Aura - Immersive Survival Overhaul
By desqell
Community Rating
AURA — Immersive Survival
Version 1.6.1
A highly modular survival overhaul featuring a custom HUD built around Starfield’s design language. Your needs, surroundings and character build work together through dynamic survival systems, custom status icons and notifications.
FEATURES
- Survival your way. Manage Food, Drink, Rest, Condition and Adaptation, with Hygiene integrated into Condition. Separate gameplay and visibility controls let you choose which systems run and which displays appear.
- A redesigned HUD. Track your needs through custom bars, watch arcs, status icons and notifications. Condition sits above Food and Drink, while a moon icon warns of low Rest and fades into Insomnia when that state becomes active.
- Points-based nourishment. Meals and drinks restore their assigned values, with blue temporary nourishment and separate overfill. Vanilla Fed, Hydrated, Malnourished and Dehydrated follow those values. Alien DNA, Nutrition and Gastronomy retain their interactions, and sleeping uses half the equivalent waiting drain.
- Inventory nourishment previews. Food and Drink appear alongside Health on supported item cards. Preview the selected item’s effect before consuming it, including temporary nourishment, overfill and Alien DNA differences. Effect descriptions show fill percentages while preserving the original flavor text.
- Gravity Encumbrance. Carry more in low gravity and less in high gravity while keeping perk and equipment bonuses. Realistic is enabled by default, with Dampened and Off available in Gameplay Options. Existing saved choices are respected.
- Condition and cleanliness. Recover in recognized refuges, including your home ship, player homes, the Lodge, sheltered outposts and supported bars and clubs. Dirtiness blocks recoverable Condition through its green section. Showering clears that restriction. Dirtiness also affects damage, healing, Adaptation and affliction risk.
- Rest and relief. Showers begin cleaning after one uninterrupted second. Toilets clear overfill instantly and grant Relieved, improving positive Condition and Adaptation gains. Relieving yourself in an equipped spacesuit converts part of the cleared excess into dirtiness.
- Adaptation and dangerous encounters. Build Adaptation to resist Stress when fighting Starborn, Terrormorphs and Apex creatures. Reach Attuned for rewards including +15% XP and nearby ammunition highlighting.
- Character choices that matter. Supported backgrounds, traits and perks influence recovery and survival. Beast Hunter rewards hostile predator kills with Adaptation, while Xenobiologist rewards new fauna scans with Condition.
- Alcohol and fatigue. Drink strength determines intoxication, with drunkenness, poisoning and possible blackouts. Supported caffeine provides temporary fatigue relief. Empty Food or Drink affects survival and recovery, but AURA no longer deals starvation or dehydration health damage.
- Auxiliary Oxygen Tanks. Refill auxiliary oxygen using tanks sold by suitable vendors or crafted at a Pharmaceutical Lab.
- True Select Fire support. Automatically displays your current firing mode in AURA’s HUD when True Select Fire is installed.
GAME MODES
Spacefarer runs your enabled AURA survival systems.
External displays Food and Drink from a supported survival source, with AURA’s other survival systems inactive. Starvival support requires its Basic Needs system to be enabled. External compatibility is not universal and still needs feedback from players using those providers.
GETTING STARTED
Open Settings → Gameplay Options to configure AURA. Gravity Encumbrance is beside Mass Functions.
The Help menu and included player glossary explain the systems and their interactions. Manual Restart runs once and turns itself off. Generate Bug Report provides a snapshot for troubleshooting.
COMPATIBILITY & FEEDBACK
The core plugin requires only Starfield.esm. Galactic Harvest nourishment support and Starvival External support are optional. Neither mod is required or bundled, and both integrations still need gameplay feedback from their users.
AURA replaces interface files and modifies survival scripts. Other mods changing the same HUD, inventory or scripts may require compatibility work. Load order alone does not combine interface replacements.
Balance and compatibility testing are ongoing. For questions, bug reports or balance suggestions, visit discord.gg/astratechnica. When requested, include screenshots of both pages of AURA’s generated bug report and your load order.
Release notes
Xbox
-
1.6.1RSanity Reupload
-
1.6.1AURA 1.6.1
Alien DNA now receives 25% less nourishment from every food and drink, with no separate food restrictions. Inventory previews and item cards show the reduced amounts.
Temporary Food and Drink no longer create overfill. They fill available space; any remainder is discarded. Regular nourishment can still cause overfill.
Help and glossary updated.
-
1.6AURA 1.6
- Stronger Malnourished and Dehydrated penalties: -50% / -35% / -45% across their three existing effects.
- Low Rest reduces maximum O2, reaching -30% at zero effective Rest; stronger sleep debt takes precedence. O2 use rises by at least 10% at 25 Rest or lower.
- Tarnished shows current dirtiness effects. Maximum penalties: -50% stealth, -50% Persuasion, +20% purchase prices, -20% sale value, -25% Med Pack healing and 1.5x supported ailment/infection chances. Existing +10% weapon damage and Adaptation benefits remain.
- Low Condition keeps its card with the Diminishing effect heading. Low Rest also appears in Status Effects.
- Intoxication and encounter Stress add combat/endurance pressure, using the strongest overlapping penalty per stat.
- Hit and suppression screen-edge cues fade with Adaptation and disappear at 100. No camera head bob.
- Attuned highlights eligible nearby enemies as well as ammunition, prioritizing attackers and stronger threats.
- Enemy Health Bars and Names can hide the complete on-foot nameplate.
- AURA options move to Settings > Interface.
- UIPlayNice inventory previews, consumption/overfill updates, report generation and automatic expiry fixes.
-
1.5# AURA 1.5
- **Inventory Food and Drink previews.** See current nourishment and the selected item's expected effect alongside Health. Green previews regular gains, light blue shows temporary nourishment and orange marks loss or overfill. No debug box.
- **Item effects show fill percentages.** Includes temporary amounts and Alien DNA differences. Original flavor text stays unchanged.
- **Realistic gravity encumbrance is on by default.** Carry more in low gravity and less in high gravity. Perks and equipment bonuses still count. Off and Dampened are available beside Mass Functions.
- **Faster needs updates.** Food, Drink and Condition catch up after waiting. Consumption displays the completed result, with less unnecessary HUD work.
- **Dirtiness gain reduced by 50%.** The green Condition cap and dirtiness benefits and penalties remain.
- **Auxiliary Oxygen Tank.** Restores 50% auxiliary oxygen. Available from suitable shops and craftable at a Pharmaceutical Lab with 1 Mag Pressure Tank, 2 Water and 1 Membrane.
- **Help and glossary updated.** Includes inventory colors, gravity examples and current survival rules.
Food and Drink remain **points-based**. Vanilla Fed, Hydrated, Malnourished and Dehydrated follow those values. Blue temporary nourishment, overfill, instant toilet relief, Alien DNA rules and 50% sleep drain remain.
Condition, the low-Rest moon/Insomnia transition, one-second shower start and strength-based alcohol buildup carry forward. Quiet Condition recovery includes the Hitching Post, Stoneroot Inn and the Rock.
-
1.03AURA 1.4B
## AURA 1.4
- **Comfort is now Condition.** Hygiene is integrated as a green blocked section instead of having its own bar. Getting dirty limits how much Condition you can recover; showering restores that capacity.
- **Dirtiness keeps its tradeoffs:** increased weapon damage and Adaptation gain, reduced Med Pack healing, and increased affliction, worsening and infection chances.
- **Rest now uses warning icons.** A moon appears at 25% or less, fading into the Insomnia icon when that state applies.
- **Food and Drink remain value based**, using the revised food balance. Former temporary nourishment is combined into regular gains, while Alien DNA keeps its separate Food values.
- **Overfill remains visible.** Toilets now clear both excess pools instantly without draining regular Food or Drink.
- **Relieved** boosts positive Condition and Adaptation gains by 10% for 30 active minutes.
- **Spacesuit relief affects cleanliness.** Relieving yourself with a suit equipped costs Hygiene equal to 25% of the excess cleared.
- **Showers start after a 1-second delay.**
- **Removed starvation and dehydration health damage** and the associated option.
- **Running on empty O2 burns extra Food.** Sleeping retains 50% Food and Drink drain.
- **Recognized bars and clubs support quiet Condition recovery**, including Akila’s Hitching Post, Stoneroot Inn and The Rock.
- **Alcohol in a refuge rewards Adaptation**, capped at 25 points per 30 active minutes across all drinks and refuges. Intoxication still builds as it did in 1.3.
- Updated Help and the glossary to cover the reworked mechanics.
If theres issues feel free to report, this update is mainly for exploring better UI latency. Next update will certainly apply any data/feedback. -
1.03AURA PATCH NOTES 1.03
- Rebalanced food and drink values, including Chunks and packaged bonuses.
- Alien DNA uses its own nourishment values. Chunks meals give regular Food
instead of temporary Food when you have Alien DNA.
- Wine, Bourbon and Cabernet keep their alcohol effects while allowing their
listed temporary nourishment bonuses.
- Food and Drink bars receive consumption changes before secondary effects,
reducing the delay after eating or drinking.
- Sleeping now uses 50% less Food and Drink. Waiting keeps its normal rate,
and temporary nourishment still expires at its usual rate.
- Fresh characters now default directly to Spacefarer. Existing saved module
choices are preserved.
- Food and drink descriptions now show AURA amounts, including temporary
gains, alcohol, negative values and differing Alien DNA nourishment.
- Updated Help and the player glossary.
Sleep and waiting damage still leave at least 1 HP, with fresh grace on waking.
Ordinary starvation or dehydration can still be lethal after that grace ends.
-
1.02**AURA — Immersive Survival**
**Update Notes**
**Survival and HUD**
- Improved Food, Drink and Hygiene updates after sleeping, waiting, eating and drinking.
- Added a 60-second grace period before empty needs damage health during normal play.
- Slowed starvation and dehydration damage. Menus and paused time do not advance the grace period.
- Sleeping and waiting account for time spent with empty needs, but this damage leaves at least 1 HP. Staying empty after waking can still be fatal.
**Comfort Food**
- Qualifying home-cooked meals, drinks and Grandma’s treats restore 10 Comfort.
- Each category has its own ten-minute cooldown, allowing a meal, drink and treat to combine for 30 Comfort.
- Chef allows qualifying recipes prepared at public cooking stations.
**Backgrounds and Traits**
- Added interactions for Industrialist, Professor, Diplomat, Pilgrim, Sculptor, Chef, Combat Medic, Long Hauler and Cyberneticist.
- Expanded companion, environment, home-city and religious trait interactions.
- Paid-off Dream Home entry restores Comfort. Successful Taskmaster restorations grant Adaptation.
- Alien DNA reduces Adaptation loss and prevents Terrormorph Comfort loss. Terrormorph Stress still applies.
- Alien Genetic Material grants 25 Adaptation with Alien DNA and another 25 with Beast Hunter, combining for 50.
- Qualifying Chunks food restores regular hunger for Alien DNA characters.
**Bathrooms and Help**
- Toilets and showers activate after three continuous seconds.
- Improved bathroom recognition across supported ship habs and larger interiors.
- Expanded Help and the player glossary.
- Bug reports now show two alternating pages with more diagnostic information.
- Removed outdated Quantum Essence wording.
**Compatibility**
Shared HUD and trait-script replacements may need compatibility patches.
-
1.01AURA — 1.01 Patch Notes
- Active rented rooms now qualify as Comfort refuges while the rental remains valid.
- Improved toilet and shower detection so an invalid nearby fixture no longer prevents another valid fixture from being recognized.
- Retained instant toilet relief.
- Standard notification text remains 25% larger. Custom AURA status notifications are unchanged.
Known limitation: survival bars may still take a few seconds to update after sleeping or waiting. Pretend you are "Waking up"
-
1.00FRC_GFree Release Candidate G, heavy SWF editing, high chance of conflicts and possible failure if mishandled.
Information Glossary posted in the discord.
Playstation
-
1.6.1RSanity Reupload
-
1.6.1AURA 1.6.1
Alien DNA now receives 25% less nourishment from every food and drink, with no separate food restrictions. Inventory previews and item cards show the reduced amounts.
Temporary Food and Drink no longer create overfill. They fill available space; any remainder is discarded. Regular nourishment can still cause overfill.
Help and glossary updated.
-
1.6AURA 1.6
- Stronger Malnourished and Dehydrated penalties: -50% / -35% / -45% across their three existing effects.
- Low Rest reduces maximum O2, reaching -30% at zero effective Rest; stronger sleep debt takes precedence. O2 use rises by at least 10% at 25 Rest or lower.
- Tarnished shows current dirtiness effects. Maximum penalties: -50% stealth, -50% Persuasion, +20% purchase prices, -20% sale value, -25% Med Pack healing and 1.5x supported ailment/infection chances. Existing +10% weapon damage and Adaptation benefits remain.
- Low Condition keeps its card with the Diminishing effect heading. Low Rest also appears in Status Effects.
- Intoxication and encounter Stress add combat/endurance pressure, using the strongest overlapping penalty per stat.
- Hit and suppression screen-edge cues fade with Adaptation and disappear at 100. No camera head bob.
- Attuned highlights eligible nearby enemies as well as ammunition, prioritizing attackers and stronger threats.
- Enemy Health Bars and Names can hide the complete on-foot nameplate.
- AURA options move to Settings > Interface.
- UIPlayNice inventory previews, consumption/overfill updates, report generation and automatic expiry fixes.
-
1.5# AURA 1.5
- **Inventory Food and Drink previews.** See current nourishment and the selected item's expected effect alongside Health. Green previews regular gains, light blue shows temporary nourishment and orange marks loss or overfill. No debug box.
- **Item effects show fill percentages.** Includes temporary amounts and Alien DNA differences. Original flavor text stays unchanged.
- **Realistic gravity encumbrance is on by default.** Carry more in low gravity and less in high gravity. Perks and equipment bonuses still count. Off and Dampened are available beside Mass Functions.
- **Faster needs updates.** Food, Drink and Condition catch up after waiting. Consumption displays the completed result, with less unnecessary HUD work.
- **Dirtiness gain reduced by 50%.** The green Condition cap and dirtiness benefits and penalties remain.
- **Auxiliary Oxygen Tank.** Restores 50% auxiliary oxygen. Available from suitable shops and craftable at a Pharmaceutical Lab with 1 Mag Pressure Tank, 2 Water and 1 Membrane.
- **Help and glossary updated.** Includes inventory colors, gravity examples and current survival rules.
Food and Drink remain **points-based**. Vanilla Fed, Hydrated, Malnourished and Dehydrated follow those values. Blue temporary nourishment, overfill, instant toilet relief, Alien DNA rules and 50% sleep drain remain.
Condition, the low-Rest moon/Insomnia transition, one-second shower start and strength-based alcohol buildup carry forward. Quiet Condition recovery includes the Hitching Post, Stoneroot Inn and the Rock.
-
1.03AURA 1.4B
## AURA 1.4
- **Comfort is now Condition.** Hygiene is integrated as a green blocked section instead of having its own bar. Getting dirty limits how much Condition you can recover; showering restores that capacity.
- **Dirtiness keeps its tradeoffs:** increased weapon damage and Adaptation gain, reduced Med Pack healing, and increased affliction, worsening and infection chances.
- **Rest now uses warning icons.** A moon appears at 25% or less, fading into the Insomnia icon when that state applies.
- **Food and Drink remain value based**, using the revised food balance. Former temporary nourishment is combined into regular gains, while Alien DNA keeps its separate Food values.
- **Overfill remains visible.** Toilets now clear both excess pools instantly without draining regular Food or Drink.
- **Relieved** boosts positive Condition and Adaptation gains by 10% for 30 active minutes.
- **Spacesuit relief affects cleanliness.** Relieving yourself with a suit equipped costs Hygiene equal to 25% of the excess cleared.
- **Showers start after a 1-second delay.**
- **Removed starvation and dehydration health damage** and the associated option.
- **Running on empty O2 burns extra Food.** Sleeping retains 50% Food and Drink drain.
- **Recognized bars and clubs support quiet Condition recovery**, including Akila’s Hitching Post, Stoneroot Inn and The Rock.
- **Alcohol in a refuge rewards Adaptation**, capped at 25 points per 30 active minutes across all drinks and refuges. Intoxication still builds as it did in 1.3.
- Updated Help and the glossary to cover the reworked mechanics.
If theres issues feel free to report, this update is mainly for exploring better UI latency. Next update will certainly apply any data/feedback. -
1.03AURA PATCH NOTES 1.03
- Rebalanced food and drink values, including Chunks and packaged bonuses.
- Alien DNA uses its own nourishment values. Chunks meals give regular Food
instead of temporary Food when you have Alien DNA.
- Wine, Bourbon and Cabernet keep their alcohol effects while allowing their
listed temporary nourishment bonuses.
- Food and Drink bars receive consumption changes before secondary effects,
reducing the delay after eating or drinking.
- Sleeping now uses 50% less Food and Drink. Waiting keeps its normal rate,
and temporary nourishment still expires at its usual rate.
- Fresh characters now default directly to Spacefarer. Existing saved module
choices are preserved.
- Food and drink descriptions now show AURA amounts, including temporary
gains, alcohol, negative values and differing Alien DNA nourishment.
- Updated Help and the player glossary.
Sleep and waiting damage still leave at least 1 HP, with fresh grace on waking.
Ordinary starvation or dehydration can still be lethal after that grace ends.
-
1.02**AURA — Immersive Survival**
**Update Notes**
**Survival and HUD**
- Improved Food, Drink and Hygiene updates after sleeping, waiting, eating and drinking.
- Added a 60-second grace period before empty needs damage health during normal play.
- Slowed starvation and dehydration damage. Menus and paused time do not advance the grace period.
- Sleeping and waiting account for time spent with empty needs, but this damage leaves at least 1 HP. Staying empty after waking can still be fatal.
**Comfort Food**
- Qualifying home-cooked meals, drinks and Grandma’s treats restore 10 Comfort.
- Each category has its own ten-minute cooldown, allowing a meal, drink and treat to combine for 30 Comfort.
- Chef allows qualifying recipes prepared at public cooking stations.
**Backgrounds and Traits**
- Added interactions for Industrialist, Professor, Diplomat, Pilgrim, Sculptor, Chef, Combat Medic, Long Hauler and Cyberneticist.
- Expanded companion, environment, home-city and religious trait interactions.
- Paid-off Dream Home entry restores Comfort. Successful Taskmaster restorations grant Adaptation.
- Alien DNA reduces Adaptation loss and prevents Terrormorph Comfort loss. Terrormorph Stress still applies.
- Alien Genetic Material grants 25 Adaptation with Alien DNA and another 25 with Beast Hunter, combining for 50.
- Qualifying Chunks food restores regular hunger for Alien DNA characters.
**Bathrooms and Help**
- Toilets and showers activate after three continuous seconds.
- Improved bathroom recognition across supported ship habs and larger interiors.
- Expanded Help and the player glossary.
- Bug reports now show two alternating pages with more diagnostic information.
- Removed outdated Quantum Essence wording.
**Compatibility**
Shared HUD and trait-script replacements may need compatibility patches.
-
1.01AURA — 1.01 Patch Notes
- Active rented rooms now qualify as Comfort refuges while the rental remains valid.
- Improved toilet and shower detection so an invalid nearby fixture no longer prevents another valid fixture from being recognized.
- Retained instant toilet relief.
- Standard notification text remains 25% larger. Custom AURA status notifications are unchanged.
Known limitation: survival bars may still take a few seconds to update after sleeping or waiting. Pretend you are "Waking up"
-
1.00FRC_GFree Release Candidate G, heavy SWF editing, high chance of conflicts and possible failure if mishandled.
Information Glossary posted in the discord.
PC
-
1.6.1RSanity Reupload
-
1.6.1AURA 1.6.1
Alien DNA now receives 25% less nourishment from every food and drink, with no separate food restrictions. Inventory previews and item cards show the reduced amounts.
Temporary Food and Drink no longer create overfill. They fill available space; any remainder is discarded. Regular nourishment can still cause overfill.
Help and glossary updated.
-
1.6AURA 1.6
- Stronger Malnourished and Dehydrated penalties: -50% / -35% / -45% across their three existing effects.
- Low Rest reduces maximum O2, reaching -30% at zero effective Rest; stronger sleep debt takes precedence. O2 use rises by at least 10% at 25 Rest or lower.
- Tarnished shows current dirtiness effects. Maximum penalties: -50% stealth, -50% Persuasion, +20% purchase prices, -20% sale value, -25% Med Pack healing and 1.5x supported ailment/infection chances. Existing +10% weapon damage and Adaptation benefits remain.
- Low Condition keeps its card with the Diminishing effect heading. Low Rest also appears in Status Effects.
- Intoxication and encounter Stress add combat/endurance pressure, using the strongest overlapping penalty per stat.
- Hit and suppression screen-edge cues fade with Adaptation and disappear at 100. No camera head bob.
- Attuned highlights eligible nearby enemies as well as ammunition, prioritizing attackers and stronger threats.
- Enemy Health Bars and Names can hide the complete on-foot nameplate.
- AURA options move to Settings > Interface.
- UIPlayNice inventory previews, consumption/overfill updates, report generation and automatic expiry fixes.
-
1.5# AURA 1.5
- **Inventory Food and Drink previews.** See current nourishment and the selected item's expected effect alongside Health. Green previews regular gains, light blue shows temporary nourishment and orange marks loss or overfill. No debug box.
- **Item effects show fill percentages.** Includes temporary amounts and Alien DNA differences. Original flavor text stays unchanged.
- **Realistic gravity encumbrance is on by default.** Carry more in low gravity and less in high gravity. Perks and equipment bonuses still count. Off and Dampened are available beside Mass Functions.
- **Faster needs updates.** Food, Drink and Condition catch up after waiting. Consumption displays the completed result, with less unnecessary HUD work.
- **Dirtiness gain reduced by 50%.** The green Condition cap and dirtiness benefits and penalties remain.
- **Auxiliary Oxygen Tank.** Restores 50% auxiliary oxygen. Available from suitable shops and craftable at a Pharmaceutical Lab with 1 Mag Pressure Tank, 2 Water and 1 Membrane.
- **Help and glossary updated.** Includes inventory colors, gravity examples and current survival rules.
Food and Drink remain **points-based**. Vanilla Fed, Hydrated, Malnourished and Dehydrated follow those values. Blue temporary nourishment, overfill, instant toilet relief, Alien DNA rules and 50% sleep drain remain.
Condition, the low-Rest moon/Insomnia transition, one-second shower start and strength-based alcohol buildup carry forward. Quiet Condition recovery includes the Hitching Post, Stoneroot Inn and the Rock.
-
1.03AURA 1.4B
## AURA 1.4
- **Comfort is now Condition.** Hygiene is integrated as a green blocked section instead of having its own bar. Getting dirty limits how much Condition you can recover; showering restores that capacity.
- **Dirtiness keeps its tradeoffs:** increased weapon damage and Adaptation gain, reduced Med Pack healing, and increased affliction, worsening and infection chances.
- **Rest now uses warning icons.** A moon appears at 25% or less, fading into the Insomnia icon when that state applies.
- **Food and Drink remain value based**, using the revised food balance. Former temporary nourishment is combined into regular gains, while Alien DNA keeps its separate Food values.
- **Overfill remains visible.** Toilets now clear both excess pools instantly without draining regular Food or Drink.
- **Relieved** boosts positive Condition and Adaptation gains by 10% for 30 active minutes.
- **Spacesuit relief affects cleanliness.** Relieving yourself with a suit equipped costs Hygiene equal to 25% of the excess cleared.
- **Showers start after a 1-second delay.**
- **Removed starvation and dehydration health damage** and the associated option.
- **Running on empty O2 burns extra Food.** Sleeping retains 50% Food and Drink drain.
- **Recognized bars and clubs support quiet Condition recovery**, including Akila’s Hitching Post, Stoneroot Inn and The Rock.
- **Alcohol in a refuge rewards Adaptation**, capped at 25 points per 30 active minutes across all drinks and refuges. Intoxication still builds as it did in 1.3.
- Updated Help and the glossary to cover the reworked mechanics.
If theres issues feel free to report, this update is mainly for exploring better UI latency. Next update will certainly apply any data/feedback. -
1.03AURA PATCH NOTES 1.03
- Rebalanced food and drink values, including Chunks and packaged bonuses.
- Alien DNA uses its own nourishment values. Chunks meals give regular Food
instead of temporary Food when you have Alien DNA.
- Wine, Bourbon and Cabernet keep their alcohol effects while allowing their
listed temporary nourishment bonuses.
- Food and Drink bars receive consumption changes before secondary effects,
reducing the delay after eating or drinking.
- Sleeping now uses 50% less Food and Drink. Waiting keeps its normal rate,
and temporary nourishment still expires at its usual rate.
- Fresh characters now default directly to Spacefarer. Existing saved module
choices are preserved.
- Food and drink descriptions now show AURA amounts, including temporary
gains, alcohol, negative values and differing Alien DNA nourishment.
- Updated Help and the player glossary.
Sleep and waiting damage still leave at least 1 HP, with fresh grace on waking.
Ordinary starvation or dehydration can still be lethal after that grace ends.
-
1.02**AURA — Immersive Survival**
**Update Notes**
**Survival and HUD**
- Improved Food, Drink and Hygiene updates after sleeping, waiting, eating and drinking.
- Added a 60-second grace period before empty needs damage health during normal play.
- Slowed starvation and dehydration damage. Menus and paused time do not advance the grace period.
- Sleeping and waiting account for time spent with empty needs, but this damage leaves at least 1 HP. Staying empty after waking can still be fatal.
**Comfort Food**
- Qualifying home-cooked meals, drinks and Grandma’s treats restore 10 Comfort.
- Each category has its own ten-minute cooldown, allowing a meal, drink and treat to combine for 30 Comfort.
- Chef allows qualifying recipes prepared at public cooking stations.
**Backgrounds and Traits**
- Added interactions for Industrialist, Professor, Diplomat, Pilgrim, Sculptor, Chef, Combat Medic, Long Hauler and Cyberneticist.
- Expanded companion, environment, home-city and religious trait interactions.
- Paid-off Dream Home entry restores Comfort. Successful Taskmaster restorations grant Adaptation.
- Alien DNA reduces Adaptation loss and prevents Terrormorph Comfort loss. Terrormorph Stress still applies.
- Alien Genetic Material grants 25 Adaptation with Alien DNA and another 25 with Beast Hunter, combining for 50.
- Qualifying Chunks food restores regular hunger for Alien DNA characters.
**Bathrooms and Help**
- Toilets and showers activate after three continuous seconds.
- Improved bathroom recognition across supported ship habs and larger interiors.
- Expanded Help and the player glossary.
- Bug reports now show two alternating pages with more diagnostic information.
- Removed outdated Quantum Essence wording.
**Compatibility**
Shared HUD and trait-script replacements may need compatibility patches.
-
1.01AURA — 1.01 Patch Notes
- Active rented rooms now qualify as Comfort refuges while the rental remains valid.
- Improved toilet and shower detection so an invalid nearby fixture no longer prevents another valid fixture from being recognized.
- Retained instant toilet relief.
- Standard notification text remains 25% larger. Custom AURA status notifications are unchanged.
Known limitation: survival bars may still take a few seconds to update after sleeping or waiting. Pretend you are "Waking up"
-
1.00FRC_GFree Release Candidate G, heavy SWF editing, high chance of conflicts and possible failure if mishandled.
Information Glossary posted in the discord.
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