Galaxy Colonized
By Gamerroundup
Community Rating
Galaxy Colonized overhauls planetary surface density by unlocking the engine’s built in procedural generation limits and pushing high value exploration rewards across the Settled Systems.
Overview: Vanilla’s planetary generation imposes strict caps on how many Points of Interest (POIs) can appear in a cell, leaving huge stretches of empty terrain. Galaxy Colonized rewrites those core rules, raising world space request caps, increasing minimum placements per block and cell, and enabling multi cluster POI generation.
To make deeper exploration worthwhile, colonized worlds now feature Spacer Cache Cave Networks containing high value loot, gear, and supplies. Turning subterranean expeditions into meaningful, high stakes runs.
Features & Highlights Boosts engine placement caps to generate significantly more POIs per landing cell.
Higher Surface Activity Higher enforced minimums eliminate barren zones.
Cave Expeditions Spacer Caches present inside cave networks provide lucrative rewards for explorers willing to fight their way through.
Natural Biome Flow POIs cluster organically along terrain contours.
Performance & Technical Notes Built through native generation settings rather than duplicated PCM records, ensuring minimal overhead, maximum stability, and safe integration.
This mod is fully compatible with Trade Wars: Gates of Janus 4 in 1, Galaxy Salvage Runner, and Galaxy in Flux.
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