BNW – Chronomark HUD
Community Rating
BNW - Chronomark HUD By BlackNovaWolf
Power. Health. Time. Mass.
Bring useful watch information to your normal HUD with a true dark watch face and an outer compass bezel.
FEATURES
- Equipped Starborn power name shown in cyan above the health bar.
- Current and maximum health shown in white.
- Local Time and Universal Time inside the watch.
- Current and maximum carried mass inside the watch.
- Native planet, temperature, oxygen and gravity readings.
- Native hazard icons beneath Local Time.
- Suit protection percentage beneath Universal Time.
- Outer compass ticks with N, E, S and W labels that follow your heading.
- Standard and large text versions included.
The watch information is available during normal gameplay without opening the scanner. Native warnings can temporarily take priority. The display follows the normal HUD visibility settings.
Local Time shows a placeholder aboard ships or when planetary time is unavailable. Carried mass refers to your character inventory. Power labels cover the 24 standard Starborn powers in English. Hazard icons appear when the game reports an active effect.
COMPATIBILITY This is an update to the existing BNW HUD mod. Use one mod that replaces the player HUD interface at a time. Disable other compass or HUD replacements that use the same interface files, including SEDWT variants.
No SFSE or configuration menu is required. This mod does not change gameplay balance.
TESTING STATUS This build has passed compilation and archive checks. The revised layout and protection percentage still require in-game testing.
CREDITS Created by BlackNovaWolf. Inspired by FSNovask's original Show Power Name on HUD.
Release notes
Playstation
-
2.1.8Chronomark HUD Update
HEALTH AND POWER
- Moved the cyan power name above the health information to follow the promo layout.
- Combined HEALTH and current | maximum values into one white row with matching text size.
- Kept both rows left aligned with the bars.
- Removed the below-bar power-name placement that overlapped the cyan bar.
- Retained native health/power bars, overlays, value handling and visibility.
WATCH
- Preserved the approved dark watch face, outer bezel and cardinal lettering.
- Retained guarded recovery for older-save loading and ship/planet cell transitions.
- Preserved native alert priority, timers, queued warnings and HUD hiding.
BUILD NOTES
- Standard and large-text resources included; existing plugin retained.
- No SFSE requirement.
- Compilation, preservation and archive checks passed.
- Xbox confirmation is required for the revised health/power layout. -
2.1.7Chronomark HUD Update
WATCH
- Added recovery for the watch becoming stuck after loading an older save or moving between the ship and a planet.
- Added a guarded refresh after ship, landing and location changes.
- Improved animation completion handling.
- Preserved the approved dark watch face, outer compass bezel and cardinal lettering.
- Retained native warning priority, alert timers, queued warnings and HUD visibility.
HEALTH AND POWER
- Restored native health and power bar positioning and scaling.
- Matched text sizes to the supplied visual reference: 12-point HEALTH caption, 30-point health values and 18-point power name.
- Kept left alignment, white health values and the cyan equipped power name.
BUILD NOTES
- Includes standard and large-text HUD resources.
- Updates the existing mod; no new plugin or SFSE requirement.
- Compilation, preservation and archive checks passed.
- Xbox confirmation is still required for health-bar visibility, older-save loading and ship-to-planet transitions. -
2.1.6Health block alignment correction
- Aligned health and power labels with the bars.
- Thickened and spaced native health and power bars and their overlays.
- Preserved the approved watch layout and native power visibility.
- Both font variants compiled; Xbox appearance testing pending.
Health and compass refinement
- Cleared tick marks beneath N/E/S/W while retaining the surrounding bezel.
- Enlarged health and power text with extra spacing and wider fields.
- Preserved native bars, ammunition and warning behavior.
- Compilation/package verification complete; in-game confirmation pending.
Black artifact correction candidate: removed moving black compass-letter backing shapes while retaining upright heading-aware letters and native bezel. Xbox validation pending.
Startup correction candidate: defer compass letter creation until the information view is ready and guard display-layer access. Addresses a suspected startup interruption; Xbox confirmation pending.
26 October 2026 - Cardinal bezel refinement
Added heading-aware N/E/S/W labels to the outer compass bezel. Letters remain upright and follow native compass ticks; navigation markers retain foreground priority. Existing time, mass, power, health and suit-status layout retained. Build/package verification completed separately from pending in-game testing.
LATEST UPDATE — SUIT STATUS & WATCH ALIGNMENT
• Retained the working whole-point LT/UT rendering.
• Restored native planet/ship icon placement to align the planet with its border.
• Tightened the outer bezel and removed the intermediate unused outline from the persistent watch view.
• Restored native environmental/protection hazard icons beneath LT, retaining their effect selection, pulsing and sounds.
• Added a native protection-fraction percentage beneath UT; unknown data displays --%.
• Arranged the planet labels beneath the new status row.
• Preserved the two-line mass display, power name, health values, native alert handlers and existing mod identity. -
2.1.5Health and compass refinement
- Cleared tick marks beneath N/E/S/W while retaining the surrounding bezel.
- Enlarged health and power text with extra spacing and wider fields.
- Preserved native bars, ammunition and warning behavior.
- Compilation/package verification complete; in-game confirmation pending.
Black artifact correction candidate: removed moving black compass-letter backing shapes while retaining upright heading-aware letters and native bezel. Xbox validation pending.
Startup correction candidate: defer compass letter creation until the information view is ready and guard display-layer access. Addresses a suspected startup interruption; Xbox confirmation pending.
26 October 2026 - Cardinal bezel refinement
Added heading-aware N/E/S/W labels to the outer compass bezel. Letters remain upright and follow native compass ticks; navigation markers retain foreground priority. Existing time, mass, power, health and suit-status layout retained. Build/package verification completed separately from pending in-game testing.
LATEST UPDATE — SUIT STATUS & WATCH ALIGNMENT
• Retained the working whole-point LT/UT rendering.
• Restored native planet/ship icon placement to align the planet with its border.
• Tightened the outer bezel and removed the intermediate unused outline from the persistent watch view.
• Restored native environmental/protection hazard icons beneath LT, retaining their effect selection, pulsing and sounds.
• Added a native protection-fraction percentage beneath UT; unknown data displays --%.
• Arranged the planet labels beneath the new status row.
• Preserved the two-line mass display, power name, health values, native alert handlers and existing mod identity.
Both font variants compile and packaging is verified. New status visibility, protection-percentage drain/recovery behavior and alignment still require an in-game check. No SFSE or gameplay changes are added.
-
2.1.4Black artifact correction candidate: removed moving black compass-letter backing shapes while retaining upright heading-aware letters and native bezel. Xbox validation pending.
Startup correction candidate: defer compass letter creation until the information view is ready and guard display-layer access. Addresses a suspected startup interruption; Xbox confirmation pending.
26 October 2026 - Cardinal bezel refinement
Added heading-aware N/E/S/W labels to the outer compass bezel. Letters remain upright and follow native compass ticks; navigation markers retain foreground priority. Existing time, mass, power, health and suit-status layout retained. Build/package verification completed separately from pending in-game testing.
LATEST UPDATE — SUIT STATUS & WATCH ALIGNMENT
• Retained the working whole-point LT/UT rendering.
• Restored native planet/ship icon placement to align the planet with its border.
• Tightened the outer bezel and removed the intermediate unused outline from the persistent watch view.
• Restored native environmental/protection hazard icons beneath LT, retaining their effect selection, pulsing and sounds.
• Added a native protection-fraction percentage beneath UT; unknown data displays --%.
• Arranged the planet labels beneath the new status row.
• Preserved the two-line mass display, power name, health values, native alert handlers and existing mod identity.
Both font variants compile, and packaging is verified. New status visibility, protection-percentage drain/recovery behavior and alignment still require an in-game check. No SFSE or gameplay changes are added. -
2.1.326 October 2026 - Cardinal bezel refinement
Added heading-aware N/E/S/W labels to the outer compass bezel. Letters remain upright and follow native compass ticks; navigation markers retain foreground priority. Existing time, mass, power, health and suit-status layout retained. Build/package verification completed separately from pending in-game testing.
LATEST UPDATE — SUIT STATUS & WATCH ALIGNMENT
• Retained the working whole-point LT/UT rendering.
• Restored native planet/ship icon placement to align the planet with its border.
• Tightened the outer bezel and removed the intermediate unused outline from the persistent watch view.
• Restored native environmental/protection hazard icons beneath LT, retaining their effect selection, pulsing and sounds.
• Added a native protection-fraction percentage beneath UT; unknown data displays --%.
• Arranged the planet labels beneath the new status row.
• Preserved the two-line mass display, power name, health values, native alert handlers and existing mod identity.
Both font variants compile, and packaging is verified. New status visibility, protection-percentage drain/recovery behaviour, and alignment still require an in-game check. No SFSE or gameplay changes are added.
-
2.1.2LATEST UPDATE — BLACK SCANNER-STYLE COMPASS
• Keeps the scanner-style watch information on the normal HUD without activating scanner gameplay.
• Adds LT and UT inside the top of the compass and current/max carried mass inside the bottom.
• Retains the native planet/location and environmental readings.
• Frames the heading ticks in a narrow outer watch bezel.
• Uses fixed whole-point time text in wider fields; fractional font fitting has been removed following the test feedback.
• Includes spacing and text-bound adjustments for the LT/UT and two-line mass display.
• Preserves the cyan power name and white HEALTH current | maximum display, native warning handlers, sounds and timers.
• Includes standard and large-text HUD components under the existing mod identity, with no SFSE dependency.
Validation: both variants compile, native circle/tick layer geometry has been checked, and all three archives pass extraction and hash verification. The revised bezel and time rendering still require an in-game check. -
2.1.1SPACING AND OUTER-RING REFINEMENT
• Reset inherited text spacing and enlarged the LT/UT and mass text boxes.
• Moved time readings farther inside the rim and raised the two-line mass block to address clipping.
• Moved heading ticks to the outside of the watch and added a screen-clearance inset.
• Kept text proportions, the SEDWTVWBEP-style arrangement, black watch face and always-on information display.
• Left existing power-name and health text sizes unchanged.
• Revised layout awaiting in-game verification.
LATEST UPDATE — SCANNER-STYLE COMPASS ON THE NORMAL HUD
• Refined the watch into a persistent black scanner-style compass display.
• Moved LT and UT inside the top of the compass.
• Moved current/max carried mass inside the bottom of the compass.
• Removed the separate time/mass panel above the watch.
• Kept native planetary and environmental information in the centre.
• Placed the native heading ring around the outside of the watch, leaving the top-centre planet/moon icon clear.
• Preserved the cyan power name and white HEALTH current | maximum display above the health bar.
• Preserved native warning handlers, alert sounds and timers, with a return to the information layout after alerts.
• Included standard and large-text HUD variants.
• Kept the existing mod identity and plugin. No SFSE dependency or scanner gameplay state is added.
Both variants compile, and all three archives pass extraction and hash checks. In-game validation of this refinement remains pending. -
2.1.0LATEST UPDATE — SCANNER-STYLE COMPASS ON THE NORMAL HUD
• Refined the watch into a persistent black scanner-style compass display.
• Moved LT and UT inside the top of the compass.
• Moved current/max carried mass inside the bottom of the compass.
• Removed the separate time/mass panel above the watch.
• Kept native planetary and environmental information in the centre.
• Added the native heading ring around the small planet/moon icon at the top centre of the watch.
• Preserved the cyan power name and white HEALTH current | maximum display above the health bar.
• Preserved native warning handlers, alert sounds and timers, with a return to the information layout after alerts.
• Included standard and large-text HUD variants.
• Kept the existing mod identity and plugin. No SFSE dependency or scanner gameplay state is added.
Both variants compile, and all three archives pass extraction and hash checks. In-game validation of this refinement remains pending. -
2.00LATEST UPDATE — SCANNER-STYLE COMPASS ON THE NORMAL HUD
• Refined the watch into a persistent black scanner-style compass display.
• Moved LT and UT inside the top of the compass.
• Moved current/max carried mass inside the bottom of the compass.
• Removed the separate time/mass panel above the watch.
• Kept native planetary and environmental information in the centre.
• Added the native heading ring around the small planet/moon icon at the top centre of the watch.
• Preserved the cyan power name and white HEALTH current | maximum display above the health bar.
• Preserved native warning handlers, alert sounds and timers, with a return to the information layout after alerts.
• Included standard and large-text HUD variants.
• Kept the existing mod identity and plugin. No SFSE dependency or scanner gameplay state is added.
Both variants compile, and all three archives pass extraction and hash checks. In-game validation of this refinement remains pending.
-
1.01Cross-platform compatibility
Added: Bug Signature
PC
-
2.1.8Chronomark HUD Update
HEALTH AND POWER
- Moved the cyan power name above the health information to follow the promo layout.
- Combined HEALTH and current | maximum values into one white row with matching text size.
- Kept both rows left aligned with the bars.
- Removed the below-bar power-name placement that overlapped the cyan bar.
- Retained native health/power bars, overlays, value handling and visibility.
WATCH
- Preserved the approved dark watch face, outer bezel and cardinal lettering.
- Retained guarded recovery for older-save loading and ship/planet cell transitions.
- Preserved native alert priority, timers, queued warnings and HUD hiding.
BUILD NOTES
- Standard and large-text resources included; existing plugin retained.
- No SFSE requirement.
- Compilation, preservation and archive checks passed.
- Xbox confirmation is required for the revised health/power layout. -
2.1.7Chronomark HUD Update
WATCH
- Added recovery for the watch becoming stuck after loading an older save or moving between the ship and a planet.
- Added a guarded refresh after ship, landing and location changes.
- Improved animation completion handling.
- Preserved the approved dark watch face, outer compass bezel and cardinal lettering.
- Retained native warning priority, alert timers, queued warnings and HUD visibility.
HEALTH AND POWER
- Restored native health and power bar positioning and scaling.
- Matched text sizes to the supplied visual reference: 12-point HEALTH caption, 30-point health values and 18-point power name.
- Kept left alignment, white health values and the cyan equipped power name.
BUILD NOTES
- Includes standard and large-text HUD resources.
- Updates the existing mod; no new plugin or SFSE requirement.
- Compilation, preservation and archive checks passed.
- Xbox confirmation is still required for health-bar visibility, older-save loading and ship-to-planet transitions. -
2.1.6Health block alignment correction
- Aligned health and power labels with the bars.
- Thickened and spaced native health and power bars and their overlays.
- Preserved the approved watch layout and native power visibility.
- Both font variants compiled; Xbox appearance testing pending.
Health and compass refinement
- Cleared tick marks beneath N/E/S/W while retaining the surrounding bezel.
- Enlarged health and power text with extra spacing and wider fields.
- Preserved native bars, ammunition and warning behavior.
- Compilation/package verification complete; in-game confirmation pending.
Black artifact correction candidate: removed moving black compass-letter backing shapes while retaining upright heading-aware letters and native bezel. Xbox validation pending.
Startup correction candidate: defer compass letter creation until the information view is ready and guard display-layer access. Addresses a suspected startup interruption; Xbox confirmation pending.
26 October 2026 - Cardinal bezel refinement
Added heading-aware N/E/S/W labels to the outer compass bezel. Letters remain upright and follow native compass ticks; navigation markers retain foreground priority. Existing time, mass, power, health and suit-status layout retained. Build/package verification completed separately from pending in-game testing.
LATEST UPDATE — SUIT STATUS & WATCH ALIGNMENT
• Retained the working whole-point LT/UT rendering.
• Restored native planet/ship icon placement to align the planet with its border.
• Tightened the outer bezel and removed the intermediate unused outline from the persistent watch view.
• Restored native environmental/protection hazard icons beneath LT, retaining their effect selection, pulsing and sounds.
• Added a native protection-fraction percentage beneath UT; unknown data displays --%.
• Arranged the planet labels beneath the new status row.
• Preserved the two-line mass display, power name, health values, native alert handlers and existing mod identity. -
2.1.5Health and compass refinement
- Cleared tick marks beneath N/E/S/W while retaining the surrounding bezel.
- Enlarged health and power text with extra spacing and wider fields.
- Preserved native bars, ammunition and warning behavior.
- Compilation/package verification complete; in-game confirmation pending.
Black artifact correction candidate: removed moving black compass-letter backing shapes while retaining upright heading-aware letters and native bezel. Xbox validation pending.
Startup correction candidate: defer compass letter creation until the information view is ready and guard display-layer access. Addresses a suspected startup interruption; Xbox confirmation pending.
26 October 2026 - Cardinal bezel refinement
Added heading-aware N/E/S/W labels to the outer compass bezel. Letters remain upright and follow native compass ticks; navigation markers retain foreground priority. Existing time, mass, power, health and suit-status layout retained. Build/package verification completed separately from pending in-game testing.
LATEST UPDATE — SUIT STATUS & WATCH ALIGNMENT
• Retained the working whole-point LT/UT rendering.
• Restored native planet/ship icon placement to align the planet with its border.
• Tightened the outer bezel and removed the intermediate unused outline from the persistent watch view.
• Restored native environmental/protection hazard icons beneath LT, retaining their effect selection, pulsing and sounds.
• Added a native protection-fraction percentage beneath UT; unknown data displays --%.
• Arranged the planet labels beneath the new status row.
• Preserved the two-line mass display, power name, health values, native alert handlers and existing mod identity.
Both font variants compile and packaging is verified. New status visibility, protection-percentage drain/recovery behavior and alignment still require an in-game check. No SFSE or gameplay changes are added.
-
2.1.4Black artifact correction candidate: removed moving black compass-letter backing shapes while retaining upright heading-aware letters and native bezel. Xbox validation pending.
Startup correction candidate: defer compass letter creation until the information view is ready and guard display-layer access. Addresses a suspected startup interruption; Xbox confirmation pending.
26 October 2026 - Cardinal bezel refinement
Added heading-aware N/E/S/W labels to the outer compass bezel. Letters remain upright and follow native compass ticks; navigation markers retain foreground priority. Existing time, mass, power, health and suit-status layout retained. Build/package verification completed separately from pending in-game testing.
LATEST UPDATE — SUIT STATUS & WATCH ALIGNMENT
• Retained the working whole-point LT/UT rendering.
• Restored native planet/ship icon placement to align the planet with its border.
• Tightened the outer bezel and removed the intermediate unused outline from the persistent watch view.
• Restored native environmental/protection hazard icons beneath LT, retaining their effect selection, pulsing and sounds.
• Added a native protection-fraction percentage beneath UT; unknown data displays --%.
• Arranged the planet labels beneath the new status row.
• Preserved the two-line mass display, power name, health values, native alert handlers and existing mod identity.
Both font variants compile, and packaging is verified. New status visibility, protection-percentage drain/recovery behavior and alignment still require an in-game check. No SFSE or gameplay changes are added. -
2.1.326 October 2026 - Cardinal bezel refinement
Added heading-aware N/E/S/W labels to the outer compass bezel. Letters remain upright and follow native compass ticks; navigation markers retain foreground priority. Existing time, mass, power, health and suit-status layout retained. Build/package verification completed separately from pending in-game testing.
LATEST UPDATE — SUIT STATUS & WATCH ALIGNMENT
• Retained the working whole-point LT/UT rendering.
• Restored native planet/ship icon placement to align the planet with its border.
• Tightened the outer bezel and removed the intermediate unused outline from the persistent watch view.
• Restored native environmental/protection hazard icons beneath LT, retaining their effect selection, pulsing and sounds.
• Added a native protection-fraction percentage beneath UT; unknown data displays --%.
• Arranged the planet labels beneath the new status row.
• Preserved the two-line mass display, power name, health values, native alert handlers and existing mod identity.
Both font variants compile, and packaging is verified. New status visibility, protection-percentage drain/recovery behaviour, and alignment still require an in-game check. No SFSE or gameplay changes are added.
-
2.1.2LATEST UPDATE — BLACK SCANNER-STYLE COMPASS
• Keeps the scanner-style watch information on the normal HUD without activating scanner gameplay.
• Adds LT and UT inside the top of the compass and current/max carried mass inside the bottom.
• Retains the native planet/location and environmental readings.
• Frames the heading ticks in a narrow outer watch bezel.
• Uses fixed whole-point time text in wider fields; fractional font fitting has been removed following the test feedback.
• Includes spacing and text-bound adjustments for the LT/UT and two-line mass display.
• Preserves the cyan power name and white HEALTH current | maximum display, native warning handlers, sounds and timers.
• Includes standard and large-text HUD components under the existing mod identity, with no SFSE dependency.
Validation: both variants compile, native circle/tick layer geometry has been checked, and all three archives pass extraction and hash verification. The revised bezel and time rendering still require an in-game check. -
2.1.1SPACING AND OUTER-RING REFINEMENT
• Reset inherited text spacing and enlarged the LT/UT and mass text boxes.
• Moved time readings farther inside the rim and raised the two-line mass block to address clipping.
• Moved heading ticks to the outside of the watch and added a screen-clearance inset.
• Kept text proportions, the SEDWTVWBEP-style arrangement, black watch face and always-on information display.
• Left existing power-name and health text sizes unchanged.
• Revised layout awaiting in-game verification.
LATEST UPDATE — SCANNER-STYLE COMPASS ON THE NORMAL HUD
• Refined the watch into a persistent black scanner-style compass display.
• Moved LT and UT inside the top of the compass.
• Moved current/max carried mass inside the bottom of the compass.
• Removed the separate time/mass panel above the watch.
• Kept native planetary and environmental information in the centre.
• Placed the native heading ring around the outside of the watch, leaving the top-centre planet/moon icon clear.
• Preserved the cyan power name and white HEALTH current | maximum display above the health bar.
• Preserved native warning handlers, alert sounds and timers, with a return to the information layout after alerts.
• Included standard and large-text HUD variants.
• Kept the existing mod identity and plugin. No SFSE dependency or scanner gameplay state is added.
Both variants compile, and all three archives pass extraction and hash checks. In-game validation of this refinement remains pending. -
2.1.0LATEST UPDATE — SCANNER-STYLE COMPASS ON THE NORMAL HUD
• Refined the watch into a persistent black scanner-style compass display.
• Moved LT and UT inside the top of the compass.
• Moved current/max carried mass inside the bottom of the compass.
• Removed the separate time/mass panel above the watch.
• Kept native planetary and environmental information in the centre.
• Added the native heading ring around the small planet/moon icon at the top centre of the watch.
• Preserved the cyan power name and white HEALTH current | maximum display above the health bar.
• Preserved native warning handlers, alert sounds and timers, with a return to the information layout after alerts.
• Included standard and large-text HUD variants.
• Kept the existing mod identity and plugin. No SFSE dependency or scanner gameplay state is added.
Both variants compile, and all three archives pass extraction and hash checks. In-game validation of this refinement remains pending. -
2.00LATEST UPDATE — SCANNER-STYLE COMPASS ON THE NORMAL HUD
• Refined the watch into a persistent black scanner-style compass display.
• Moved LT and UT inside the top of the compass.
• Moved current/max carried mass inside the bottom of the compass.
• Removed the separate time/mass panel above the watch.
• Kept native planetary and environmental information in the centre.
• Added the native heading ring around the small planet/moon icon at the top centre of the watch.
• Preserved the cyan power name and white HEALTH current | maximum display above the health bar.
• Preserved native warning handlers, alert sounds and timers, with a return to the information layout after alerts.
• Included standard and large-text HUD variants.
• Kept the existing mod identity and plugin. No SFSE dependency or scanner gameplay state is added.
Both variants compile, and all three archives pass extraction and hash checks. In-game validation of this refinement remains pending.
-
1.01Cross-platform compatibility
Added: Bug Signature
Xbox
-
2.1.8Chronomark HUD Update
HEALTH AND POWER
- Moved the cyan power name above the health information to follow the promo layout.
- Combined HEALTH and current | maximum values into one white row with matching text size.
- Kept both rows left aligned with the bars.
- Removed the below-bar power-name placement that overlapped the cyan bar.
- Retained native health/power bars, overlays, value handling and visibility.
WATCH
- Preserved the approved dark watch face, outer bezel and cardinal lettering.
- Retained guarded recovery for older-save loading and ship/planet cell transitions.
- Preserved native alert priority, timers, queued warnings and HUD hiding.
BUILD NOTES
- Standard and large-text resources included; existing plugin retained.
- No SFSE requirement.
- Compilation, preservation and archive checks passed.
- Xbox confirmation is required for the revised health/power layout. -
2.1.7Chronomark HUD Update
WATCH
- Added recovery for the watch becoming stuck after loading an older save or moving between the ship and a planet.
- Added a guarded refresh after ship, landing and location changes.
- Improved animation completion handling.
- Preserved the approved dark watch face, outer compass bezel and cardinal lettering.
- Retained native warning priority, alert timers, queued warnings and HUD visibility.
HEALTH AND POWER
- Restored native health and power bar positioning and scaling.
- Matched text sizes to the supplied visual reference: 12-point HEALTH caption, 30-point health values and 18-point power name.
- Kept left alignment, white health values and the cyan equipped power name.
BUILD NOTES
- Includes standard and large-text HUD resources.
- Updates the existing mod; no new plugin or SFSE requirement.
- Compilation, preservation and archive checks passed.
- Xbox confirmation is still required for health-bar visibility, older-save loading and ship-to-planet transitions. -
2.1.6Health block alignment correction
- Aligned health and power labels with the bars.
- Thickened and spaced native health and power bars and their overlays.
- Preserved the approved watch layout and native power visibility.
- Both font variants compiled; Xbox appearance testing pending.
Health and compass refinement
- Cleared tick marks beneath N/E/S/W while retaining the surrounding bezel.
- Enlarged health and power text with extra spacing and wider fields.
- Preserved native bars, ammunition and warning behavior.
- Compilation/package verification complete; in-game confirmation pending.
Black artifact correction candidate: removed moving black compass-letter backing shapes while retaining upright heading-aware letters and native bezel. Xbox validation pending.
Startup correction candidate: defer compass letter creation until the information view is ready and guard display-layer access. Addresses a suspected startup interruption; Xbox confirmation pending.
26 October 2026 - Cardinal bezel refinement
Added heading-aware N/E/S/W labels to the outer compass bezel. Letters remain upright and follow native compass ticks; navigation markers retain foreground priority. Existing time, mass, power, health and suit-status layout retained. Build/package verification completed separately from pending in-game testing.
LATEST UPDATE — SUIT STATUS & WATCH ALIGNMENT
• Retained the working whole-point LT/UT rendering.
• Restored native planet/ship icon placement to align the planet with its border.
• Tightened the outer bezel and removed the intermediate unused outline from the persistent watch view.
• Restored native environmental/protection hazard icons beneath LT, retaining their effect selection, pulsing and sounds.
• Added a native protection-fraction percentage beneath UT; unknown data displays --%.
• Arranged the planet labels beneath the new status row.
• Preserved the two-line mass display, power name, health values, native alert handlers and existing mod identity. -
2.1.5Health and compass refinement
- Cleared tick marks beneath N/E/S/W while retaining the surrounding bezel.
- Enlarged health and power text with extra spacing and wider fields.
- Preserved native bars, ammunition and warning behavior.
- Compilation/package verification complete; in-game confirmation pending.
Black artifact correction candidate: removed moving black compass-letter backing shapes while retaining upright heading-aware letters and native bezel. Xbox validation pending.
Startup correction candidate: defer compass letter creation until the information view is ready and guard display-layer access. Addresses a suspected startup interruption; Xbox confirmation pending.
26 October 2026 - Cardinal bezel refinement
Added heading-aware N/E/S/W labels to the outer compass bezel. Letters remain upright and follow native compass ticks; navigation markers retain foreground priority. Existing time, mass, power, health and suit-status layout retained. Build/package verification completed separately from pending in-game testing.
LATEST UPDATE — SUIT STATUS & WATCH ALIGNMENT
• Retained the working whole-point LT/UT rendering.
• Restored native planet/ship icon placement to align the planet with its border.
• Tightened the outer bezel and removed the intermediate unused outline from the persistent watch view.
• Restored native environmental/protection hazard icons beneath LT, retaining their effect selection, pulsing and sounds.
• Added a native protection-fraction percentage beneath UT; unknown data displays --%.
• Arranged the planet labels beneath the new status row.
• Preserved the two-line mass display, power name, health values, native alert handlers and existing mod identity.
Both font variants compile and packaging is verified. New status visibility, protection-percentage drain/recovery behavior and alignment still require an in-game check. No SFSE or gameplay changes are added.
-
2.1.4Black artifact correction candidate: removed moving black compass-letter backing shapes while retaining upright heading-aware letters and native bezel. Xbox validation pending.
Startup correction candidate: defer compass letter creation until the information view is ready and guard display-layer access. Addresses a suspected startup interruption; Xbox confirmation pending.
26 October 2026 - Cardinal bezel refinement
Added heading-aware N/E/S/W labels to the outer compass bezel. Letters remain upright and follow native compass ticks; navigation markers retain foreground priority. Existing time, mass, power, health and suit-status layout retained. Build/package verification completed separately from pending in-game testing.
LATEST UPDATE — SUIT STATUS & WATCH ALIGNMENT
• Retained the working whole-point LT/UT rendering.
• Restored native planet/ship icon placement to align the planet with its border.
• Tightened the outer bezel and removed the intermediate unused outline from the persistent watch view.
• Restored native environmental/protection hazard icons beneath LT, retaining their effect selection, pulsing and sounds.
• Added a native protection-fraction percentage beneath UT; unknown data displays --%.
• Arranged the planet labels beneath the new status row.
• Preserved the two-line mass display, power name, health values, native alert handlers and existing mod identity.
Both font variants compile, and packaging is verified. New status visibility, protection-percentage drain/recovery behavior and alignment still require an in-game check. No SFSE or gameplay changes are added. -
2.1.326 October 2026 - Cardinal bezel refinement
Added heading-aware N/E/S/W labels to the outer compass bezel. Letters remain upright and follow native compass ticks; navigation markers retain foreground priority. Existing time, mass, power, health and suit-status layout retained. Build/package verification completed separately from pending in-game testing.
LATEST UPDATE — SUIT STATUS & WATCH ALIGNMENT
• Retained the working whole-point LT/UT rendering.
• Restored native planet/ship icon placement to align the planet with its border.
• Tightened the outer bezel and removed the intermediate unused outline from the persistent watch view.
• Restored native environmental/protection hazard icons beneath LT, retaining their effect selection, pulsing and sounds.
• Added a native protection-fraction percentage beneath UT; unknown data displays --%.
• Arranged the planet labels beneath the new status row.
• Preserved the two-line mass display, power name, health values, native alert handlers and existing mod identity.
Both font variants compile, and packaging is verified. New status visibility, protection-percentage drain/recovery behaviour, and alignment still require an in-game check. No SFSE or gameplay changes are added.
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2.1.2LATEST UPDATE — BLACK SCANNER-STYLE COMPASS
• Keeps the scanner-style watch information on the normal HUD without activating scanner gameplay.
• Adds LT and UT inside the top of the compass and current/max carried mass inside the bottom.
• Retains the native planet/location and environmental readings.
• Frames the heading ticks in a narrow outer watch bezel.
• Uses fixed whole-point time text in wider fields; fractional font fitting has been removed following the test feedback.
• Includes spacing and text-bound adjustments for the LT/UT and two-line mass display.
• Preserves the cyan power name and white HEALTH current | maximum display, native warning handlers, sounds and timers.
• Includes standard and large-text HUD components under the existing mod identity, with no SFSE dependency.
Validation: both variants compile, native circle/tick layer geometry has been checked, and all three archives pass extraction and hash verification. The revised bezel and time rendering still require an in-game check. -
2.1.1SPACING AND OUTER-RING REFINEMENT
• Reset inherited text spacing and enlarged the LT/UT and mass text boxes.
• Moved time readings farther inside the rim and raised the two-line mass block to address clipping.
• Moved heading ticks to the outside of the watch and added a screen-clearance inset.
• Kept text proportions, the SEDWTVWBEP-style arrangement, black watch face and always-on information display.
• Left existing power-name and health text sizes unchanged.
• Revised layout awaiting in-game verification.
LATEST UPDATE — SCANNER-STYLE COMPASS ON THE NORMAL HUD
• Refined the watch into a persistent black scanner-style compass display.
• Moved LT and UT inside the top of the compass.
• Moved current/max carried mass inside the bottom of the compass.
• Removed the separate time/mass panel above the watch.
• Kept native planetary and environmental information in the centre.
• Placed the native heading ring around the outside of the watch, leaving the top-centre planet/moon icon clear.
• Preserved the cyan power name and white HEALTH current | maximum display above the health bar.
• Preserved native warning handlers, alert sounds and timers, with a return to the information layout after alerts.
• Included standard and large-text HUD variants.
• Kept the existing mod identity and plugin. No SFSE dependency or scanner gameplay state is added.
Both variants compile, and all three archives pass extraction and hash checks. In-game validation of this refinement remains pending. -
2.1.0LATEST UPDATE — SCANNER-STYLE COMPASS ON THE NORMAL HUD
• Refined the watch into a persistent black scanner-style compass display.
• Moved LT and UT inside the top of the compass.
• Moved current/max carried mass inside the bottom of the compass.
• Removed the separate time/mass panel above the watch.
• Kept native planetary and environmental information in the centre.
• Added the native heading ring around the small planet/moon icon at the top centre of the watch.
• Preserved the cyan power name and white HEALTH current | maximum display above the health bar.
• Preserved native warning handlers, alert sounds and timers, with a return to the information layout after alerts.
• Included standard and large-text HUD variants.
• Kept the existing mod identity and plugin. No SFSE dependency or scanner gameplay state is added.
Both variants compile, and all three archives pass extraction and hash checks. In-game validation of this refinement remains pending. -
2.00LATEST UPDATE — SCANNER-STYLE COMPASS ON THE NORMAL HUD
• Refined the watch into a persistent black scanner-style compass display.
• Moved LT and UT inside the top of the compass.
• Moved current/max carried mass inside the bottom of the compass.
• Removed the separate time/mass panel above the watch.
• Kept native planetary and environmental information in the centre.
• Added the native heading ring around the small planet/moon icon at the top centre of the watch.
• Preserved the cyan power name and white HEALTH current | maximum display above the health bar.
• Preserved native warning handlers, alert sounds and timers, with a return to the information layout after alerts.
• Included standard and large-text HUD variants.
• Kept the existing mod identity and plugin. No SFSE dependency or scanner gameplay state is added.
Both variants compile, and all three archives pass extraction and hash checks. In-game validation of this refinement remains pending.
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1.01Cross-platform compatibility
Added: Bug Signature -
1.00Initial Xbox test build. Adds the equipped Starborn power name and current | maximum health above the existing bars. Includes normal and large-text HUD components, with left-aligned labels and an 18-point standard layout. Xbox validation is pending.
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