PraxisUI (Updated)
Community Rating
PraxisUI Inventory expands Starfield’s original vanilla-style inventory interface with practical quality-of-life improvements while keeping the overall look and feel close to the default UI.
This relaunch build focuses on cleaner presentation, category accuracy, expanded item support, custom icons, Exotic rarity visuals, configurable columns, ultrawide support, and fixes for issues introduced by newer Starfield updates, including the Bethesda Free Lanes update.
Features Reduced size of category and item list elements Separate Aid and Consumables categories Contraband Category Keys Category Essentials Category Collectibles Category Full Exotic rarity support for inventory, container, and barter menus Exotic items now use distinct blue-pink rarity highlighting on item rows and item headers Legendary gold rarity treatment remains unchanged Default Item Card or Modern Item Card FOMOD option Standard 16:9 and Ultrawide 21:9 install options 30 FPS, 60 FPS, and 120 FPS variants Ultrawide 21:9 options include the full PraxisUI feature set Local/UT Clock for the player inventory XP Meter showing the player's current and max XP in the inventory Sort by more item attributes, including Value/Mass PC users can sort supported columns by clicking the column header Owned column, which shows combined item counts from the player inventory and ship inventory when interacting with containers and vendors Store All button to store all category items in a container Sell All button to sell all category items to vendors Sell All can be canceled by hitting Tab on PC or B on Xbox Category mass count added to the category list Digipick count added to the footer Digipick counter added to the barter footer Digipicks moved to the Essentials category Quantity selection wrap-around: press left when at 1 to go to the max, or press right at the max to go back to 1 Tagged Lore Friendly Category and Item Support Aid category for vanilla medical items, including Medpacks, status heals such as Antibiotics, and Drugs Consumables category for food, drink, and related usable items Ship Parts are now sorted into the Aid category Essentials category includes items such as Digipicks, Astra, and Terrormorph cell samples Keys category includes expanded base game and Shattered Space key support Collectibles category includes broader support for snow globes, plushies, toys, figurines, succulents, art, antiques, badges, trophies, action figures, Colony War action figures, and other collectible items Added support for UC Surplus Backroom Key Added many DLC keys and DLC collectibles to the correct categories Added additional base game and Shattered Space keys to the correct category Icons and Visual Improvements Dedicated custom icons for Essentials and Collectibles Added category icons to item rows in inventory, barter, and container menus Item row category icons now inherit item rarity colors Consumable row icons now distinguish drinks with a dedicated bottle icon Adjusted drink bottle icon alignment across inventory, barter, and container menus Expanded drink icon classification for many missing beverages, including: Chandra drinks CAN-uck beverages TerraBrew coffees Tranquilitea flavors Velocity drinks Kefir Milk Distilled Water Seaweed Wine TerraBrew Classic CAN-uck! Double Double Runner's Rush Red Harvest Single Malt Whiskey Columns and Sorting INI-based configuration for column visibility INI changes apply whenever the inventory is opened, with no restart required Configurable default visibility for item list columns in inventory, barter, and container menus Fold/show item columns in inventory, barter, and container menus Dedicated fold/show columns button support: C on keyboard D-Pad Right on controller Added folded inventory columns to the standard-width inventory menu toggle Folded weapon columns keep DMG, ROF, and DPS Folded armor columns keep PHYS, ENGY, and EM Added ROUNDS column to the Weapons category Added ROUNDS column in barter and container menus Added DR column for armor categories, based on averaged PHY, ENG, and EM resistance values Inventory folded armor columns now keep DR, PHYS, ENGY, and EM displayed Corrected weapon category column filtering in barter and container menus Corrected barter headers Fixes Fixed crash issues introduced by the Bethesda Free Lanes update Corrected nine affected functions across the inventory and sort code Fixed damage calculation handling for the updated item data format Fixed issues where sorting by certain stats could crash or behave incorrectly Fixed Exotic X-Tech weapons appearing as Normal items Fixed Exotic item highlighting in barter and container menus Fixed container menu flickering Fixed Sell All freeze Fixed weapon category columns in barter/container not being correctly filtered through the INI Fixed missing translations for the hide/show columns button in barter/container menus Fixed hide/show columns button not displaying in barter/container menus when entering a category Fixed fold feature in barter/container menus only triggering first with the C key after entering the UI Fixed hide/show columns button missing its glyph in barter/container menus Fixed hide/show columns button not being hidden in inspection view Fixed missing drink icon classifications for multiple beverages Fixed Italian and German language detection for PraxisUI translated labels Fixed French translation errors Fixed mojibake translation strings in Praxis Translate for: French Japanese Simplified Chinese German Polish Brazilian Portuguese Fixed mojibake translation regression in Praxis Translate for the same supported languages FOMOD Options
Display format options:
16:9 Widescreen 21:9 Ultrawide
FPS options:
30 FPS 60 FPS 120 FPS
Item Card options:
Modern Item Card, default Vanilla Item Card
Ultrawide options require Native Ultrawide Menus and SFSE.
Notes Large font accessibility mode is not supported. If enabled, the game will default to the vanilla UI. The Owned column is not available in the player's personal inventory due to game event limitations. Mods that add new Keys may sort into the Misc category unless specifically supported. Mods that add new Aid or Food items may sort into the Consumable category unless specifically supported. Shattered Space Aid, Food, and Contraband sorting depends on supported item definitions. Ultrawide 21:9 support requires Native Ultrawide Menus and SFSE. Legendary gold rarity visuals are unchanged. Credits
PraxisUI Inventory was originally created by FSNovask.
After permission was granted for continued development, RetchERezzed took over the project, updated it for newer Starfield versions, fixed multiple issues introduced by game updates, and helped move the project forward.
djoole has been handling ongoing updates and compatibility work, including much of the widescreen and ultrawide support, column functionality, translation handling, and update maintenance.
Release notes
Xbox
-
3.4.1Fixed Inventory "New" category not appearing after picking up newly acquired items
Fine-tuned item-name truncation and width according to various column width setups
Fixed Barter item-name header clicks so they sort the current item list by name instead of switching back to the Buy/vendor category view
Fixed Barter/Container item-list header/background fallback width when PraxisUI.ini is absent
Hid the weapon RANGE column by default when PraxisUI.ini is absent
Fixed no-INI fallback and 16:9 INI positioning for weapon row icons so Count, damage-type, Contraband, and Stolen icons reserve the same left-shifted space as UW INI-driven weapon
Added dynamic weapon damage type icons to weapon item lists, with support for weapons that display up to two damage types
Added INI-driven FormID categorization overrides. Custom entries in `[Item categorization]` can force items, including mod-added items, into existing PraxisUI categories and subtypes
8 digit FormIDs are matched exactly; 6-digit IDs are matched as load-order-independent local IDs. INI matches take priority over built-in SWF FormID pools
Moved X-Tech to the Essentials item category
Fixed: Collectibles category could disappear in Barter and Container player views after selling or transferring a collectible item -
3.3.1Fixed: Urban Eagle icon issue in inventory and barter weapon item lists
Fixed: New weapon icons don't show in ALL category
New DPS formula taking accuracy and mag size into account : more like a real sustained DPS now
Weapon icons overhaul: using official icons for each weapon from base game and DLCs (Trackers Alliance included)
Fixed: In container, "Take All" from a category transfers all inventory items, not only current category items
Fixed: Items in vendor and/or container inventories appear like "new" (with a question mark)
Added Vigilance mod keys and Watchtower mod contraband components to their respective category (were in Misc) -
3.2.1- Fixed : "Owned" column not displayed in BUY view in barter UI
- Fixed: version number -
0.3.2b- Fixed Item Card (verified Modern Item Card)
-
3.2.0a- ensured Modern Item Card is included
-
3.2.0- Added dedicated custom icons for all weapon types, chems, mines, books, magazines and data slates
- Added clickable inventory headers in Barter and Container menus: clicking header tabs now directly switches between inventories instead of requiring keyboard/controller shortcuts
- Added readings from PraxisUI_override.ini, a user only file (not packed in the mod) that allows user to customize their ini keys without loosing them when the mod is updated
- Added bFoldColumns in ini file to be able to have item list columns folded by default at UI opening (change it to true)
- Added RANGE column in weapon item lists (hidden by default for 16:9 presets, customisable in ini)
- Added Total Mass column in all item lists except WEAP/ARMO (hidden by default for 16:9 presets, customisable in ini)
- Added FormID column in all item lists (hidden by default, customisable in ini)
- Added width parameters in ini file to be able to set custom column width for item list columns (UW preset comes with widen columns)
- Hardened item categorization logic across multiple categories (Collectibles, Keys, and others) to ensure reliable detection independently of plugin load order.
- Fixed : Throwable/Misc itemlist - When a column is filtered, only header is filtered, values are not correctly filtered
- Fixed : Column sorting is offset if a column is hidden
- Removed "owned" column from container item lists in all views, and from barter sell/sell from ship views (kept it in buy view) -
3.1.1- Fixed weapon category columns in barter/container not being correctly filtered via ini
- Added ROUNDS column in barter/container
- Fixed missing translations for "hide/show col." button in barter/container
- Fixed "hide/show col" button not displayed in barter/container when entering a category
- Fixed Fold feature in barter/container only triggered first with 'C' key after entering the UI.
- Fixed "hide/show col" button missing its glyph in barter/container
- Fixed "hide/show col" button not hidden in inspection view
-
3.1.0== Describe this rele- Added INI-based configuration (applies on every inventory open; no restart required)
- Added default visibility configuration for item list columns in inventory, barter and container UIs via ini file
- Added a dedicated inventory fold/show columns button with `C` on keyboard and `D-Pad Right` on controller
- Added fold feature to barter and container UIs
- Moved Ship Parts to Aid category
- Expanded drink icon classification for many missing beverages including Chandra drinks, CAN-uck beverages, TerraBrew coffees, Tranquilitea flavors, and Velocity drinks
- Expanded key categorization with additional base game and Shattered Space keys
- Added more Colony War action figures to Collectibles
- Fixed Italian and German language detection for PraxisUI translated labels
### Restrictions in v3.1.0:
- "hide/show col" button not displayed in barter/container when entering a category
- Fold feature in barter/container can only be triggered first with 'C' key after entering the UI. When button is displayed, it can also be triggered with Dpad Right button
- "hide/show col" button missing its glyph in barter/container
- "hide/show col" button not hidden in inspection viewase == -
3.0.0- Continued project over from original owner to a new team (djoole & RetchERezzed)
- Added dedicated custom icons for Essentials and Collectibles, and adjusted drink bottle icon alignment across inventory, barter, and container menus
- Fixed missing drink icon classification for CAN-uck! Double Double, Runner's Rush, and Red Harvest Single Malt Whiskey
- Added Terrormorph cell sample to Essentials, UC Surplus Backroom Key to Keys, and many new items to Collectibles including plushies, snow globes, toys, figurines, badges, trophies, succulents, art, antiques, and action figures
- Tagged "Lore Friendly" on Creations
Playstation
-
3.4.1Fixed Inventory "New" category not appearing after picking up newly acquired items
Fine-tuned item-name truncation and width according to various column width setups
Fixed Barter item-name header clicks so they sort the current item list by name instead of switching back to the Buy/vendor category view
Fixed Barter/Container item-list header/background fallback width when PraxisUI.ini is absent
Hid the weapon RANGE column by default when PraxisUI.ini is absent
Fixed no-INI fallback and 16:9 INI positioning for weapon row icons so Count, damage-type, Contraband, and Stolen icons reserve the same left-shifted space as UW INI-driven weapon
Added dynamic weapon damage type icons to weapon item lists, with support for weapons that display up to two damage types
Added INI-driven FormID categorization overrides. Custom entries in `[Item categorization]` can force items, including mod-added items, into existing PraxisUI categories and subtypes
8 digit FormIDs are matched exactly; 6-digit IDs are matched as load-order-independent local IDs. INI matches take priority over built-in SWF FormID pools
Moved X-Tech to the Essentials item category
Fixed: Collectibles category could disappear in Barter and Container player views after selling or transferring a collectible item -
3.3.1Fixed: Urban Eagle icon issue in inventory and barter weapon item lists
Fixed: New weapon icons don't show in ALL category
New DPS formula taking accuracy and mag size into account : more like a real sustained DPS now
Weapon icons overhaul: using official icons for each weapon from base game and DLCs (Trackers Alliance included)
Fixed: In container, "Take All" from a category transfers all inventory items, not only current category items
Fixed: Items in vendor and/or container inventories appear like "new" (with a question mark)
Added Vigilance mod keys and Watchtower mod contraband components to their respective category (were in Misc) -
3.2.1- Fixed : "Owned" column not displayed in BUY view in barter UI
- Fixed: version number -
0.3.2b- Fixed Item Card (verified Modern Item Card)
-
3.2.0a- ensured Modern Item Card is included
-
3.2.0- Added dedicated custom icons for all weapon types, chems, mines, books, magazines and data slates
- Added clickable inventory headers in Barter and Container menus: clicking header tabs now directly switches between inventories instead of requiring keyboard/controller shortcuts
- Added readings from PraxisUI_override.ini, a user only file (not packed in the mod) that allows user to customize their ini keys without loosing them when the mod is updated
- Added bFoldColumns in ini file to be able to have item list columns folded by default at UI opening (change it to true)
- Added RANGE column in weapon item lists (hidden by default for 16:9 presets, customisable in ini)
- Added Total Mass column in all item lists except WEAP/ARMO (hidden by default for 16:9 presets, customisable in ini)
- Added FormID column in all item lists (hidden by default, customisable in ini)
- Added width parameters in ini file to be able to set custom column width for item list columns (UW preset comes with widen columns)
- Hardened item categorization logic across multiple categories (Collectibles, Keys, and others) to ensure reliable detection independently of plugin load order.
- Fixed : Throwable/Misc itemlist - When a column is filtered, only header is filtered, values are not correctly filtered
- Fixed : Column sorting is offset if a column is hidden
- Removed "owned" column from container item lists in all views, and from barter sell/sell from ship views (kept it in buy view) -
3.1.1- Fixed weapon category columns in barter/container not being correctly filtered via ini
- Added ROUNDS column in barter/container
- Fixed missing translations for "hide/show col." button in barter/container
- Fixed "hide/show col" button not displayed in barter/container when entering a category
- Fixed Fold feature in barter/container only triggered first with 'C' key after entering the UI.
- Fixed "hide/show col" button missing its glyph in barter/container
- Fixed "hide/show col" button not hidden in inspection view
-
3.1.0== Describe this rele- Added INI-based configuration (applies on every inventory open; no restart required)
- Added default visibility configuration for item list columns in inventory, barter and container UIs via ini file
- Added a dedicated inventory fold/show columns button with `C` on keyboard and `D-Pad Right` on controller
- Added fold feature to barter and container UIs
- Moved Ship Parts to Aid category
- Expanded drink icon classification for many missing beverages including Chandra drinks, CAN-uck beverages, TerraBrew coffees, Tranquilitea flavors, and Velocity drinks
- Expanded key categorization with additional base game and Shattered Space keys
- Added more Colony War action figures to Collectibles
- Fixed Italian and German language detection for PraxisUI translated labels
### Restrictions in v3.1.0:
- "hide/show col" button not displayed in barter/container when entering a category
- Fold feature in barter/container can only be triggered first with 'C' key after entering the UI. When button is displayed, it can also be triggered with Dpad Right button
- "hide/show col" button missing its glyph in barter/container
- "hide/show col" button not hidden in inspection viewase == -
3.0.0- Continued project over from original owner to a new team (djoole & RetchERezzed)
- Added dedicated custom icons for Essentials and Collectibles, and adjusted drink bottle icon alignment across inventory, barter, and container menus
- Fixed missing drink icon classification for CAN-uck! Double Double, Runner's Rush, and Red Harvest Single Malt Whiskey
- Added Terrormorph cell sample to Essentials, UC Surplus Backroom Key to Keys, and many new items to Collectibles including plushies, snow globes, toys, figurines, badges, trophies, succulents, art, antiques, and action figures
- Tagged "Lore Friendly" on Creations
PC
-
3.4.1Fixed Inventory "New" category not appearing after picking up newly acquired items
Fine-tuned item-name truncation and width according to various column width setups
Fixed Barter item-name header clicks so they sort the current item list by name instead of switching back to the Buy/vendor category view
Fixed Barter/Container item-list header/background fallback width when PraxisUI.ini is absent
Hid the weapon RANGE column by default when PraxisUI.ini is absent
Fixed no-INI fallback and 16:9 INI positioning for weapon row icons so Count, damage-type, Contraband, and Stolen icons reserve the same left-shifted space as UW INI-driven weapon
Added dynamic weapon damage type icons to weapon item lists, with support for weapons that display up to two damage types
Added INI-driven FormID categorization overrides. Custom entries in `[Item categorization]` can force items, including mod-added items, into existing PraxisUI categories and subtypes
8 digit FormIDs are matched exactly; 6-digit IDs are matched as load-order-independent local IDs. INI matches take priority over built-in SWF FormID pools
Moved X-Tech to the Essentials item category
Fixed: Collectibles category could disappear in Barter and Container player views after selling or transferring a collectible item -
3.3.1Fixed: Urban Eagle icon issue in inventory and barter weapon item lists
Fixed: New weapon icons don't show in ALL category
New DPS formula taking accuracy and mag size into account : more like a real sustained DPS now
Weapon icons overhaul: using official icons for each weapon from base game and DLCs (Trackers Alliance included)
Fixed: In container, "Take All" from a category transfers all inventory items, not only current category items
Fixed: Items in vendor and/or container inventories appear like "new" (with a question mark)
Added Vigilance mod keys and Watchtower mod contraband components to their respective category (were in Misc) -
3.2.1- Fixed : "Owned" column not displayed in BUY view in barter UI
- Fixed: version number -
0.3.2b- Fixed Item Card (verified Modern Item Card)
-
3.2.0a- ensured Modern Item Card is included
-
3.2.0- Added dedicated custom icons for all weapon types, chems, mines, books, magazines and data slates
- Added clickable inventory headers in Barter and Container menus: clicking header tabs now directly switches between inventories instead of requiring keyboard/controller shortcuts
- Added readings from PraxisUI_override.ini, a user only file (not packed in the mod) that allows user to customize their ini keys without loosing them when the mod is updated
- Added bFoldColumns in ini file to be able to have item list columns folded by default at UI opening (change it to true)
- Added RANGE column in weapon item lists (hidden by default for 16:9 presets, customisable in ini)
- Added Total Mass column in all item lists except WEAP/ARMO (hidden by default for 16:9 presets, customisable in ini)
- Added FormID column in all item lists (hidden by default, customisable in ini)
- Added width parameters in ini file to be able to set custom column width for item list columns (UW preset comes with widen columns)
- Hardened item categorization logic across multiple categories (Collectibles, Keys, and others) to ensure reliable detection independently of plugin load order.
- Fixed : Throwable/Misc itemlist - When a column is filtered, only header is filtered, values are not correctly filtered
- Fixed : Column sorting is offset if a column is hidden
- Removed "owned" column from container item lists in all views, and from barter sell/sell from ship views (kept it in buy view) -
3.1.1- Fixed weapon category columns in barter/container not being correctly filtered via ini
- Added ROUNDS column in barter/container
- Fixed missing translations for "hide/show col." button in barter/container
- Fixed "hide/show col" button not displayed in barter/container when entering a category
- Fixed Fold feature in barter/container only triggered first with 'C' key after entering the UI.
- Fixed "hide/show col" button missing its glyph in barter/container
- Fixed "hide/show col" button not hidden in inspection view
-
3.1.0== Describe this rele- Added INI-based configuration (applies on every inventory open; no restart required)
- Added default visibility configuration for item list columns in inventory, barter and container UIs via ini file
- Added a dedicated inventory fold/show columns button with `C` on keyboard and `D-Pad Right` on controller
- Added fold feature to barter and container UIs
- Moved Ship Parts to Aid category
- Expanded drink icon classification for many missing beverages including Chandra drinks, CAN-uck beverages, TerraBrew coffees, Tranquilitea flavors, and Velocity drinks
- Expanded key categorization with additional base game and Shattered Space keys
- Added more Colony War action figures to Collectibles
- Fixed Italian and German language detection for PraxisUI translated labels
### Restrictions in v3.1.0:
- "hide/show col" button not displayed in barter/container when entering a category
- Fold feature in barter/container can only be triggered first with 'C' key after entering the UI. When button is displayed, it can also be triggered with Dpad Right button
- "hide/show col" button missing its glyph in barter/container
- "hide/show col" button not hidden in inspection viewase == -
3.0.0- Continued project over from original owner to a new team (djoole & RetchERezzed)
- Added dedicated custom icons for Essentials and Collectibles, and adjusted drink bottle icon alignment across inventory, barter, and container menus
- Fixed missing drink icon classification for CAN-uck! Double Double, Runner's Rush, and Red Harvest Single Malt Whiskey
- Added Terrormorph cell sample to Essentials, UC Surplus Backroom Key to Keys, and many new items to Collectibles including plushies, snow globes, toys, figurines, badges, trophies, succulents, art, antiques, and action figures
- Tagged "Lore Friendly" on Creations
Additional Screenshots Available
This mod has 2 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Apr 26, 2026
- Last Updated
- May 18, 2026
- Platforms
- Playstation, PC, Xbox