Rocket Science - Starfield Unity
Rocket Science

Rocket Science

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Greetings and felicitations Spacefarers: Have you tried every spaceship mod in the Settled Systems? Do you long for something a little stranger, or more experimental? Do the other manufacturers just not have quite the selection of parts to match your playstyle? Then why not try Rockhead Dynamic's fine selection of experimental parts? Haven't heard of us? Well, we're bit low on manufacturing capacity due to spending a little too much on R&D and not quite enough on not being directly in the path of the most destructive war in human history, which is why we're offering a unique deal to the scientifically inclined members of Constellation: If you can help get our old prototypes up and running again, we can send them to any manufacturer in the Settled Systems.

All you have to do is use the new research category "Aeronautics" from any research station, and you'll gain access to

*Combat Drones that require custom parts to use but will both draw fire from enemies and take them down

*Antipersonnel Turrets that can be mounted to a ship's hull to provide fire support in ground battles

*Proximity Mines that can blow up pursuing enemies, and proximity missiles that trade seeking ability for blast radius

*Ion Blasters that damage shield systems right through their shields, & Ion Cannons that can shut down whole reactors

*Mass Accelerating Coilguns, or "MACs" that grow more powerful the larger they are

*Deployable Energy Barriers that can absorb enemy attacks in a large area

*Engines that let you move backwards almost as quickly as you can forwards

*The Chimera

*Booster Tanks that increase boost duration at the cost of durability

*Hardened Shields that take the same damage from any attack

*Poly-Circuit shields that have low total health but almost never stop regenerating

*Tensor Fields that boost health instead of generating a separate shield

*Antimatter Reactors that provide extreme power but have very little health

*Overcharged Reactors that boost energy damage but weaken your shields and increase EM vulnerability

*Garage bays that let you swap out your vehicles on the go, and three new vehicles to accompany them, The Pelirota, which adds electrical bursts to its ramming attacks and hard landings, The Safari Special, which boosts your scanning and sniping ability, and The Landlubber, an Unvercraft that uses Pro-Gravity fields to cling to the surface of even the lightest worlds

*And several other gizmos and doodads, with more to follow as we get up and running.

Note: This has only been tested on the PC, send notes on XBOX Glitches to AMicAndAPulse@Gmail.com (Fun Fact: The Creator of this Mod also made the "A Mic and a Pulse" YouTube Channel, where he inaccurately speculated that spaceship research might be in the base game, alongside many, many other bad predictions. Consider this my apology)

Special thanks to JRamos and Kinggath creations for their modding guides.

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This mod has 8 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Jan 15, 2026
Last Updated
Jan 15, 2026
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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