E.C. Starborn Scimitar v 1.1 **please switch to my AIO mod!!**

E.C. Starborn Scimitar v 1.1 **please switch to my AIO mod!!**

Free Mod

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Should work anywhere in load order, as long as its below Exigent Circumstances, if you install this mod before NG+11, you will end up in a Rambler or some other random class A ship after going through the Unity

Custom Starborn ship upon entering NG+11 and beyond

--1.12-- Fixed Torpedo damage, supposed to be 850 damage/not 8500, also nerfed torpedo speed a little --1.11-- -Rejoice! Graviton Torpedo no longer relies on inferior Gravity Torpedo Ammo. Scimitar now uses its own Graviton Torpedo Ammo. Graviton Torpedoes travel 400% faster than Gravity Torpedoes, seek targets with improved AI, and no longer immobilize targets. Shield damage has also been increased. Because of the advanced technology, the Graviton Torpedo magazine has reduced capacity, but an increased fire rate.

--additional retextures added via separate patch

--1.1-- Custom retextures of Scimitar added

Changes from Guardian VI --13,000 shielded Cargo --250 base speed (from 180, can hit 400+ with perks and gear) --increased hull --Scan Jammer --balanced shield increase (ship is an offensive monster, so I didn't want to go too crazy with defense) --increased maneuverability --Solar Flare replaced with Plasma Lance--a capital ship level weapon (24 pips of power!!) that vaporizes both shield and hull with massively increased fire rate, range, recharge rate and damage. --Gravity Torpedo replaced with Graviton Torpedo--long range, high damage burst fire missiles (Please use LBN's Lock on Range Extended!! so awesome!! new--Dark Photon Arras. Quickly disable opponents with this EM auto weapon

I've always loved the Starborn ship, now I can finally use it, and keep using it!

Changelog

--1.01-- --lowered NG req to 11 (install on NG+10)

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Mod Information

Published
Oct 05, 2025
Last Updated
Oct 13, 2025
Platforms
PC, Xbox

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