Exigent Circumstances 1.1 (Deprecated)

Exigent Circumstances 1.1 (Deprecated)

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Update, now with lore!! Cleaned up the mod a bit, and added a slate on top of the crate that gives some lore friendly context, enjoy! This should be the final update for this mod until new official stuff drops, further updates will be via new, seperate content patches.

This mod and its content mods are designed to work with any TGO or Overhaul, not as a part, but as an alternative, allowing you freedom of choice. I will say, the harder the better! I play at extreme/extreme with Starborn Among US (+200% damage/life) Darkstar, Cryomancer, Watchtower, etc everything adjusted to max difficulty and Exigent gear holds up, so enjoy! --List of content mods for Exigent Circumstances-- -Exigent Armaments (with lore slate and hidden weapon) -Starborn Scimitar (user Khylarin, I changed my name to match my Disc user) -Exigent Powers (with lore slate, user Khylarin)

I have over 2k hours in the game, and despite loving many of the game overhaul mods out there, I always felt like something was missing when it came to gear, weapons, and Starborn powers and especially the state of your Starborn after going through the Unity. There is so much content now, and having to scrounge for mats is almost as bad as doing vanilla temples over and over again!

I test this mod with a heavily modded save (150+ mods), and my vanilla save (NG+15) from before CK even launched to ensure compatibility (only mod in load order). So, here goes! This will be the base mod, and I will add content via patches as I learn more about CK, enjoy! I do not have an Xbox, so if someone could message me on Discord if there are issues with the mod, I would appreciate it!

Exigent Circumstances Mod Content

Chest in lodge basement next to crafting benches with everything needed to dive right into the crafting needed for Darkstar, XenoMaster, etc, plus mats to make over 100 Pappardelle Bolognese and Sunray Tonics!

Exigency (see picture). Rifle can be crafted at a work bench and has four quality tiers. The first is available at NG+1, second at NG+ 5, third at NG+ 10, and final at NG+20. There are some reqs to the unlocks, but nothing harsh and everything needed is in the crate as long as you have the research done. --Custom burst fire mode (3 shots, tight grouping) --built in silencer (Inflictors are so loud!) --Compatible with any skin packs that enhance base game/vanilla weapons Brand new, custom Legendary Perks --Exigent Fury--consecutive hits increase damage, plus 50% haste --Exigent Boon--3x ammo capacity, reduced fall damage while wielding Exigency --Exigent Shattering--Shatters armor, lightweight build, increase damage while aiming

QOL changes and additions -Astra, 65k starter credits, all the books for Earth locations, digipicks, and copies of the eight first edition books that you can sell at Sinclair's on Akila...now for 300k a piece instead of 2k.

-Constellation Mission Board now unlocked for Alternate Universes (it's locked in base game if you get an alternate universe!)

-No more broken ankles! Drastically reduced chance for fall injuries. You still take damage (which is reduced by Exigency) But the days of carrying stacks of Immobilzers are over. This is a global change, so you do not need Exigency equipped for a lower change of ankle breaking (its about 5% from really high now) In this form, if you do break your ankle, you have been turned into stardust already.

-Significantly buffed the payout for Crimson Fleet Questline. If you are using any mods that change the Crimson Fleet questline, do a hard save before quest completion. if the payout is not dramatically increased, move ExigCirc.esm below any mods that change the CF questline and try again.

I really love this game, and have been so inspired by Creators like Agd25, Ghostrider231, S1nderion, Shengokai, FlippingEggs, kinggath_creations and especially WykkydGaming-- thank you for your incredible mods!

Please enjoy and if you have any problems with the mod you can find me on Discord @khylarin

*If you are using my first mod, "NG+ high level kit Vanilla Assets only" You continue to use it, but uninstall right before you step through Unity as it will no longer be updated

Changelog --1.1c-- cleaned up slate info --1.1b-- Final Update, added lore slate, cleaned things up. bug fix with crafting

--1.02-- Further buffs to Exigency range damage range, tweaks to Exigency IV

--1.01-- Fixed heavy fuse ammo in Crate, added Exigency IV at NG+20.....

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Mod Information

Published
Sep 26, 2025
Last Updated
Oct 10, 2025
Platforms
PC, Xbox

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