Bard's NPCs: Names For All
By OldBard
Community Rating
Whether you’re strolling through New Atlantis or infiltrating a Crimson Fleet hideout, you’ll now meet characters with identities, not just titles.
Features
- Names for All Unnamed NPCs – Every generic NPC gets a unique name.
- Faction-Aware Naming – Names respect faction affiliations and can be toggled on/off by the player.
- Title Preservation – Titles remain intact for immersion: Example: Crimson Fleet Pirate John Doe Example: UC Marine Grunt John Doe
- Smooth Performance – The naming algorithm runs seamlessly in the background. In large cities like New Atlantis, it may take up to a minute to process all names.
- Cultural Variety – Names are drawn from a wide range of nationalities and cultures, including: English, Russian, Brazilian, Italian, Spanish, Japanese, Arabic, French, German, Indian, Native South American, Native Central American, Native Oceanic, Greek, Polish, and Nordic.
Important Notes No DLC or Mod Support – This mod is designed for the base game only. It does not support DLCs or other mods that alter NPC naming.
- Crucible NPCs were not named. That's on purpose.
Reporting Issues – If you notice:
- An NPC still unnamed after a couple of minutes in an area
- Odd or immersion-breaking names
- Typos or formatting errors
- Any other bugs or unexpected behavior Please contact me on Discord: the.oldbard so I can address it in the next update.
Release notes
Xbox
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1.00PS Version
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1.00== Describe this release ==
-
1.00== Describe this release ==
- Initial version
Playstation
-
1.00PS Version
PC
-
1.00PS Version
-
1.00== Describe this release ==
-
1.00== Describe this release ==
- Initial version
Additional Screenshots Available
This mod has 7 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Oct 21, 2025
- Last Updated
- Apr 30, 2026
- Platforms
- Playstation, PC, Xbox
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