Bard's Outpost Recruitment Beacon - Achievement Friendly
By OldBard
Community Rating
The Outpost Recruitment Beacon mod emulates the functionality of the recruitment beacon from Fallout 4. This mod allows players to deploy an Antenna that recruits new crew members to their outposts. Recruits come with a mix of combat and outpost perks, enhancing your settlement's capabilities and defense. The time it takes for new crew members to arrive decreases with higher levels of the Leadership perk.
Features:
It takes from 1-10 days for the first colonists to arrive. It is based on your mod settings.
- Recruitment Antenna: Deploy an antenna to start recruiting new crew members to your outposts, homes or ships.
- Leadership Integration: Decrease recruitment time by leveling up your Leadership perk.
- Team Mates: Colonists will by default be added as the Player Team Mates, which allows them to be given commands. It can be disabled in the settings.
- Family Feature: New crew members may arrive with family members, including partners, children, elders, and siblings. This feature is enabled by default but can be toggled off in the settings. Partners/Spouses: 35-45% chance of arrival. They have up 1outpost and 1 combat perk. Children: 3% chance of arrival. They do not participate in combat and have no perks. Elders: 10-20% chance of arrival. They do not participate in combat and have 2 outpost perks.
- 160 UNIQUE colonists names.
- Terminal to control the Antenna.
- Named colonists have a new, more interactive Sandbox.
- Some colonists sandbox while patrolling the outpost.
- Talk to your colonist and ask him to trade. (The elders may be a bit grumpy sometimes and refuse to talk. The children will not trade on purpose).
Perk System:
- Recruits come with a random outpost perk and a random combat perk, 2 perks total for combat-capable members.
Highly Configurable:
- 10 to 20 maximum recruits.
- 1 to 10 days (less the Leadership level discount) days to recruit.
- Set your new Settlers, err, Colonists to Essential by default or not. (Children are always Essential (Well, there are ways around that)).
- Should your new Colonists ocupy Outpost slots or not? Decide it yourself.
- Toggle the Family Feature on or off.
- Enable inventory access through the interaction context by using the aid item.
Usage: Deploy the recruitment antenna in your outpost. Use the given auto respawning ingestible item to configure. Toggle the family feature on or off in the settings disc to customize your recruitment process.
Future Enhancements: Family ties. Further settlement simulation.
Check my other mods: Neural Link: Home, Ship and Outpost Unlocker: Assign your companions and crew members to your home Crew Command: Transform your Outpost from a passive settlement into a bustling hub of activity Bridge Bypass: Bard's Bridge Bypass is a Starfield mod that enhances the player's experience by allowing direct access to the ship's bridge without the need to sit in the pilot seat. Zero-Cost Space Crew - Infinite Crew: Tired of having to micro manage your crew assignment because of lack of crew slots? This mod allows you to set your colonists/companions/specialists/bots to occupy or not a slot!
Additional Screenshots Available
This mod has 7 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netMod Feedback Thread
r/starfieldmodfeedbackThis is a dedicated feedback thread where users can provide direct feedback on this mod.
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Mod Information
- Published
- May 20, 2025
- Last Updated
- May 16, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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