OwlTech Lets Work Habs
By sgtowl
Community Rating
Announcement: Changes to Xeno Pets in the ModI want to address some of the feedback I received regarding the Xeno pets in my mod. To enhance the overall experience and reduce any negativity surrounding the mod, I have decided to remove all Xeno pets. However, the Xeno habitats will still be included, as I believe they add value to the mod.In a few weeks, I will release a separate mod dedicated solely to the Xeno habitats, along with any new additions for those who appreciate them. I understand that some players enjoyed the Xeno pets, and I sincerely apologize for any disappointment this change may cause. My goal is to ensure that the remaining habitats are not overshadowed by the issues related to the Xeno pets. This mod has been a labor of love for me, and I truly value your support and feedback. Thank you for helping me make this mod better for everyone!
(Note: All containers and Mannequins will reset with the preset item when ships are edited. Please see a patch that will fix the container and remove the mannequins if you do not want them to do that.)
Some New Habs from Hope Tech New Interior Design Partner Company Owl Tech
Habs can be bought anywhere Hope Tech Habs are sold. Hope Tech is looking for a new way to sell the parts and bring in money, so they are bringing in new and small local ship-building companies. They are providing location, large brand name support, and even some crew support, all for a cost a course. Owl Tech is not a ship-building company (yet), as they are two small right now. They are just an Interior design company that is looking for somewhere to sell their ideas.
New Habs From Owl Tech ( This a growing Mod, meaning as I get ideas, I will add new habs) )
Jobs Habs
-
Vault 2x1
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Hacker Hab 2x1
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Clandestine Lab 2x1
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Hydroponics Lab 2x1
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Med Bay 3x1
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Workshop/Armory 3x1
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Cloning Lab 2x1
-
Botany Lab 2x1 (will get done one day)
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Medbay 2x2
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Vault 1x1
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Hacker Hab 1x1
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Clandestine Lab 1x1
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Warfare Lab 1x1
-
Cloning Lab 1x1
-
Lab 01 1x1
Transporter Habs
- Transporter Room 1x1 (Port/Starboard Door Path only.)
Corridor Habs
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Maintenance Corridor 2x1
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Maintenance LG Window Corridor 2x1
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Maintenance Window Corridor 2x1
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LG Window Corridor 2x1
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Window Corridor 2x1
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Corridor 2x1
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Troop Bay Corridor
Ship Habs
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AirLock 1x1
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AirLock 2x1
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Troop Bay 2x1
Warp Core Habs
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Main Engineering 1x1
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Main Engineering 2x1
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Runabout Hab 2x1
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Firefly Reactor Hab 2x1
Ship Reactor
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Type 3 Warp Core 2x1
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Type 7 Warp Core 2x1
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Runabout Hab 2x1
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Firefly Reactor 2x1
Xeno Habs
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Xenowarfare Aceles Lab 2x1
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Xenowarfare Raptor Lab 2x1
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Xenowarfare Terrormorph Lab 2x1
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XenoHabitat Carpwalker Lab
Brig Habs
-
Brig 2x2
-
Brig 2x1
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Brig 3x1
-
Brig 1x1
Works with Useful Infirmaries and a better modder than myself has made a patch for useful Brigs
issue under their bug report @ https://www.nexusmods.com/starfield/mods/12088
Release notes
Xbox
-
1.00== Describe this release ==
-
5.5New Habs For
OwlTech Vault 1x1
OwlTech Hacker Hab 1x1
OwlTech Clandestine Lab 1x1
OwlTech Warfare Lab 1x1
OwlTech Cloning Lab 1x1
OwlTech Lab 01 1x1
-
5.2new habs
-
5.1fixed, bug with items not removeing
-
1.00Added two new Habs
-
5clean up and improved warp core
-
4.9Clean up
-
4.8Fixed locker issues in the armory and lights in the warp core
-
4.7Fixed issue with items not removing in the armory and airlock, and made it where you can buy them anywhere.
-
4.6Fixed some items not removing.
-
1.00Announcement: Changes to Xeno Pets in the ModI want to address some of the feedback I received regarding the Xeno pets in my mod. To enhance the overall experience and reduce any negativity surrounding the mod, I have decided to remove all Xeno pets. However, the Xeno habitats will still be included, as I believe they add value to the mod. In a few weeks, I will release a separate mod dedicated solely to the Xeno habitats, along with any new additions for those who appreciate them. I understand that some players enjoyed the Xeno pets, and I sincerely apologize for any disappointment this change may cause. My goal is to ensure that the remaining habitats are not overshadowed by the issues related to the Xeno pets. This mod has been a labor of love for me, and I truly value your support and feedback. Thank you for helping me make this mod better for everyone!
Playstation
-
1.00== Describe this release ==
PC
-
1.00== Describe this release ==
-
5.5New Habs For
OwlTech Vault 1x1
OwlTech Hacker Hab 1x1
OwlTech Clandestine Lab 1x1
OwlTech Warfare Lab 1x1
OwlTech Cloning Lab 1x1
OwlTech Lab 01 1x1
-
5.2new habs
-
5.1fixed, bug with items not removeing
-
1.00Added two new Habs
-
5clean up and improved warp core
-
4.9Clean up
-
4.8Fixed locker issues in the armory and lights in the warp core
-
4.7Fixed issue with items not removing in the armory and airlock, and made it where you can buy them anywhere.
-
4.6Fixed some items not removing.
-
1.00Announcement: Changes to Xeno Pets in the ModI want to address some of the feedback I received regarding the Xeno pets in my mod. To enhance the overall experience and reduce any negativity surrounding the mod, I have decided to remove all Xeno pets. However, the Xeno habitats will still be included, as I believe they add value to the mod. In a few weeks, I will release a separate mod dedicated solely to the Xeno habitats, along with any new additions for those who appreciate them. I understand that some players enjoyed the Xeno pets, and I sincerely apologize for any disappointment this change may cause. My goal is to ensure that the remaining habitats are not overshadowed by the issues related to the Xeno pets. This mod has been a labor of love for me, and I truly value your support and feedback. Thank you for helping me make this mod better for everyone!
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