OwlTech Lets Work Habs - Starfield Unity
OwlTech Lets Work Habs

OwlTech Lets Work Habs

By sgtowl

Free Mod

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Announcement: Changes to Xeno Pets in the ModI want to address some of the feedback I received regarding the Xeno pets in my mod. To enhance the overall experience and reduce any negativity surrounding the mod, I have decided to remove all Xeno pets. However, the Xeno habitats will still be included, as I believe they add value to the mod.In a few weeks, I will release a separate mod dedicated solely to the Xeno habitats, along with any new additions for those who appreciate them. I understand that some players enjoyed the Xeno pets, and I sincerely apologize for any disappointment this change may cause. My goal is to ensure that the remaining habitats are not overshadowed by the issues related to the Xeno pets. This mod has been a labor of love for me, and I truly value your support and feedback. Thank you for helping me make this mod better for everyone!

(Note: All containers and Mannequins will reset with the preset item when ships are edited. Please see a patch that will fix the container and remove the mannequins if you do not want them to do that.)

Some New Habs from Hope Tech New Interior Design Partner Company Owl Tech

Habs can be bought anywhere Hope Tech Habs are sold. Hope Tech is looking for a new way to sell the parts and bring in money, so they are bringing in new and small local ship-building companies. They are providing location, large brand name support, and even some crew support, all for a cost a course. Owl Tech is not a ship-building company (yet), as they are two small right now. They are just an Interior design company that is looking for somewhere to sell their ideas.

New Habs From Owl Tech ( This a growing Mod, meaning as I get ideas, I will add new habs) )

Jobs Habs

  1. Vault 2x1

  2. Hacker Hab 2x1

  3. Clandestine Lab 2x1

  4. Hydroponics Lab 2x1

  5. Med Bay 3x1

  6. Workshop/Armory 3x1

  7. Cloning Lab 2x1

  8. Botany Lab 2x1 (will get done one day)

  9. Medbay 2x2

  10. Vault 1x1

  11. Hacker Hab 1x1

  12. Clandestine Lab 1x1

  13. Warfare Lab 1x1

  14. Cloning Lab 1x1

  15. Lab 01 1x1

Transporter Habs

  1. Transporter Room 1x1 (Port/Starboard Door Path only.)

Corridor Habs

  1. Maintenance Corridor 2x1

  2. Maintenance LG Window Corridor 2x1

  3. Maintenance Window Corridor 2x1

  4. LG Window Corridor 2x1

  5. Window Corridor 2x1

  6. Corridor 2x1

  7. Troop Bay Corridor

Ship Habs

  1. AirLock 1x1

  2. AirLock 2x1

  3. Troop Bay 2x1

Warp Core Habs

  1. Main Engineering 1x1

  2. Main Engineering 2x1

  3. Runabout Hab 2x1

  4. Firefly Reactor Hab 2x1

Ship Reactor

  1. Type 3 Warp Core 2x1

  2. Type 7 Warp Core 2x1

  3. Runabout Hab 2x1

  4. Firefly Reactor 2x1

Xeno Habs

  1. Xenowarfare Aceles Lab 2x1

  2. Xenowarfare Raptor Lab 2x1

  3. Xenowarfare Terrormorph Lab 2x1

  4. XenoHabitat Carpwalker Lab

Brig Habs

  1. Brig 2x2

  2. Brig 2x1

  3. Brig 3x1

  4. Brig 1x1

Works with Useful Infirmaries and a better modder than myself has made a patch for useful Brigs

issue under their bug report @ https://www.nexusmods.com/starfield/mods/12088

Additional Screenshots Available

This mod has 6 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
Nov 04, 2024
Last Updated
Nov 29, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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