Realistic Missiles & Enhanced Damage (Experimental-ish)
By KujKuj
Community Rating
Step right up, step right up! Have I got a deal for you! Are you tired of your missiles hitting like a wet noodle? Does your Starborn ship feel more like a cosmic minivan than a herald of the multiverse? Well, friend, put down that space-cola and feast your eyes on the all-new, shiny, chrome-plated Version 2.0!
We’ve gone under the hood, kicked the tires, and slapped a fresh coat of paint on this baby. We’re talkin’ double the damage, triple the perks, and enough firepower to make a Terramorph cry for its mommy! It’s the deal of a lifetime, and for a limited time only, it costs you absolutely zero credits! Void where prohibited, some assembly required, may cause a sudden urge to jump through the Unity.
WHAT’S UNDER THE HOOD? (V2.0 CHANGES) 🚀 THE BIG BOOM (MISSILES) Double Trouble: Every missile launcher in the settled systems—from the Atlatl to the Shinigami—now deals 2x Base Damage.
Real-Tube Technology: No more "magic" missiles. If your launcher has four tubes, it fires four missiles. It’s science!
The Sniper’s Dream: We’ve cranked the lock-on range up to 9999. If you can see 'em, you can delete 'em! We even adjusted the Targeting Mode Camera to a massive 12000 so you never lose sight of the prize.
🌌 STARBORN SUPREMACY Critically Improved: Starborn weapons now have a 5% Crit Chance (up from a measly 2%).
Elemental Chaos: We’ve infused the Solar Beams and Torpedoes with Energy, Particle, and EM damage.
Perk Power: Solar Beams now scale with Energy Weapon Perks, and Torpedoes scale with Missile Perks. It finally works as it should!
🛠️ THE QUALITY OF LIFE SPECIAL Fleet Commander: Why stop at 10? You can now own 20 ships!
The Long Reach: Dock from 1000m, activate objects from 1000m, and loot debris from 2000m.
Logistics Master: Transfer items to your ship from up to 2500m away.
Profit Margins: Adjusted the ship registration to keep more of those hard-earned credits!
🎓 THE "FIXED" FIX (PERK CHALLENGES) Back to Basics: I’ve gone back into the wiring and restored the Ship Missile Weapon challenges. They should now operate exactly like the vanilla game—no more "lazy fixes," just pure, honest progression!
A PERSONAL NOTE FROM THE "SALESMAN" All joking aside, I want to give a massive Thank You to every single person who has downloaded, tested, and supported this mod.
Life as a single parent working crazy hours as a Safe School Officer doesn't leave much "me time," and I’ve only managed to get behind the keyboard a couple of times this month. Knowing that so many of you actually enjoy and use this mod is what kept me motivated to rebuild it from scratch in xEdit to make it cleaner and better than ever. Thank you for your incredible patience and for sticking with me while I figured this out.
Enjoy the firepower—you've earned it!
Feedback I am actively refining this mod and value user input. If you encounter issues or have suggestions for specific changes, please reach out.
Discord: @kujo357
YouTube Videos
Community Rating & Feedback
No reviews with comments yet.
Be the first to leave a review!
Related Starfield Mods
Sarah Morgan Dialogue Enhanced
By SkinnyPig2 •
FreeBookshelf Displays Enhanced
By windaddict •
FreeAndreja Dialogue Enhanced
By SkinnyPig2 •
FreeRealistic Neon Signs
By PrincessMely •
FreeQuick Actions
Your Rating
Sign in to rate and review this mod—your vote helps the community.
Community Rating
Mod Information
- Published
- Jul 22, 2025
- Last Updated
- Mar 30, 2026
- Platforms
- PC, Xbox