Trackers Alliance - Fight Or Flight
By eabel303
Community Rating
This mod does two things:
First: None of the scanned bounty NPCs had spacesuits. They only had a clothing outfit in the spacesuit slot so when in a location with no atmosphere they were not wearing a spacesuit. Now they all have a clothing outfit and a spacesuit outfit so you will no longer find them on an airless moon in plain clothes.
Second: These encounters were mostly the same thing every time. Scan, talk, surrender. Yes, you could just open-fire but it feels kind of artificial. I would think that a criminal might notice someone pointing a scanner at them and not want to stick around and talk.
This mod adds a percentage chance to have the NPC react to being scanned. (When you activate the scan, not just look at them.) They might attack, run away, or just give up and surrender. (The exception to an immediate surrender is if they are wanted ONLY DEAD. They will not surrender in that case, only fight or flee.)
Note: While looking through the base game scripts I found that until you do 10 of these encounters they will all be WANTED DEAD OR ALIVE. You won't see wanted alive or wanted dead until you do 10.
There are Gameplay Options to select:
- Reaction Chance Default 40%
- Comment Notifications: Default OFF
- Tougher Scanned Bounty Targets: Default OFF
- Crime Wave: Default OFF
---Reaction Chance --- The default of 40% is more realistic. 50% is more fun. You can set it to Disabled to turn off this feature.
--- Comment Notifications --- The comments are just some random "One Liners" that show in the notification area.
--- Tougher Scanned Bounty Targets --- The bounty targets do level with the player but are usually very weak. This setting randomly picks an amount to multiply the NPC's health by. For example: 2x, 3x, 4x There are 3 levels to choose from. If you officially join the Tracker's Alliance they are always a bit tougher.
--- Crime Wave --- Increases the chance for spawning a bounty target. You should see targets more often but this does not increase the overall number of targets. When a bounty target spawns it slightly reduces the chance for the next target to spawn. Normally, when the chance for a target drops below 10% it resets to a high 80 to 100% chance. This option changes the minimum chance to 50%.
--- BUGGED NPCs --- There is a bug that sometimes happens where the Bounty Target NPCs will not talk to you. You can identify a bugged npc when you point the scanner at them, before you activate, it will say "Active Bounty" instead of "Wanted: Alive", etc. This mod adds a "workaround" for the problem: First, it gives them a proper bounty status (Wanted dead or alive) so you can complete the mission. Then they will attack you. (It's the only option that actually worked) After they are killed they will disappear in a puff of smoke. Because of the bug, these NPCs would not be removed from the location after they were killed. This seemed like the easiest option.
Notes:
- This mod affects the Trackers Alliance "Scanned Bounty" NPCs that you find in cities and at random POIs out in the systems. It does not affect the mission board bounty NPCs.
- This mod does not edit any quests or scripts. it only watches the quests and takes action when they reach a certain stage. The NPC templates were modified to add a space suit outfit. They all get a random "Settler" spacesuit.
V1.4: The Crime Wave option was not working at all on V1.3. Fixed a script error. Added a gameplay setting option to Remove Mod, which unregisters all scripts and stops all of the mod's quests. Added a function that might fix a problem that sometimes happens with the TA Mission Board, Wanted Alive mission. The bounty target is supposed to be flagged as "Wanted Alive" but stunning them does not complete the mission. This function is currently untested as I can't even get a wanted alive mission from the board.
Release notes
Xbox
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1.40Fixed a script error that was ignoring the Crime Wave option. It works now. Added a gameplay setting to unregister all scripts and quests if you want to remove the mod. Added a function to potentially fix Mission Board elite bounty NPCs that should be wanted: alive but are not flagged correctly.
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1.30Added Crime Wave option.
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1.20Release for PS
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1.20Small fix to handle the case of a bugged npc that you knock out with EM weapon. They will now be deleted after they go unconscious, otherwise they would be there forever.
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1.10Added setting to make scanned bounty npcs tougher. Added a workaround for bugged npcs that will not talk to you so you can complete the mission.
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1.00== Describe this release ==
Playstation
-
1.40Fixed a script error that was ignoring the Crime Wave option. It works now. Added a gameplay setting to unregister all scripts and quests if you want to remove the mod. Added a function to potentially fix Mission Board elite bounty NPCs that should be wanted: alive but are not flagged correctly.
-
1.30Added Crime Wave option.
-
1.20Release for PS
PC
-
1.40Fixed a script error that was ignoring the Crime Wave option. It works now. Added a gameplay setting to unregister all scripts and quests if you want to remove the mod. Added a function to potentially fix Mission Board elite bounty NPCs that should be wanted: alive but are not flagged correctly.
-
1.30Added Crime Wave option.
-
1.20Release for PS
-
1.20Small fix to handle the case of a bugged npc that you knock out with EM weapon. They will now be deleted after they go unconscious, otherwise they would be there forever.
-
1.10Added setting to make scanned bounty npcs tougher. Added a workaround for bugged npcs that will not talk to you so you can complete the mission.
-
1.00== Describe this release ==
Additional Screenshots Available
This mod has 9 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jul 27, 2025
- Last Updated
- May 21, 2026
- Platforms
- Playstation, PC, Xbox
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