Trackers Alliance - Fight Or Flight

Trackers Alliance - Fight Or Flight

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This mod does two things:

First: None of the scanned bounty NPCs had spacesuits. They only had a clothing outfit in the spacesuit slot so when in a location with no atmosphere they were not wearing a spacesuit. Now they all have a clothing outfit and a spacesuit outfit so you will no longer find them on an airless moon in plain clothes.

Second: These encounters were mostly the same thing every time. Scan, talk, surrender. Yes, you could just open-fire but it feels kind of artificial. I would think that a criminal might notice someone pointing a scanner at them and not want to stick around and talk.

This mod adds a percentage chance to have the NPC react to being scanned. (When you activate the scan, not just look at them.) They might attack, run away, or just give up and surrender. (The exception to an immediate surrender is if they are wanted ONLY DEAD. They will not surrender in that case, only fight or flee.)

Note: While looking through the base game scripts I found that until you do 10 of these encounters they will all be WANTED DEAD OR ALIVE. You won't see wanted alive or wanted dead until you do 10.

There are Gameplay Options to select: Fight or Flight chance: Default 40% Comments On/Off: Default OFF

The comments are just some random "One Liners" that show in the notification area.

This mod affects the Trackers Alliance "Scanned Bounty" NPCs that you find in cities and at random POIs out in the systems. It does not affect the mission board bounty NPCs.

This mod does not edit the quests themselves, it only watches the quests and takes action when they reach a certain stage. The NPC templates were modified to add a space suit outfit. They all get a random "Settler" spacesuit.

Version 1.1: Added a Gameplay Setting for "Tougher NPCs". It is OFF by default. When enabled, it randomly picks an amount to multiply the NPC's health by. For example: 2x, 3x, 4x There are 3 levels to choose from. If you officially join the Tracker's Alliance they are always a bit tougher.

Found a "workaround" for the bug where the bounty does not have a "Wanted Status" and you can't confront them. They won't talk. For some unknown reason the NPC is spawned in a broken state. There was no way to fix them that I could see. Also, they are supposed to be spawned as "Temporary" but they are "Persistent" instead, so if you kill them the bodies will never get cleaned up. The workaround was to: Assign them a proper bounty status (Wanted dead or alive), then have them attack you immediately. After they are killed they will disappear like they are Starborn. This removes the body so it won't stay in the cell. Note: You can identify a bugged npc when you point the scanner at them, before you activate, it will say "Active Bounty" instead of "Wanted: Alive", etc.

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This mod has 7 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Jul 27, 2025
Last Updated
Mar 03, 2026
Platforms
PC, Xbox

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