Interstellar Trade Kiosks
Community Rating
[SUBJECT: Commerce Enhancement Protocol 1.042]
Greetings, Explorer!
Are your proprietary settlements suffering from a quantifiable lack of commercial dynamism? Is your ROI on outpost construction disappointingly low? Perhaps your bounties are so substantial that returning to the Settled Systems is no longer feasible? Well, worry no longer! We have seamlessly integrated a revolutionary new feature set directly into your build menu. Introducing Interstellar Trade Kiosks, the galaxy's premiere third-party solution to the Settled Systems' cripplingly centralized economy.
We've bypassed standard regulatory channels to bring you what you've been searching for: constructible shops for your outposts and starships!
[Update Highlights]
●Kiosk Inventories no longer dump on ship edit, ship transfer, or outpost removal.
●Kiosks no longer deactivate after ship transfers or edits.
●Kiosks now require fewer materials to construct.
●Credits are more varied and accurately reflect your settings choice.
●Five new crates have been added to the decorations tab with expanded storage capacities. Inventories are linkable and can hold between 1000 and 5000 mass, depending on crate size.
●Eleven original dataslates with compelling brand lore will appear at random in the Exotic Topics kiosk.
[Product Integration Specifications]
12 Constructible Commerce Modules: From apparel outlets to smuggling networks, establish a diverse marketplace tailored to your needs. Accessible exclusively from the build menu. Kiosks can be found under Miscellaneous, while storage crates can be found under decor.
Fully Propagated Inventory System: Each commerce module features a shared, dynamically-loaded inventory. (If inventory fails to regen, our technicians recommend a 48-hour UT stasis period.)
[Meet Your New Business Partners:]
We've acquired, "entirely legitimately," the remote distribution rights for several reputable galactic enterprises.
●Trade Authority: "We know you know how this works." (Contraband drop-off and general goods vendor.)
●Arlo's Armaments: "The apex of stellar ordinance. Certified protection for the blackest sea." (Storefront for firearms and refurbished faction gear.)
●Orphaned Ores: "The ore you've been looking for." (Ore and mining equipment merchant.)
●Reliant Medical Mobile: "Your health, our mission." (Medical supplies and apparel station.)
●Homesteader Connections: "Outfitting the frontier settler since 2275." (General goods and armor merchant.)
●Orbit Apparel: "Our marketing department guarantees a 100% chance that 60% of our products function as advertised." ("Premier" Clothiers)
●Ryujin Remote: "Our products, your life, one dream." (Ryujin apparel and Arboron weapons)
●Exotic Topics: "Every object is a conversation." (Decor, misc, and dataslate store)
●Salvage Bay: "Your hoarding problem is our business model." (Salvage, scrap, and resource merchants.)
●WASST Distribution: "Delivery is a go." (Shipping company and surplus goods store)
●Sneaky Link: "We are fully compliant with virtually zero local laws." (Criminal faction gear and contraband dealers.)
●Reserve's Reserves: "Increasing crew morale through calculated liver damage." (Brewery & popup pub.)
...End of transmission...
[Projected Development Trajectory]
My work is never done. I'm actively iterating on this project. Future patches will include:
○More unique brews, aid, and equipment will be added to vendor inventory lists.
○Lore Synergies: Additional dataslates with compelling lore will continue to be added with most major updates.
○Expanded Content Footprint: New Points of Interest (POIs) will start to be rolled out to enhance brand discovery. [Delayed]
For bug reports, news, and ideas for future updates, hail me at: https://discord.gg/cugHCBqVkR
Release notes
Xbox
-
1.042*Kiosk Inventories no longer dump on ship edit or outpost removal.
*Vendor inventories have been combined for bug fixing and balancing.
*Vendor credits are more varied and better reflect your chosen vendor credit settings.
*Provided better descriptions for kiosks in the build menu. -
1.041*Fixed object description text issues.
-
1.04*Five new crates have been added to the decorations tab with expanded storage capacities. Inventories are linkable and can hold between 1000 and 5000 mass, depending on crate size.
*Eleven original Dataslates with compelling brand lore will appear at random in the Exotic Topics kiosk.
*Balanced legendary gear spawns for constructible vendors. -
1.031*Now includes Xbox & PC Icons for build menu.
*General bug fixes -
1.031.03 Legendary Pack
*Expanded vendor containers faction armor variety.
*Legendary weapons and armor are now included in vendor lists. -
1.021.02 Crime & Clothing Boost
*Expanded vendor container item and apparel variety.
*Trade Authority kiosks now buy stolen and contraband items. -
1.011.01 Release
*Reloaded vendor containers to include more apparel, resources, and weapons.
*Added kiosk recipe ingredients to select vendor containers.
*Kiosks can now be found under Miscellaneous tab in the ship build menu
*Moved to medium master, for upcoming updates. -
1.001.00 Release
*Adds 12 unique vendors to the outpost build menu under miscellaneous .
*For balancing vendor modules have many different crafting recipes, emphasizing the need to collect vanilla manufactured goods.
*Uses new forms and nested leveled lists to ensure compatibility and integration with most mods.
*Currently all meshes used for kiosks are reused vanilla assets.
*Grammar and spelling fixes.
-
1.001.00
*Adds 12 unique vendors to the outpost build menu under miscellaneous .
*For balancing vendor modules have many different crafting recipes, emphasizing the need to collect vanilla manufactured goods.
*Uses new forms and nested leveled lists to ensure compatibility and integration with most mods.
*Currently all meshes used for kiosks are reused vanilla assets. -
0.500.50 Alpha
*Adds 12 unique vendors to the outpost build menu under miscellaneous .
*For balancing vendor modules have many different crafting recipes, emphasizing the need to collect vanilla manufactured goods.
*Uses new forms and nested leveled lists to ensure compatibility and integration with most mods.
*Currently all meshes used for kiosks are reused vanilla assets.
PC
-
1.042*Kiosk Inventories no longer dump on ship edit or outpost removal.
*Vendor inventories have been combined for bug fixing and balancing.
*Vendor credits are more varied and better reflect your chosen vendor credit settings.
*Provided better descriptions for kiosks in the build menu. -
1.041*Fixed object description text issues.
-
1.04*Five new crates have been added to the decorations tab with expanded storage capacities. Inventories are linkable and can hold between 1000 and 5000 mass, depending on crate size.
*Eleven original Dataslates with compelling brand lore will appear at random in the Exotic Topics kiosk.
*Balanced legendary gear spawns for constructible vendors. -
1.031*Now includes Xbox & PC Icons for build menu.
*General bug fixes -
1.031.03 Legendary Pack
*Expanded vendor containers faction armor variety.
*Legendary weapons and armor are now included in vendor lists. -
1.021.02 Crime & Clothing Boost
*Expanded vendor container item and apparel variety.
*Trade Authority kiosks now buy stolen and contraband items. -
1.011.01 Release
*Reloaded vendor containers to include more apparel, resources, and weapons.
*Added kiosk recipe ingredients to select vendor containers.
*Kiosks can now be found under Miscellaneous tab in the ship build menu
*Moved to medium master, for upcoming updates. -
1.001.00 Release
*Adds 12 unique vendors to the outpost build menu under miscellaneous .
*For balancing vendor modules have many different crafting recipes, emphasizing the need to collect vanilla manufactured goods.
*Uses new forms and nested leveled lists to ensure compatibility and integration with most mods.
*Currently all meshes used for kiosks are reused vanilla assets.
*Grammar and spelling fixes.
-
1.001.00
*Adds 12 unique vendors to the outpost build menu under miscellaneous .
*For balancing vendor modules have many different crafting recipes, emphasizing the need to collect vanilla manufactured goods.
*Uses new forms and nested leveled lists to ensure compatibility and integration with most mods.
*Currently all meshes used for kiosks are reused vanilla assets. -
0.500.50 Alpha
*Adds 12 unique vendors to the outpost build menu under miscellaneous .
*For balancing vendor modules have many different crafting recipes, emphasizing the need to collect vanilla manufactured goods.
*Uses new forms and nested leveled lists to ensure compatibility and integration with most mods.
*Currently all meshes used for kiosks are reused vanilla assets.
Additional Screenshots Available
This mod has 10 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jul 11, 2025
- Last Updated
- Aug 27, 2025
- Platforms
- PC, Xbox