Bedlam - Dungeon Randomizer (Achievement Friendly Version)
By Gothos25
Community Rating
Dungeon Randomizer
This mod aims to address Starfield's dungeons feeling the same after a while, by using a few techniques to randomize them each time you enter. The aim is to make attacking an enemy outpost a different experience every time. This includes proper dungeons, outside locations, and ships. It does this through six different methods.
Enemy Randomizer
Every time you change locations, this grabs up to twenty hostile NPCs and moves half of them to the position of another NPC. So the enemy hiding in the pantry might suddenly be teleported halfway across the map, or he might now have company. Enemies who have been teleported might stay in place, or they might try to path back to where they are supposed to be, leading to patrolling NPCs in places you don't expect. This triggers everywhere, including in space and outside of dungeons.
Reinforcements
If you are in combat with a human enemy for a random length of time (30 to 90 seconds), they will now try to call for help. This has a one-third chance to spawn three to five leveled enemies, either at the front door if you are inside, or nearby if you are outside. They will run toward the level boss, alert and searching for you. This means dungeons are no longer as linear, as you must watch your back most of the time. This doesn't trigger in space.
Assaults
Every time you change locations, there is a 10% chance that another faction is preparing to assault the enemy. They will spawn in random numbers (one to ten, depending on the type) and attack the enemy. This includes Starborn if the main quest is far enough along, as well as Terrormorphs or local Predators if the planet is viable. There is also a chance that the player will be the target of the assault, not the enemies (30%).
Extra Enemies
This spawns new enemies of the same type at the location of existing enemies, increasing their number up to double.
Starborn Bosses
This occasionally spawns Starborn dressed as the faction you are attacking, to give you a harder boss fight, as well as adding flavor to the location (5% chance).
Alien Pets
Each location with a suitable atmosphere now has a 30% chance of having Alien Pets follow your enemies. These are drawn from a list of about ten different options and scaled down to fit indoors.
Robots
All enemies now have a small chance to have robot followers. 5% by default.
Patrols
All non-human settled locations (caves, etc.) have a 50% chance to spawn an enemy patrol. These will wander between locations, attacking anything on the way.
Clutter
On entering a location, each piece of clutter has a 30% chance to be placed in an appropriate container, meaning each location now has random clutter.
Customization
These options can be adjusted in the gameplay settings tab, mostly from 0% chance to 100% chance. This mod will work in all locations with human enemies, including modded POIs and DLCs.
Let me know if there are any other features you would like: https://discord.gg/sHr64cMrcf
Release notes
Xbox
-
2.1.1== Describe this release ==
Added PS5 version. -
2.1.0== Describe this release ==
Added Clutter randomization, Robots, and Patrols -
1.0.0== Describe this release ==
Playstation
-
2.1.1== Describe this release ==
Added PS5 version.
PC
-
2.1.1== Describe this release ==
Added PS5 version. -
2.1.0== Describe this release ==
Added Clutter randomization, Robots, and Patrols -
1.0.0== Describe this release ==
Community Photos (1)
Photos shared by users and linked to this mod.
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