My Price - No One Dies Achievement Friendly
By -phinix
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ACHIEVEMENT FRIENDLY VERSION
Re-uploaded as achievement friendly by request. No other changes from the current 1.07 standard version.
After a lot of effort and fine tuning, I am happy to bring this offering to the Starfield community!
I have always wished for more control over the major plot decision during the quest "High Price to Pay." While I understand the devs intended this to address such concepts as loss and sacrifice, inevitability and perseverance in the story, I feel that as an RPG the game has room for a broader choice and control over how these events unfold.
To that end, My Price will present you with a menu during the lead-up to this major story event that allows complete control over which IF ANY companions will suffer the fate this quest normally imposes. (See below "Spoilers" section for more details).
DETAILS: First, you can manually choose which companion remains on the Eye and which goes to the Lodge.
Normally the game will automatically choose your favorite and second favorite companion for these respectively, and their fate once selected is permanent for that play-through. My Price gives you an in-game popup menu to bypass the game's auto selection so you can quest with any companion whenever you like without having to think about this choice happening later.
Regarding the changes detailed in the Spoiler section, the mod handles the alterations to the story in a natural and subtle way, creating alternate AI packages and dialog scenes where necessary or appropriate to seamlessly blend into the flow of events such that ideally you won't even notice unless you have seen how these events normally unfold.
NEXUS MODS LINK: nexusmods.com/starfield/mods/8452
INSTALLATION: NOTE: Load this mod last in your load order to ensure no other mods overwrite the quest edits!
IMPORTANT: This mod needs to be installed BEFORE you complete the quest "Further Into the Unknown" and begin "Short Sighted."
Obviously mods should never be removed from existing save files as this often leads to problems with the game engine unrelated to what a mod actually does. However if you do choose to do this for whatever reason, it must be removed either BEFORE starting the above quests, or after completing "High Price to Pay." The edits it makes are generally safe and take up no resources once the quest is complete, so there is no technical need to remove it.
SPOILERS: (Stop reading if you don't want to know what normally happens to your favorite companion!)
- The mod also gives you an option to select "Nobody Dies" (see below).
- All main quest options are preserved (see minor exceptions below).
- Skips the funeral/memorial service scene as it doesn't make sense if no one died.
- Skips the mini quest to retrieve your dead companion's belongings if no one died.
- Skips the "wants to talk" companion dialog that talks explicitly about a Constellation member dying after the attack if no one died.
- Avoids or subtly modifies random dialog that explicitly references a member of Constellation dying if no one died. When opting to have no one die, seamlessly modifies Noel's dialog with Vladimir after defending the Lodge (see below).
- When opting to have no one die, sets the companion who normally would have died to appear later as the Emissary. When selecting "Nobody Dies" you will still receive the follow-up quest to get the artifact from the Scow ("No Sudden Moves"), which is normally skipped in New Game+ when using Starborn powers to prevent anyone dying. Also, both options to either defend the Lodge or go to the Eye are fully compatible and seamlessly blended into the quest experience when selecting this option.
After the story path where you choose to defend the Lodge, after returning to the Eye to check on your companions where one normally would have died, Noel normally asks Vladimir where the companion is who died, to which Vladimir responds "they're gone" and Noel starts sobbing. If you selected "Nobody Dies" she instead comments "He's letting us go?" as you approach her and Vladimir, followed by "God, I hope they're OK." She then briefly catches her breath instead of sobbing while you talk to Vladimir.
To report an issue or provide feedback you can visit my Discord: https://discord.gg/w4dhKFAa6j
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Mod Information
- Published
- Jan 28, 2025
- Last Updated
- Jan 09, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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