Va'ruun'sev
By V_Sev
Required mods
Install these creations before using this mod on Bethesda.net.
Community Rating
My interiors are trash.
The new Va'ruun'sev Wyvern is my entirely original design for a complete, prefabricated ship (some assembly required). All of its components can be used in regular modular Va'ruun'sev ships.
The main body of the Wyvern is found under c0ckpits. The Wyvern Frame is found under Structural Va'ruun'sev. Place the Wyvern Reactor Core and Wyvern Grav Drive inside the Wyvern Frame. Attach the Wyvern Engine to the back of the frame, and the Wyvern Shield Generator to the top of the frame.
Place MM Series Fuel Tanks (along with any other MM Series Modules: cargo, scan jammer, etc) in the front and back slots of the Wyvern Frame.
Attach the Wyvern Docker - Bottom to the back/center of the main mody. Attach the Wyvern Boarding Hatch to the front bottom of the neck of the main body.
Attach two Va'ruun'sev TB Suppressors to the two forward weapon attach points, and four Va'ruun'sev IFM Laser Class C's to the four weapon attach points on the "shoulders."
My interiors are trash. My modules look like absolute garbage when mixed with any other brand; they are made to go together exclusively.
MM Series modules go into the MM Series Frame, the MM Series Integrated Landing Gear, the Wyvern Frame, or in the middle spot of the Va'ruun'sev Fangs.
The Wyvern Grav Drive and Wyvern Reactor Core go into the Wyvern Frame, which also has 8 MM Series module slots.
The gravity manipulator habs will cause any loose objects to float and fall back down; I recommend not using any vanilla habs on ships with this module. If the ship's gravity gets messed up, return to the doorways of the gravity manipulator hab to reset gravity.
Marquee and lettering- placing characters will work if you fidget with them enough. If things are sideways when you exit the shipbuilder, go back and fidget with it some more. You'll need patience for this.
Bugs/Problems Intentional
*All modules that are particularly large and/or pointy intentionally do not have full collision, so that the ship builder doesn't count them towards the height and width of the module. It's worth it.
Other
*If the recent updates break your ships and all of my modules are gone, delete Ship Builder Categories and this mod and then reinstall them both. *The port/stbd ramps don't line up with my other modules. Still figuring out what I want to do about this. *The Y-Sym somehow prevents nearby ladders from being activate-able. I have absolutely no explanation for this, so I have no idea how to fix it. *The 1x1 IFHL hab also prevents nearby ladders from being activate-able, including its own. I have absolutely no explanation for this, so I have no idea how to fix it. *Hab lights turn off in space *The starboard foil can show up incorrectly angled in the ship builder. You can still place it without errors and it will be fine when you exit the ship builder. You can just flip it twice to make it look right in the ship builder. *The new gravity manipulator habs will cause any loose objects to float and fall back down. *Return to the doorways of the Gravity Manipulator hab to reset gravity if it gets messed up. *Marquee- placing characters will work if you fidget with them enough. If things are sideways when you exit the shipbuilder, go back and fidget with it some more. You'll need patience for this.
Release notes
PC
-
2.3.2.0Added prefab ship: The Wyvern (some assembly required)
-
1.00version 2.3.1.0 -- I forgot how to navigate this terrible interface
added a new c0ckpit. there are also two floating bays that I was working on last year... I think they were finished... ??? -
2.3.1.0added a new c0ckpit. there are also two floating bays that I was working on last year... I think they were finished... ???
-
2.3.0.1Contains assets that can be utilized by patches
-
2.3this update does not contain any new content.
this update contains assets that can be utilized by patches. -
2.2.2.2removed a listing for an incomplete module
-
2.2.2.1re-upload. my internet is terrible.
added a new weapon mount and a new engine -
1.00broken upload
-
2.2.2.0added a new weapon mount and a new engine
-
2.2.1.0Added the RND Frame, RND Grav Drive, and RND Reactor Core. The grav drive and reactor core go into the frame. The frame also has 8 slots for my MM Series Modules.
-
2.2.0.2organizational improvements
2.2.0.0 - Complete re-texture of all modules- no more awful copper. Added a new wing hab along with a structural version. -
2.2.0.1fixed some ship-centering issues. this will be a never-ending game of cat and mouse.
2.2.0.0 - Complete re-texture of all modules- no more awful copper. Added a new wing hab along with a structural version. -
2.2.0.0Complete re-texture of all modules- no more awful copper. Added a new wing hab along with a structural version.
-
2.1.7.2housekeeping. no major additions or changes
-
2.1.7.1fixes a problem in the ship builder menu
-
2.1.7Updated the models of my laser weapons, em weapons, and small angled wings.
Added a new set of wings. Certain mods made this set of wings available in the game prior to this update before they were finished, creating unstable situations for the user. If they were on your ships prior to this update, they will be gone and you will have to replace them. -
2.1.6Added a marquee and lettering. Added 2, 5, 6, 7, and 8 floor variants of the Gravity Manipulator hab. Full changelogs here:
https://www.patreon.com/posts/122024665?collection=1331085 -
2.1.5athis makes the new gravity manipulator habs actually available because i'm an idiot.
-
2.1.5added a new c0ckpit (three exterior cosmetic variants). added new gravity manipulator habs (three and four floor variants). added other small stuff, fixed stuff.
full changelongs listed publicly here:
https://www.patreon.com/collection/1331085 -
2.1.4aFixed the modules that caused the ship's center to be calculated incorrectly- if your ship is affected by this problem because of my modules, simply make any change to the ship (even just changing the color of a module) and the game will recalculate the ship's center.
Added a variant of the foils.
full changelogs listed publicly here:
https://www.patreon.com/posts/122024665 -
2.1.4added a couple habs and a couple structural modules. full detailed changelogs listed publicly here:
https://www.patreon.com/collection/1331085 -
1.00if you don't remember to set the version number, you can't change it later.
-
2.1.3aadded flips for the new JTK engines, added variants and flips for the new strut
full changelogs listed here:
https://www.patreon.com/collection/1331085 -
2.1.3added engines, struts, fuel tanks, new variant of the Neo Howitzer
full changelogs listed here
https://www.patreon.com/posts/122024665 -
2.1.2main point of this update is replacing the cowlings and slopes. full changelogs listed publicly on my patreon:
https://www.patreon.com/posts/122024665 -
2.1.1Fixed a thing. Full changelogs listed publicly on my Patreon:
https://www.patreon.com/c/DerekM17x -
2.1Added and fixed some stuff. Full changelogs listed publicly on my Patreon:
https://www.patreon.com/c/DerekM17x -
2.0.1replaced the robot NPC's with static models so they will only show up where they're supposed to.
-
2.0I have added my own space station headquarters in orbit around Arcturus III, where my modules are now only sold.
-
1.00Adds my own space station headquarters in orbit around Arcturus III, and adds numerous new ship modules.
All of my modules are now only sold at my HQ. -
1.00== Describe this release ==
-
1.9.5bThis is the last version of the mod from before the Creation Kit released. It does not include any of the fixes that I've started working on with Creation Kit.
It's just going to take me a lot longer than I thought to get v2.0 ready, so I decided just to release the current version as-is.
Full documentation for all versions prior to this can be found on the Nexus pages for this mod and DerreTech Legacy.
https://www.nexusmods.com/starfield/mods/9185
https://www.nexusmods.com/starfield/mods/5686
Xbox
-
2.3.2.0Added prefab ship: The Wyvern (some assembly required)
-
1.00version 2.3.1.0 -- I forgot how to navigate this terrible interface
added a new c0ckpit. there are also two floating bays that I was working on last year... I think they were finished... ??? -
2.3.1.0added a new c0ckpit. there are also two floating bays that I was working on last year... I think they were finished... ???
-
2.3.0.1Contains assets that can be utilized by patches
-
2.3this update does not contain any new content.
this update contains assets that can be utilized by patches. -
2.2.2.2removed a listing for an incomplete module
-
2.2.2.1re-upload. my internet is terrible.
added a new weapon mount and a new engine -
1.00broken upload
-
2.2.2.0added a new weapon mount and a new engine
-
2.2.1.0Added the RND Frame, RND Grav Drive, and RND Reactor Core. The grav drive and reactor core go into the frame. The frame also has 8 slots for my MM Series Modules.
-
2.2.0.2organizational improvements
2.2.0.0 - Complete re-texture of all modules- no more awful copper. Added a new wing hab along with a structural version. -
2.2.0.1fixed some ship-centering issues. this will be a never-ending game of cat and mouse.
2.2.0.0 - Complete re-texture of all modules- no more awful copper. Added a new wing hab along with a structural version. -
2.2.0.0Complete re-texture of all modules- no more awful copper. Added a new wing hab along with a structural version.
-
2.1.7.2housekeeping. no major additions or changes
-
2.1.7.1fixes a problem in the ship builder menu
-
2.1.7Updated the models of my laser weapons, em weapons, and small angled wings.
Added a new set of wings. Certain mods made this set of wings available in the game prior to this update before they were finished, creating unstable situations for the user. If they were on your ships prior to this update, they will be gone and you will have to replace them. -
2.1.6Added a marquee and lettering. Added 2, 5, 6, 7, and 8 floor variants of the Gravity Manipulator hab. Full changelogs here:
https://www.patreon.com/posts/122024665?collection=1331085 -
2.1.5athis makes the new gravity manipulator habs actually available because i'm an idiot.
-
2.1.5added a new c0ckpit (three exterior cosmetic variants). added new gravity manipulator habs (three and four floor variants). added other small stuff, fixed stuff.
full changelongs listed publicly here:
https://www.patreon.com/collection/1331085 -
2.1.4aFixed the modules that caused the ship's center to be calculated incorrectly- if your ship is affected by this problem because of my modules, simply make any change to the ship (even just changing the color of a module) and the game will recalculate the ship's center.
Added a variant of the foils.
full changelogs listed publicly here:
https://www.patreon.com/posts/122024665 -
2.1.4added a couple habs and a couple structural modules. full detailed changelogs listed publicly here:
https://www.patreon.com/collection/1331085 -
1.00if you don't remember to set the version number, you can't change it later.
-
2.1.3aadded flips for the new JTK engines, added variants and flips for the new strut
full changelogs listed here:
https://www.patreon.com/collection/1331085 -
2.1.3added engines, struts, fuel tanks, new variant of the Neo Howitzer
full changelogs listed here
https://www.patreon.com/posts/122024665 -
2.1.2main point of this update is replacing the cowlings and slopes. full changelogs listed publicly on my patreon:
https://www.patreon.com/posts/122024665 -
2.1.1Fixed a thing. Full changelogs listed publicly on my Patreon:
https://www.patreon.com/c/DerekM17x -
2.1Added and fixed some stuff. Full changelogs listed publicly on my Patreon:
https://www.patreon.com/c/DerekM17x -
2.0.1replaced the robot NPC's with static models so they will only show up where they're supposed to.
-
2.0I have added my own space station headquarters in orbit around Arcturus III, where my modules are now only sold.
-
1.00Adds my own space station headquarters in orbit around Arcturus III, and adds numerous new ship modules.
All of my modules are now only sold at my HQ. -
1.00== Describe this release ==
-
1.9.5bThis is the last version of the mod from before the Creation Kit released. It does not include any of the fixes that I've started working on with Creation Kit.
It's just going to take me a lot longer than I thought to get v2.0 ready, so I decided just to release the current version as-is.
Full documentation for all versions prior to this can be found on the Nexus pages for this mod and DerreTech Legacy.
https://www.nexusmods.com/starfield/mods/9185
https://www.nexusmods.com/starfield/mods/5686
Playstation
-
2.3.2.0Added prefab ship: The Wyvern (some assembly required)
-
1.00version 2.3.1.0 -- I forgot how to navigate this terrible interface
added a new c0ckpit. there are also two floating bays that I was working on last year... I think they were finished... ??? -
2.3.1.0added a new c0ckpit. there are also two floating bays that I was working on last year... I think they were finished... ???
Additional Screenshots Available
This mod has 11 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
Community Rating & Feedback
No reviews with comments yet.
Be the first to leave a review!
Related Starfield Mods
By vince134 • 1 year ago
This mod adds about 150 new Stroud-style modules. LEAVE NA BEFORE UPDATING
By Dialectric • 1 year ago
Player Home with rich Merchants, Custom Player Ship, pre-existing unique Companion, 300 buildable Outpost objects, 11 pre-existing quest starters, All Backgrounds & Traits.
By TheOGTennessee • 1 year ago
TN's Hab Tweaks, TN's Useful Ship Structure, TN's Expanded Cargo Holds, TN's Supplemental Thrusters, TN's Supplemental Reactors, TN's Supplemental Cxckpits, TN's Hab Shells, and...
Quick Actions
Your Rating
Sign in to rate and review this mod—your vote helps the community.
Community Rating
Categories
Mod Information
- Published
- Jun 14, 2024
- Last Updated
- May 01, 2026
- Platforms
- Playstation, PC, Xbox