Starships Unleashed: A BountyForge Collection
By RikUlfhednar
Required mods
Install these creations before using this mod on Bethesda.net.
Community Rating
Unleash a fleet of seven powerful starships, each designed for pilots who demand more from their vessels. Whether you’re hunting bounties, waging war, or carving your own path through the stars, BountyForge has built something for you. Every ship is fully customizable, giving you the freedom to mod, tweak, and shape them into the perfect tool for your adventures.
These ships are built using vanilla/merge methods, making them fully customizable with or without mods. Modify them using the game’s standard ship-building system, or enhance them further with ship mods—the choice is yours.
IMPORTANT:
• Ship Vendor Framework is required to purchase these ships from the respective ship vendors.
The Fleet:
• ThunderHawk – A Class B built for frontier warriors. (Available at Akila City, Level 15)
• Hyperion-X – A Class C Deimos warship, designed to dominate the battlefield. (Available at Deimos Staryard, Level 25)
• Aces High – A Class B dropship/gunship, perfect for planetary assaults. (Available at Hopetown, Level 20)
• Marauder – A Class B gunship-bomber hybrid with shielded cargo, ideal for smugglers who like to fight dirty. (Available at The Red Mile, Level 20)
• Dauntless II – A Class C warship-fighter, built for those who fight and fly. (Available at Stroud-Eklund Staryard, Level 25)
• Raiko – A Spec Ops strike fighter, for those who hit fast and leave no trace. (Available at Taiyo Astroneering, Level 20)
• NG-13 Defender – An Old Earth fighter, reengineered for the modern void. (Available at New Homestead on Titan, Level 15)
Seven ships now, with Seven more on the way! Choose your ride and make it your own.
Installation Instructions:
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Install the Ship Vendor Framework to enable purchasing from vendors.
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Download and install Starships Unleashed using your preferred mod manager or manually by placing the files into your Starfield data folder.
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Launch the game and head to the vendors listed to purchase your ships. Ships will be available as soon as you meet the level requirements.
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If the ships don’t show up, head over to Venus, sleep for 2,400 hours to reset the vendors, and they should appear.
Credits:
• Special thanks to Rux616, the creator of the Ship Vendor Framework, for making this possible.
• This mod features a collection of my custom spaceship designs, inspired by feedback and discussions from the r/StarfieldShips community. You can reach out or follow my work on Reddit at u/ulfhednar- for feedback and support.
Legal/Permissions:
• Do not redistribute or use parts of this mod in other projects without permission.
• For mod-related inquiries or troubleshooting, please contact via https://discord.gg/ssyutTvs.
Release notes
Xbox
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1.00== Describe this release ==
PC
-
1.00== Describe this release ==
Additional Screenshots Available
This mod has 7 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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By youngneil1 • 1 year ago
Economy shifts income generation away from tiresome loot hauling. Ship building becomes the long term goal it's meant to be. As credits get more scarce, rewards remain meaningful.
By youngneil1 • 1 year ago
A new realtime timer and a new list of discovered POI (Points of Interest) effectively prevent repetition. It will now take many hours before you can discover the same POI twice.
By Jay_Dovahkin • 1 year ago
Comprehensive economy tweak; completely hanging money from a pointless pursuit into a tool that players will need to learn to manage in order to find their way in the Starfield.
By HolonautWorkshop • 10 months ago
We've bypassed standard regulatory channels to bring you what you've been searching for. Constructible shops for your outposts and starships!
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Mod Information
- Published
- Mar 04, 2025
- Last Updated
- Mar 04, 2025
- Platforms
- PC, Xbox