Terrormorph Followers - A Fluffy of my own.
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Fluffy & Friends Followers for Xbox & PC (Video to follow)
To get the most from this mod please enable subtitles (see below).
After Lazarus Awakened, I had many requests for a recruitable Fluffy. This mod provides a regular sized Terrormorph Follower/Crew (Fluffy), two very large Terrormorph Crew/Followers (Cerberus & Luna) and two smaller Terrormorph Crew/Followers (Rosie & Pebbles) which are better suited for doorways and ships. To start the tiny quest and pick up your new Terrormorph followers you will need to visit the Trade Authority at Cydonia on Mars. When you enter the Trade Authority doorway the quest ‘A Fluffy of My Own’ will start, and you will be directed to a data slate on the rear desk. The quest will take you the Trade Authority Exotic Live Exports Hub. This quest is just a signpost to the Terrormorphs and is over in moments. This should hopefully provide some fun while I work on my next proper faction related quest creation. There is some environmental storytelling and Fluffy has some backstory if you ask her if you can ask some personal questions (only Fluffy can answer personal questions).
These T-morphs communicate through their body language which your Terrormorph Neuroamp will help you to perceive, and they use telepathy through their own internal Neuroamps. To communicate with them fully you will need to enable subtitles. They do not have human voices or creature sound effects during dialogue by design.
All Terrormorphs are equipped with NPC mind control and will turn an enemy against the rest during combat (both creature and human). They also all have melee attack and roar attack. Luna and Pebbles are also equipped with cyst attack. This is just for entertainment purposes as the attack is not strong. After cyst attack the Terrormorph curls up into a ball at your feet most of the time and takes a nap for up to 20 seconds unless you shoot it awake again. It can be annoying in tight spaces so it is only equipped to two of the three Terrormorphs so you can choose. I did not create cyst attack, I just found it in the Creation Kit and thought it might be fun to include.
Getting them to follow: Just assign each Terrormorph to your ship or outpost and then re-enter conversation to ask them to follow you. To ask them to stop following just re-assign them in the ship’s crew section, either to another location or unassign them until you want to use them again. They do not require you to dismiss them through dialogue. This is so you don’t need to approach them to dismiss a follower in case they get stuck, or they are riding on the nose cone of your ship during space travel (a problem with the big ones). They will not return to the Trade Authority Hub, they will need to be assigned to where you would like to pick them up from e.g. Ship or Outpost. Again, enter conversation and ask them to follow.
Disclaimer & Legal Bit: All my ideas are my own, any similarity to any persons living or dead is purely coincidental. As with all mods use at your own risk. I have only tested this mod on clean un-modded PC and Xbox saves. With the number of other mods out there it would be impossible to test its compatibility with the infinite number of combinations there could be.
Contact: To report any bugs/issues, or provide general feedback and let me know if you would like to see more mods like this you can reach out via my Discord Server: https://discord.gg/YwtC9uuZ alternatively just reach out to me on the Official BGS Discord, on the #verified-creators-discussion as minionsquisher. You can also find me on Nexus Mods.
Known Issues: I would strongly recommend that Luna and Cerberus are only assigned to outposts. They are very large and if you ask them to follow you while inside the Trade Authority Hub as opposed to being in an open area such as an outpost it will effect frame rate. They are great for Outpost management and planet surface exploration but do not work well in buildings. Also, if your Terrormorph follower is too big for your ship it will ride along on the nose of your ship and may obstruct your view during ship combat.
When engaging in conversation with your Terrormorph, it should engage immediately, and subtitles will show straight away. If that does not happen and there is a delay, then moving back from the T-morph, or to the side will get the conversation going. This is something that can happen in small spaces if the Terrormorph does not have enough room.
Useful tips: It works best if the giant Terrormorphs (Cerberus & Luna) are reserved for outposts they come with outpost related skills, but it can be fun to take them across planet surfaces and pick a few fights with the wildlife. Be aware the bigger the Terrormorph the more likely it will clog doors, and ride along on the nose of your ship blocking the view if they cannot fit inside your ship. The smaller Rosie and Pebbles work best as ship crew. You can get away with using Fluffy in many areas but there is always a risk of door blocking. Push her or shoot her to encourage her to move.
Final tip: Save often, in case your pet Terrormorph gets stuck somewhere or is blocking your progress so you can revert to an earlier save.
Additional Screenshots Available
This mod has 11 additional screenshots available on the official Bethesda.net page.
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Mod Information
- Published
- Jan 06, 2025
- Last Updated
- Jan 05, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX