Player Damage Scaling
By Argonil94
Community Rating
This mod allows grenades, mines, unarmed damage, melee weapon damage and weapon bash damage to scale with character level. It also provides a framework that allows mod authors to easily implement level scaling for their own perk entry points and effects.
It increases the damage of grenades, mines, unarmed hits and weapon bashing by +5% per level up to level 100. It increases the damage of melee weapons by +1% per level. I've done a good amount of testing and these values seem balanced, but I'm open to feedback.
The melee weapon damage scaling was implemented back when melee weapons didn't have tiers yet, but there is a version of the mod without melee weapon scaling which can be found here: https://creations.bethesda.net/en/starfield/details/3cc3e119-b62e-4125-819d-8b79c57ec088/Player_Damage_Scaling___No_Melee_Weapons
Nexus Mods link: https://www.nexusmods.com/starfield/mods/7144
I recommend checking out my complementary mod Skill Fixes.
Release notes
Xbox
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1.3Resaved and updated with the latest Creation Kit and removed master dependency for BlueprintShips-Starfield.esm.
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1.2Fixed critical damage being too high after Bethesda implemented critical damage scaling for unarmed and melee.
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1.00== Describe this release ==
PC
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1.3Resaved and updated with the latest Creation Kit and removed master dependency for BlueprintShips-Starfield.esm.
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1.2Fixed critical damage being too high after Bethesda implemented critical damage scaling for unarmed and melee.
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1.00== Describe this release ==
YouTube Videos
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Mod Information
- Published
- Jun 11, 2024
- Last Updated
- Oct 19, 2024
- Platforms
- PC, Xbox