Krote IV - Class C Ship

By Gulhof

Free Mod

Required mods

Install these creations before using this mod on Bethesda.net.

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v5.0 (released 8 Apr. '26, AEST)

LOAD ORDER/INSTALLATION:

  • CLEANER SHIP HABS! (highly recommended - my other Creation, updated 23/7/25)
  • Ship Vendor Framework (must have for this ship)
  • Krote IV - Class C Ship (and/or any other 3rd-party/Creation ships built with any original game habs)

TL;DR Section...

This mod contains:

  • Class C Ship 'Krote IV'
  • Four (4) upgraded ship systems on 'Krote IV'; Reactor, Engine(s), Shield Generator & Grav Drive (see pic. in gallery - Engine, Shield & Grav Drive available to craft at Lvl 99+); Reactor has been disabled for Ship Builder, download my 'Pinch Z-Mk2 Quantum Reactor' Creation instead.
  • One (1) edited ship hab on 'Krote IV'; HopeTech 3x3 Shielded Cargo Hall (see pic. in gallery).
  • One (1) edited Shielded Cargo Module (unavailable for Ship Builder).
  • 1.25 million credits and ammo loot chest in Waggoner Farm Cemetery; 'Krote IV' ship costs 1.1 million credits to purchase (unlike what the vendor price shows in-game - see pic. in gallery) .
  • One (1) piece of hidden Legendary Apparel, 'Pirate Admiral Gear'; can be found in ELEVEN locations in the Starfield (locations are revealed in a Data Slate which can be found in Paradiso Spaceport and Gagarin Landing Spaceport).

Full Description...

I originally intended this Creation to just be a ship, and it has now grown into FOUR parts (not Achievement friendly).

Part One: the ship This is more like version IX or X of this ship, it has taken a few rebuilds to get the internal flow and exterior look just right. I wanted to make this Creation so that I can easily obtain it again for each NG+ and share it with all of you good folk. There is no level requirement to purchase it, though you are still restricted by the usual Skill Tree requirements for Piloting Class C ships.

With the release of 'Free Lanes' update, the ship has been slightly tweaked to now give you four (4) ship mod build slots available on this beast. This should allow for installation of the new modules, plus the addition of the 'Conduction Grid' and the 'Com Spike'. I have deliberately left these off so that you can follow that storyline to its fullest.

Stats on the 'Krote IV' are eye-watering (see pic. in gallery). This is a BIG ship, but over its inception I have been able to make moving through the vast spaces relatively straightforward - you will just need to explore the ship for yourself to see. This ship now uses upgraded modules for Reactor, Engines, Shield and Grav Drive, as well as a new 3x3 HopeTech Hab which adds massive Cargo & Shielded Cargo, and 21 Passenger slots. The new 'SAL-6990XT' engines allow for this Class C ship to travel faster in space, and the Reactor has vastly increased overall power. Shields and Grav Drive are buffed out as well.

Ship cost = 1102150 (scales down with commerce perk).

Ship is available from New Atlantis, Deimos Shipyards and your Player Outpost(s).

Part Two: the chest & credits In the Waggoner Farm, I have placed 1.25 million credits (25x 50000) in a pile atop a wooden post in the cemetery, next to this is a crate full of specifically selected ammo and fifty Digipicks (see pic. in Gallery). The purpose of this part of the Creation was to give myself a rolling start with each NG+, primarily to purchase this ship.

CredStiks and Ammo Crate are located in the Waggoner Family Cemetery on Montara Luna.

Part Three: the apparel What really bugged me about the Spacesuit/Clothing part of Starfield was that you weren't ever able to combine gear to gain excessive protection - sure there have been a couple of items which provide ok protection but I wanted something more.

I have edited one of my favourite looking pieces of apparel, which I had only managed to acquire once in about 4 play-throughs; the Grey Pirate Captains Gear. Adding enough enchantments turned this into a Legendary piece of apparel, something that I think is lacking from the game.

For stats/enchantments on the 'Pirate Admiral Gear' please see pic. in gallery:

  • It has +1000 Armour and +1000 for each type of damage resistance
  • ENV Resist setting increased to 100% in-game, it was originally 85%; using this piece of apparel and almost any Spacesuit/Helmet/Pack combo should push your total resistance to 100% - though it is still diminishing in nature
  • Adjust your Carry Capacity setting to 'Normal' before you pick up this item (if you find it), you will get an additional 1250 Carry Weight

You will not stumble upon this piece of gear, it is extremely well hidden in-game, but can be found in eleven locations.

Part Four: the ship modules - why?

  • REACTOR; after enough playthroughs I no longer wanted to choose which ship systems to power, so I made a reactor with bigger power output and repair rate.
  • ENGINE(S); I don't see the logic on a ship that has SIX engines to only travel at 130, I also boosted the thrust.
  • SHIELD; based on the sheer size of this ship build, I would expect the game to allow for stronger and faster regeneration of shields.
  • GRAV DRIVE; I've always loved the J-52, but it was limited to 27LY and 11 Power. Grav Jump Thrust increased.
  • HopeTech 3x3 Cargo Hab; using this hab added nothing to the ship specs, I felt it could be more useful. An 'empty' version is also available.

IMPORTANT: Ship Vendor Framework is required.


VERSION HISTORY

  • v5.0 Adjusted ship build to give players four (4) spare mod slots. Added access for PS5 players.
  • v4.2 Extra resources added to Waggoner Loot Chest.
  • v4.1 Edited one incorrect location description on Data Slate, moved one keycard.
  • v4.0 Additional resources added to Montara Luna Chest. Data Slate haaaacked for better locations to the 'Pirate Admiral Gear'.
  • v3.19 Particle Grenades added to Waggoner Loot Chest, ammo quantities adjusted.
  • v3.18 Reactor disabled for construction in-game, download my 'Pinch Z-Mk2 Quantum Reactor' Creation instead.
  • v3.17 FIXED
  • v3.16 BROKEN - do not use.
  • v3.15.b Broken object, hopefully this will fix it.
  • v3.15 Moved one location of the 'Pirate Admiral Gear' to fix a broken 'door' opening the wrong way.
  • v3.11.b One location of the 'Pirate Admiral Gear' was too obvious, have hidden it better
  • v3.11 Second Data Slate location added in Gagarin Landing, and four new locations added for the 'Pirate Admiral Gear', totaling eleven
  • v3.9 Wanted to alter the way in which the Data Slate was presented in-game
  • v3.8 Data Slate added in Paradiso Spaceport; recommend deleting older 'Krote IV - Cleaner Habs' and installing 'CLEANER SHIP HABS!'
  • v3.se7en Two additional locations added for the Apparel item - download the 'Krote IV - Cleaner Ship Habs' to get the Data Slate which reveals the locations
  • v3.2.c Swapped the HopeTech Companionway for the Taiyo Storeroom Mid which resolved the flow issue. Ship is back to where it needs to be for the upcoming release of my 'clean habs' mod
  • v3.2 Cargo Weight on 3x3 Hab altered; Carry Weight on Apparel altered; Hope Storeroom on top level of ship switched to Hope Companionway; four extra locations added for Apparel item
  • v3.0 'May the 4th' week update. New Ship modules, rebalanced Apparel, edits to the CredStik collection
  • v2.5 Digipicks added to ammo chest contents and Legendary Apparel item added (hidden somewhere in the Starfield - happy hunting)
  • v2.4 CredStik added and changed crate contents
  • v2.3 Credits not showing up at all now - ship is perfect! lol
  • v2.2 DIDN'T fix credits (Bethesda haven't made this easy - limited to 64kb per entry; i.e. max. 65,536 credits as a single line item)
  • v2.1 Fixed floating credit chest and contents
  • v2.0 Security credit chest added behind the large tree in the family cemetery at Waggoner Farm
  • v1.1 Built in 'Ship Vendor Framework' and added player outpost as an additional purchase option
  • v1.0 Ship added to game, untested

Published
Apr 24, 2025
Last Updated
Apr 07, 2026
Platforms
Playstation, PC, Xbox

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