Gorefield: A Starfield Gore Framework
By WurbleBeep
Community Rating
Gorefield is a Gore Framework for Starfield. SEAMLESSLY INTEGRATED INTO ALL WEAPONS!!!!
1.7.1: Removed unintended dependencies 1.7.0: Playstation release. Gore chance is now in increments of 10%. Removed the weapon mods and aid items. 1.6.9: Added auto-loot gameplay option. Disabled by default. 1.6.8: Overhauled the asynchronous logic for headshots. When you headshot someone, their corpse will now be headless even if they were skeletonized. The blood fountain melt caused by annihilator rounds can now yield a new type of corpse that is especially gruesome. New Headshot gameplay Options are now available. New setting - Deadly Headshots: when enabled, crippling an enemy's head will instantly kill them. Headshot priority new level after Lowest - No Headshots. When set to No Headshots, you will not get exploding head death effects.
What is Gorefield? Gorefield gives you a set of gameplay options that allow you to turn on special gory death effects for NPCs. With Gorefield enabled, you will see NPCs die in a number of horrifying, gruesome, and hilarious ways. The effects are tied to the manner in which the enemies are killed, and as such aids to give a greater sense of danger to the weapons and powers being used. It's also just flat out FUN!
Gorefield currently supports the following primary death effects:
- Burning Death: the enemy is engulfed in flames and burns to a charred skeleton or pile of ashes. Caused by lasers and fire.
- Melting Death: the enemy's flesh is melted by acid or radioactive toxins, leaving behind a bloody skeleton or even just bloody torso and a pile of organs. Caused by poison and radiation.
- Disintegration: the enemy is destroy in a blinding flash of light, leaving behind a number of different types of remains. Caused by particle weapons.
- Blood Fountain: the enemy's body is devoured by annihilator nanites, causing a fountain of blood and leaving behind bloody remains or even just a pile of bloody goo. Caused by Annihilator rounds.
- Exploding Death: the enemy's body explodes, sending pieces of them everywhere. Caused by explosive weapons and Gutbuster rounds.
- Frozen Shatter: the enemy's body is frozen and then shattered, sending frozen pieces everywhere. Caused by cryo weapons.
- ?Mystery Death?: hmmm.. I wonder what it is. Caused by weapons which distort the fabric reality...
In addition to these death effects, Gorefield allows you to destroy an enemy's head. This is accomplished simply by doing enough damage to their head. That's it. The exploding head effect can happen with any weapon or power.
In addition to the above effects there is also something called "Overkill Mode". Overkill Mode will trigger the "Explosion Death" on any enemy who is damage far enough beyond the point of death. Overkill Mode can be enabled/disabled in gameplay options, and the threshold which triggers the overkill can be adjusted also.
All special effects can also be triggered on many corpses! Perhaps an enemy annoyed you greatly but died in fairly ho-hum boring way. Well, go ahead and light that corpse on fire! Melt it! Blow it up! Yay, the fun never ends! Doesn't work on every corpse though (game engine limitations).
Gorefield Game Options: Leave the Gorefield (No gore) Tiptoe in the Gorefield (LOW chance of gore) Enter the Gorefield (MED chance of gore) Embrace the Gorefield (HIGH chance of gore) BECOME the Gorefield (Almost guaranteed gore on any weapon that can do it)
Overkill Mode is it's own setting. It is either Enabled or Disabled. Overkill is Disabled by default.
Overkill Threshold has 3 settings and determines how easy it is to get an overkill when overkill is enabled: High Threshold (hard to get overkills) Medium Threshold (somewhat easy to get overkills) Low Threshold (Overkills are super common)
Headshot Priority works different in 1.6: Highest Priority (If you headshot an NPC and they die, their head will explode and no other effect other than overkill can be added) Override Non Overkill: Overkills still happen immediately when triggered. Headshots take priority over other kill types. Again, this means once a body has its head remove, it cannot be melted/burned/etc. Override only Overkill: If you overkill using a headshot, it will just do the headshot. However, they can also be burned/melted/disintegrated/etc. Lowest Priority: You can headshot someone and kill them using any other effect also. No Headshots: Exploding head effects are disabled.
Deadly Headshots: Enabled: Crippling an enemy's head will cause instant death no matter what their health is. Disabled: Standard gameplay. (Note that enemy's heads can still explode with this setting, but not until they are dead).
Release notes
Playstation
-
1.7.1== Describe this release ==
Removed unintended dependencies -
1.7.0== Describe this release ==
Added Playstation stupport.
Removed deprecated Legendary mods.
Removed deprecated Aid items.
Gore frequency is now adjustable in increments of 10%
PC
-
1.7.1== Describe this release ==
Removed unintended dependencies -
1.7.0== Describe this release ==
Added Playstation stupport.
Removed deprecated Legendary mods.
Removed deprecated Aid items.
Gore frequency is now adjustable in increments of 10% -
1.6.9Added auto-loot gameplay options. 3 settings. Disabled, Gibbed only, and All death effects.
-
1.6.8.3== Describe this release ==
Overhauled the asynchronous logic for headshots. When you headshot someone, their corpse will now be headless even if they were skeletonized. The blood fountain melt caused by annihilator rounds can now yield a new type of corpse that is especially gruesome. New Headshot gameplay Options are now available.
New setting - Deadly Headshots: when enabled, crippling an enemy's head will instantly kill them.
Headshot priority new level after Lowest - No Headshots. When set to No Headshots, you will not get exploding head death effects. -
1.00== Describe this release ==
-
1.6.8.2Overhauled the asynchronous logic for headshots. When you headshot someone, their corpse will now be headless even if they were skeletonized. The blood fountain melt caused by annihilator rounds can now yield a new type of corpse that is especially gruesome. New Headshot gameplay Options are now available.
New setting - Deadly Headshots: when enabled, crippling an enemy's head will instantly kill them.
Headshot priority new level after Lowest - No Headshots. When set to No Headshots, you will not get exploding head death effects. -
1.6.7Changed freeze shatter effect slightly. Changed corpse drop timing on melt and burn. Included new Breakable Torso with external geometry.
-
1.6.6Externalized the mesh geometry for the fragmented head and breakable torso. Keeping my fingers crossed that this is what was causing red squares and scaling issues on XBox.
-
1.6.5Headshot effect is now executed asynchronously. This should remove delays when you do both a headshot and other effect. I also made some fixes to the torso mesh. Scaling should be correct now and each individual piece should fly around freely. The new torso contains the following pieces:
Upper Right Bones with meat
Upper Left Bones with meat
Lower Left Bones with meat
Pelvic bones with meat
Right Lung
Left Lung
Stomach
Liver
Intestines
-
1.6.4== Describe this release ==
Archive fix to repair particle effects. -
1.6.3== Describe this release ==
Attempted fix at the "red squares" issue experienced by some XBox players. -
1.6.2== Describe this release ==
Hotfix to fix archiving issue. -
1.6.1== Describe this release ==
You can loot head fragments -
1.6Totally redone acid melt effect, explode effect, headshot effect, ice shatter effect, disintegrate effect, and burn effect. Created new "breakable" torso. Created new "breakable" head. Depleted Uranium now causes acid melting effect. An enemy can be gorefielded even after a headshot as long as headshot priority does not highest.
-
1.5.4== Describe this release ==
Fixed a bug: ungorefielded corpses couldn't be gorefielded in many cases. This is fixed.
-
1.5.3== Describe this release ==
UPDATE 1.5.3: Removed "yellow lines effect" which flashed whenever you got a Gorefield kill. Fixed a bug that caused duplicatation of effects, especially explosions. Removed stagger from body explosions. Fixed bug that allowed you to trigger Gorefield deaths on non-humans.
-
1.5.2== Describe this release ==
Increased number of trackers to 50. Please report any performance issues. Added some additional hit tracking player-side to catch "untracked" NPCs. Gorefield should have extensive NPC coverage including Crowd NPCs now. Known issue: if you are using a loot stripping mod (which is unnecessary in Gorefield), you may notice NPCs "flicker" when you strip them. This is a workaround I put in place to try to retain Gorefield effects without having to put out a patch. -
1.5.1== Describe this release ==
HOTFIX: NPCs wearing regular clothes should now be "Gorefielded" correctly. A bug which could cause items on a corpse to be flagged as "stolen" has been fixed. -
1.5== Describe this release ==
1) You can bust up some corpses! Not all of them. This feature works on enemies that were killed but not gorefielded around you. Gorefield is only able to track 32 enemies in a given cell, so there are limits in areas with HUGE amounts of enemies. Enemies which were already dead when you entered the cell are immune to this effect; Gorefield does not waste resources on them.
2) Brand new, totally redone, fleshmelt effect! I'm proud of this one because these are my own particle emitter creations. It was really fun learning how the emitters work and how to attach the emitters for right placement. For anyone who wants to use the new particle effect in a Gorefield patch or add-on, it's called "BloodGusher" and can be found under Particles/blepgore
3) Improved event handling. Small phrase for such a large amount of work. The end result might appear subtle but those always seem to be the hard ones, right? Anyway, this should result in capturing all those one-shot kills that aren't headshots or overkills. If you go running around with an inflictor with overkill off in BECOME the Gorefield mode, you should notice a TON more people disintegrating. One shot someone with some white-hot rounds? Yeah, they should burn now.
-
1.4.1== Describe this release ==
1) Headshots: when you kill an enemy with a headshot, their head will now explode
2) Corpse and "gib" variability: every kill can have a variety of different corpse types now. You never know what you're going to get!
3) Starpowers can now trigger Gorefield effects
4) Fixed conflicts with "enhanced blood textures mod".
5) Improved particle effect alignment
6) New Gameplay Option settings for better customization
7) New corpse types and "gib" types. -
1.3.1== Describe this release ==
Hotfix to remove debugging fruits and veggies from spawning. -
1.3== Describe this release ==
BIG BIG NEWS! Gorefield effects are now integrated into ALL weapons without any need for special modification! Read the full mod description for details about what weapons can trigger what effects. ALso: new death effect: Ice explosion which leaves behind a bloody skull. Use cryo weapons to trigger this. -
1.2== Describe this release ==
GAMEPLAY OPTIONS!
To enable Gorefield, go to Settings -> Gameplay Options
In that menu you will find 3 settings:
1) Leave the Gorefield (disables gory effects)
2) Enter the Gorefield (enables gory effects)
3) Overkill (same as 2, but any time you do way more damage than necessary, they explode!)
The implant from 1.1 now has no effect as it is entirely unnecessary.
To enable special effects on your weapons, you can go about it 2 ways (not including the Test gun):
1) Legendary mod slots
2) New consumables!!
The new consumables are craftable at a chem station. Using one of the consumables will apply its effect to your equipped weapon. When this happens, your weapon will drop out of your hands and be renamed appropriately. The name of your weapon will change and you will see a legendary mod applied. NOTE: this mod does NOT actually take up any of the legendary slots! -
1.1== Describe this release ==
Added new Hit Effect Implant. This can be crafted at any pharma workbench. The implant is wearable as apparel and shouldn't conflict with any existing apparel or spacesuit. The implant can be modified at any spacesuit workbench to change the hit effect. This effect will change the manner in which enemies die while you are wearing the implant.
Xbox
-
1.7.1== Describe this release ==
Removed unintended dependencies -
1.7.0== Describe this release ==
Added Playstation stupport.
Removed deprecated Legendary mods.
Removed deprecated Aid items.
Gore frequency is now adjustable in increments of 10% -
1.6.9Added auto-loot gameplay options. 3 settings. Disabled, Gibbed only, and All death effects.
-
1.6.8.3== Describe this release ==
Overhauled the asynchronous logic for headshots. When you headshot someone, their corpse will now be headless even if they were skeletonized. The blood fountain melt caused by annihilator rounds can now yield a new type of corpse that is especially gruesome. New Headshot gameplay Options are now available.
New setting - Deadly Headshots: when enabled, crippling an enemy's head will instantly kill them.
Headshot priority new level after Lowest - No Headshots. When set to No Headshots, you will not get exploding head death effects. -
1.00== Describe this release ==
-
1.6.8.2Overhauled the asynchronous logic for headshots. When you headshot someone, their corpse will now be headless even if they were skeletonized. The blood fountain melt caused by annihilator rounds can now yield a new type of corpse that is especially gruesome. New Headshot gameplay Options are now available.
New setting - Deadly Headshots: when enabled, crippling an enemy's head will instantly kill them.
Headshot priority new level after Lowest - No Headshots. When set to No Headshots, you will not get exploding head death effects. -
1.6.7Changed freeze shatter effect slightly. Changed corpse drop timing on melt and burn. Included new Breakable Torso with external geometry.
-
1.6.6Externalized the mesh geometry for the fragmented head and breakable torso. Keeping my fingers crossed that this is what was causing red squares and scaling issues on XBox.
-
1.6.5Headshot effect is now executed asynchronously. This should remove delays when you do both a headshot and other effect. I also made some fixes to the torso mesh. Scaling should be correct now and each individual piece should fly around freely. The new torso contains the following pieces:
Upper Right Bones with meat
Upper Left Bones with meat
Lower Left Bones with meat
Pelvic bones with meat
Right Lung
Left Lung
Stomach
Liver
Intestines
-
1.6.4== Describe this release ==
Archive fix to repair particle effects. -
1.6.3== Describe this release ==
Attempted fix at the "red squares" issue experienced by some XBox players. -
1.6.2== Describe this release ==
Hotfix to fix archiving issue. -
1.6.1== Describe this release ==
You can loot head fragments -
1.6Totally redone acid melt effect, explode effect, headshot effect, ice shatter effect, disintegrate effect, and burn effect. Created new "breakable" torso. Created new "breakable" head. Depleted Uranium now causes acid melting effect. An enemy can be gorefielded even after a headshot as long as headshot priority does not highest.
-
1.5.4== Describe this release ==
Fixed a bug: ungorefielded corpses couldn't be gorefielded in many cases. This is fixed.
-
1.5.3== Describe this release ==
UPDATE 1.5.3: Removed "yellow lines effect" which flashed whenever you got a Gorefield kill. Fixed a bug that caused duplicatation of effects, especially explosions. Removed stagger from body explosions. Fixed bug that allowed you to trigger Gorefield deaths on non-humans.
-
1.5.2== Describe this release ==
Increased number of trackers to 50. Please report any performance issues. Added some additional hit tracking player-side to catch "untracked" NPCs. Gorefield should have extensive NPC coverage including Crowd NPCs now. Known issue: if you are using a loot stripping mod (which is unnecessary in Gorefield), you may notice NPCs "flicker" when you strip them. This is a workaround I put in place to try to retain Gorefield effects without having to put out a patch. -
1.5.1== Describe this release ==
HOTFIX: NPCs wearing regular clothes should now be "Gorefielded" correctly. A bug which could cause items on a corpse to be flagged as "stolen" has been fixed. -
1.5== Describe this release ==
1) You can bust up some corpses! Not all of them. This feature works on enemies that were killed but not gorefielded around you. Gorefield is only able to track 32 enemies in a given cell, so there are limits in areas with HUGE amounts of enemies. Enemies which were already dead when you entered the cell are immune to this effect; Gorefield does not waste resources on them.
2) Brand new, totally redone, fleshmelt effect! I'm proud of this one because these are my own particle emitter creations. It was really fun learning how the emitters work and how to attach the emitters for right placement. For anyone who wants to use the new particle effect in a Gorefield patch or add-on, it's called "BloodGusher" and can be found under Particles/blepgore
3) Improved event handling. Small phrase for such a large amount of work. The end result might appear subtle but those always seem to be the hard ones, right? Anyway, this should result in capturing all those one-shot kills that aren't headshots or overkills. If you go running around with an inflictor with overkill off in BECOME the Gorefield mode, you should notice a TON more people disintegrating. One shot someone with some white-hot rounds? Yeah, they should burn now.
-
1.4.1== Describe this release ==
1) Headshots: when you kill an enemy with a headshot, their head will now explode
2) Corpse and "gib" variability: every kill can have a variety of different corpse types now. You never know what you're going to get!
3) Starpowers can now trigger Gorefield effects
4) Fixed conflicts with "enhanced blood textures mod".
5) Improved particle effect alignment
6) New Gameplay Option settings for better customization
7) New corpse types and "gib" types. -
1.3.1== Describe this release ==
Hotfix to remove debugging fruits and veggies from spawning. -
1.3== Describe this release ==
BIG BIG NEWS! Gorefield effects are now integrated into ALL weapons without any need for special modification! Read the full mod description for details about what weapons can trigger what effects. ALso: new death effect: Ice explosion which leaves behind a bloody skull. Use cryo weapons to trigger this. -
1.2== Describe this release ==
GAMEPLAY OPTIONS!
To enable Gorefield, go to Settings -> Gameplay Options
In that menu you will find 3 settings:
1) Leave the Gorefield (disables gory effects)
2) Enter the Gorefield (enables gory effects)
3) Overkill (same as 2, but any time you do way more damage than necessary, they explode!)
The implant from 1.1 now has no effect as it is entirely unnecessary.
To enable special effects on your weapons, you can go about it 2 ways (not including the Test gun):
1) Legendary mod slots
2) New consumables!!
The new consumables are craftable at a chem station. Using one of the consumables will apply its effect to your equipped weapon. When this happens, your weapon will drop out of your hands and be renamed appropriately. The name of your weapon will change and you will see a legendary mod applied. NOTE: this mod does NOT actually take up any of the legendary slots! -
1.1== Describe this release ==
Added new Hit Effect Implant. This can be crafted at any pharma workbench. The implant is wearable as apparel and shouldn't conflict with any existing apparel or spacesuit. The implant can be modified at any spacesuit workbench to change the hit effect. This effect will change the manner in which enemies die while you are wearing the implant.
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Mod Information
- Published
- Dec 26, 2024
- Last Updated
- May 19, 2026
- Platforms
- Playstation, PC, Xbox
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