Take Your Time - Quests Don't Autostart
By Gothos25
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Starfield is full of quests. Whenever you walk through a town they are thrown at you, and a typical game sees your quest log full up of quests you will never get to.
Now when a quest starts the first objective is missing, so instead of a quest to Talk to the Scientist by the tree, you won't see the quest until you talk to them and accept the quest. As a rule, you can talk to a quest-giver about their quest and reject it, all without the quest showing up in your log. Only accepting the quest will make it visible.
This includes the main quest and the faction questlines. For the main quest, The Old Neighborhood and All That Money Can Buy will only start when you talk to Sarah and Walter. This allows you breaks in the main questline, or to just ignore it entirely.
The Faction questlines now also only start if you want them. The markers to talk to the Vanguard, the Ryujin kiosks, and talking to Emma Wilcox have been removed.
Failure to Communicate and Mantis work differently than the other quests. They can now be rejected in the Questlog like Missions can. Failure to Communicate now only starts in the Eridani system.
This is designed to work with my other mod Revelation - Main Story Overhaul without issues.
A Shattered Space version is also available. In order to start the questline, go to the Serpentis system. https://creations.bethesda.net/en/starfield/details/df43194e-41b9-4424-8485-ff048d2fa461/Take_Your_Time___Shattered_Space
Put this high in your load order, and let any other mods overwrite it. Let me know if there are any quests I missed. If you have any feedback leave a comment here. https://www.nexusmods.com/starfield/mods/10419?tab=posts
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Mod Information
- Published
- Jul 05, 2024
- Last Updated
- Aug 23, 2025
- Platforms
- PC, Xbox
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