Starforged Legendaries - Vanilla Weapons Enhanced
By JaeDL
Community Rating
Chasing god rolls is more fun when the legendary weapon enchantments are interesting and strong. :)
In Starforged Legendaries, Vanilla Weapon Enchantments (Legendary Mods) have been buffed to support new play styles, and to ensure that every drop has a chance to be exciting.
Legendary Slot 1: This tends to be the slot that offers the largest damage increases, so I tried to ensure everything was competitive. By adding fire rate adjustments to more weapon enchantments, the same gun can feel differently, since increased fire rate will also lead to different recoil and spread.
Atomic: Molecular enhancements pierce armor and deal 10% bonus damage against humans. (Buffed Anti-personnel. Helps make physical damage weapons viable by providing another path to armor piercing. Also grants incoming damage resistance from humans.)
Meteoric: Meteoric power burns enemies and deals 30% damage against alien creatures. (Buffed exterminator; adds a new option for burn damage. Also grants incoming damage resistance from creatures.)
Voltaic: Slowing, magnetic particles enhanced with 20% damage against robots (Buffed Disassembler. Grants incoming damage resistance from robots.)
Earthseed: Survival increases as health decreases. +15% damage while connected to a celestial body. (Replaces Space-Adept. Honors Octavia Butler.)
Endless Fury Each consecutive hit deals 5% additional damage. Fire rate increased by 15%. (Buffed Furious)
Overture Deal double damage while targets have greater than 80% of their health. (Buffed Instigating)
Clarity: Remain calm in the face of death, gaining increased damage and fire rate. (Buffed Cornered)
Bloodlust: Gain bonus survival and damage with low health or armor. Weapon bash and bleed damage increased. (Buffed bashing. Allowed a player to invest in low health/armor/bleed builds all in one perk. Gain damage resistance as health decreases.)
Deadshot: Increased stability and accuracy while moving. 20% bonus damage against Spacers and Ecliptic. (Replaces Berserker, which was merged into Bloodlust alongside Bashing.)
Legendary Slot 2: These mods tend to do something interesting or offer utility. Where possible, I tried to expand the functionality to include a small amount of AoE, or to synergize with other options.
Artillery Heavy materials add firepower, increasing damage by 15%. This bonus doubles when you lack precision. (Buffed Crippling)
Blessed: Automatically use a Med Pack at low life. Defeated humans drop extra Med Packs. Increased range. (Buffed Med Theft. Provides access to the automatic healing armor perk on a weapon).
Marksman: +15% damage while aiming and increased focus. If applied to a rifle, 10% additional damage. (Buffed hitman. Gives “no frills” rifle users an additional damage bump.)
Oxygenated Attacks cause additional stagger. Hold-breath time with scoped weapons is increased. (It was hard to make this one interesting, but getting stagger in slot 2 is nice!)
Rapid: +25% increased attack speed. 25% increased accuracy (Added accuracy bonus to synergize with other perks and to help deal with emptying your mag faster.)
Lacerate: Bleed living targets for 12 seconds. (Only affects living targets now, damage doubled from vanilla. Can be buffed by Bloodlust and has a chance to proc on multiple targets if your bullet hits them all).
Legendary Slot 3: These tend to be a mixture of very specific utility or powerful damage options.
Shattering Break through enemy armor, dealing 15% more damage. (Unchanged, description updated to be more accurate).
Featherweight: Premium build materials make this weapon light, fast, and quiet. (Buffed Titanium. Now adds reload speed, slightly more fire rate, and a modest silencer).
Iron: Chance to knock down targets. Reduced incoming damage while standing still. (Buffed Staggering with the damage resistance half)
Mirrored Pain: Chance to demoralize a target and reflect incoming damage.
(Buffed demoralizing)
Subzero: Cryo technology slows your attacks, but may freeze enemies.
(Completely freezes enemies, but your fire rate is reduced by 35%, reducing damage. This creates a true “Control” weapon, at the cost of DPS.)
One-Inch-Punch Rounds fire in a shotgun-like spread that deals bonus damage.
(Increased # of projectiles from 3 to 5. Increased maximum range from 35 to 50, allowing it to be used more as a ranged weapon that isn't so situational. -Reduced the physical and energy weapon % scalars.
Starforged Weaponry General Tweaks:
Improved zoom and recoil for a few guns that needed it. Updated vanilla descriptions with accurate %s wherever possible. Iron Sights get 10-20% faster reload. Iron and Reflex sight aim improved. Large and Drum Magazines increased by 10-25%
“Small” magazines replaced:
On Old Earth Assault Rifle: Whitehot Rounds. Burns targets and converts a small percent of damage to energy.
On futuristic guns: Orion, Equinox, Drumbeat: Small magazine replaced with Magnetic Rounds: +10 rounds, and rounds slightly slow targets with a greater chance to ricochet (Cut vanilla mechanic).
-Annihilator Rounds will no longer hurt friends and allies
For support, please visit the Starforged Weaponry Nexus Page: https://www.nexusmods.com/starfield/mods/8409
I will be doing an Xbox playthrough and thoroughly testing my mods. Other Royal Mods will move slowly to Creations as I have time to carefully test them. For PC users, I encourage you to check them out on Nexus. I am a teacher and writer living in a one-bedroom apartment with my wife and cats, and working hard on this in my spare time.
Any support appreciated. I do not use Creations myself, so all the time and effort I put into this platform is purely to make Starfield more enjoyable to others.
Load Order: Before any other crafting mods or weapon overhauls, just in case those are finicky about being overwritten. This is highly compatible.
Otherwise, load order shouldn't matter as very few mods touch climate records. You can leave other weather mods loaded before Royal Galaxy if you like their weather change frequency or other settings, but that shouldn't feel necessary.
Compatibility: Everything. Load before other mods that affect weapons and crafting, just in case those mods are sensitive.
Suggested: A Color Filter remover. Immersive Leveled Enemies Royal Weathers
Known Issues: None
Support: See Starforged Weaponry Nexus Page: https://www.nexusmods.com/starfield/mods/8409
How do I know it is working? Check your legendary weapons. You should see new names and descriptions for most effects.
Permissions: Closed. Reach out and ask if you have a genuine use.
If you would like to use these perks for a new standalone Legendary Weapon mod, like releasing a minigun named "Song of Ice and Fire" with Artillery, Meteoric, and Subzero, you may do so without asking permission or setting this as a master. I'd still love to know so I can try it. :)
Just set up the weapon enchantments as new records so it is compatible for people who use this mod, and those who do not. Making or tweaking weapon perks is surprisingly finicky, so this can serve as a modder's resource.
Do not take this as permission to copy this mod whole-sale or to use its perks in your own weapon overhaul mod.
I hope you enjoy my mods! I've been working hard on Starfield mods since October. I hope everything is polished and enjoyable.
Additional Screenshots Available
This mod has 5 additional screenshots available on the official Bethesda.net page.
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Mod Information
- Published
- Aug 03, 2024
- Last Updated
- Aug 03, 2024
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX