Starfield Mods

Browse and discover mods from Bethesda's Creation Club

Active filters: Author: youngneil1 Platform: Playstation
Total Results: 28
Showing 1-25
Quantum of Balance

Quantum of Balance

By youngneil1 • 300 Credits

Starborn power ranks cannot exceed the current NG+ number (plus a configurable adder). Furthermore, all power ranks are optionally culled to new NG+ number upon crossing Unity.

Tabula Rasa

Tabula Rasa

By youngneil1 • 100 Credits

No gear can be taken into NG+ as the Quantum Entanglement Device cannot be build with this creation. Enter Unity for a Tabula Rasa, freed from your material shackles.

Costly Gear Upgrades

Costly Gear Upgrades

By youngneil1 • 100 Credits

Increases the credit and X-Tech cost of upgrading ranks (by 3x) and tiers (by 6x) for all weapons, armors and ships (3x). X-Tech extractor works only at 0.5% of vanilla speed.

Jump from the Edge

Jump from the Edge

By youngneil1 • 300 Credits

Gravjumps only work near the outermost planet in each star system. No fast travelling to other planets, no short videos for intrasystem flight. Cruise and explore every inch.

Legendary Choice

Legendary Choice

By youngneil1 • 300 Credits

Sacrifice a legendary weapon or armor (3+ traits) and choose your reward: Quantum Essence, X-Tech or XP. Anywhere, anytime. Every legendary item found feels exciting this way.

Feel the Scale

Feel the Scale

By youngneil1 • 300 Credits

The second exterior camera allows flying your ship from a really far distance, planets and suns can be approached very closely, flight speed around planets is much slowed down.

High Level Enemies

High Level Enemies

By youngneil1 • 300 Credits

A new tier of extra lethal enemies (drawing from 12 new traits) and a new damage reduction system that requires choosing the correct weapons for each enemy type, changing each NG+.

Dynamic Universe Terran Armada Patch

Dynamic Universe Terran Armada Patch

A free patch to integrate the Terran Armada content into the gameplay balance set up with the Dynamic Universe creation. Dynamic Universe is required for this to properly work.

GunFu

GunFu

By youngneil1 • 500 Credits

Headshots to human enemies cause slow motion for a short time. Use melee attacks during bullet time. Re-enter by shooting other limbs. Configurable. Everybody is GunFu fighting!

Level Scaled Quest XP

Level Scaled Quest XP

By youngneil1 • 300 Credits

LSQXP makes XP rewards for almost all quests (campaign, faction, mission boards, other radiants...) scale with the player level. Questing stays relevant mid and endgame this way.

Waylayer

Waylayer

By youngneil1 • 300 Credits
8

Open field random encounter system. For adventures inbetween the Points of Interest (POI). You never know what lurks out there.

Health

Health

By youngneil1 • 300 Credits

Health regeneration from the start, but only up to a limit. Increase it by killing enemies, but beware: if you die or reload midsession you have to rebuild your kill streak.

POI Rotation

POI Rotation

By youngneil1 • 300 Credits

A new realtime timer and a new list of discovered POI (Points of Interest) effectively prevent repetition. It will now take many hours before you can discover the same POI twice.

Rarity

Rarity

By youngneil1 • 300 Credits

Increase your chances of finding Legendary and Epic loot by fully surveying Star Systems. The more you explore, the better the loot. But beware, all beginnings are hard.

Enter Unity

Enter Unity

By youngneil1 • 300 Credits

With Enter Unity your origin universe has a max level of 60, raised by 30 with each NG+. If you enter Unity more than 50 levels below max though, you are in for big trouble.

The Waiting Game

The Waiting Game

By youngneil1 • 100 Credits

Whenever you wait or sleep you will sell loot for zero profit for the next 60 real time minutes. Go visit vendors at different places, adventure naturally, quit the waiting game.

Dusty

Dusty

By youngneil1 • 300 Credits

The new stat Suit Energy depletes rapidly on airless worlds. Mine minerals or take shelter to survive. Five very hidden grains of Elder Dust reward the true Dusties out there.

Terra Incognita

Terra Incognita

By youngneil1 • 100 Credits

All ground surface maps disabled. No markers, no topography, no top down small buildings, no white dots - nothing. Welcome to Terra Incognita - the universe is yours to discover.

Helium-4

Helium-4

By youngneil1 • 300 Credits

Gravjumping requires a pilot to inhale new Helium-4. Not storable and non-tradable - lasts 2 jumps. Explore those moons to get it. Can you chart a course across the Blackest Sea?

High Level Armors

High Level Armors

By youngneil1 • 300 Credits

Continue to find better armors up to lvl 255. All HLA share about the same power level - mix and match for the looks you like. Starborn armors improve in quality and variety, too.

Counterfire

Counterfire

Counterfire increases the damage the player takes in ground combat by 10% for every 10 levels above player level 75, capping at 320%. Pairs ideally with "High Level Weapons" mod.

Slow Travel

Slow Travel

By youngneil1 • 300 Credits

Slow Travel makes your journey through Starfield much more tactile and immersive by grav jump costs, less map markers, no move on overencumberance and restricted fast travel.

Dynamic Universe Shattered Space Patch

Dynamic Universe Shattered Space Patch

A patch to integrate the Shattered Space content into the Dynamic Universe mod.

Gear Progression

Gear Progression

By youngneil1 • 300 Credits

Gear Progression adds levels to all weapons, suits, helmets and backpacks. Your character level must match these in order to equip the gear. Each NG+ these levels raise further.

Economy

Economy

By youngneil1 • 300 Credits

Economy shifts income generation away from tiresome loot hauling. Ship building becomes the long term goal it's meant to be. As credits get more scarce, rewards remain meaningful.