Starfield Mods

Browse and discover mods from Bethesda's Creation Club

Active filters: Author: youngneil1 Platform: Playstation
Total Results: 17
Showing 1-17

By youngneil1

Free

A free patch to integrate the Terran Armada content into the gameplay balance set up with the Dynamic Universe creation. Dynamic Universe is required for this to properly work.

By youngneil1

500 credits

Headshots to human enemies cause slow motion for a short time. Use melee attacks during bullet time. Re-enter by shooting other limbs. Configurable. Everybody is GunFu fighting!

By youngneil1

300 credits

LSQXP makes XP rewards for almost all quests (campaign, faction, mission boards, other radiants...) scale with the player level. Questing stays relevant mid and endgame this way.

By youngneil1

300 credits
8

Open field random encounter system. For adventures inbetween the Points of Interest (POI). You never know what lurks out there.

By youngneil1

300 credits

Health regeneration from the start, but only up to a limit. Increase it by killing enemies, but beware: if you die or reload midsession you have to rebuild your kill streak.

By youngneil1

300 credits

A new realtime timer and a new list of discovered POI (Points of Interest) effectively prevent repetition. It will now take many hours before you can discover the same POI twice.

By youngneil1

300 credits

Increase your chances of finding Legendary and Epic loot by fully surveying Star Systems. The more you explore, the better the loot. But beware, all beginnings are hard.

By youngneil1

300 credits

With Enter Unity your origin universe has a max level of 60, raised by 30 with each NG+. If you enter Unity more than 50 levels below max though, you are in for big trouble.

By youngneil1

300 credits

The new stat Suit Energy depletes rapidly on airless worlds. Mine minerals or take shelter to survive. Five very hidden grains of Elder Dust reward the true Dusties out there.

By youngneil1

100 credits

All ground surface maps disabled. No markers, no topography, no top down small buildings, no white dots - nothing. Welcome to Terra Incognita - the universe is yours to discover.

By youngneil1

300 credits

Gravjumping requires a pilot to inhale new Helium-4. Not storable and non-tradable - lasts 2 jumps. Explore those moons to get it. Can you chart a course across the Blackest Sea?

By youngneil1

300 credits

Continue to find better armors up to lvl 255. All HLA share about the same power level - mix and match for the looks you like. Starborn armors improve in quality and variety, too.

By youngneil1

300 credits

Gear Progression adds levels to all weapons, suits, helmets and backpacks. Your character level must match these in order to equip the gear. Each NG+ these levels raise further.

By youngneil1

300 credits

Economy shifts income generation away from tiresome loot hauling. Ship building becomes the long term goal it's meant to be. As credits get more scarce, rewards remain meaningful.

By youngneil1

300 credits

Reloading midsession (eg due to dying or for reversing a choice) causes an XP penalty. The penalty does not stack in case you have to reload into the same savegame again.

By youngneil1

300 credits

An immersive overhaul of the resources - crafting - exploration loop. Get out there into the Starfield and explore - the rewards are much bigger now, but so is the need to do it.

By youngneil1

300 credits

A universe that dynamically scales up with your character level - be it star systems or individual enemies. No more outleveling of content, no more overleveled starts of NG+.