Starfield Mods
Browse and discover mods from Bethesda's Creation Club
By youngneil1 • 1 month ago
A free patch to integrate the Terran Armada content into the gameplay balance set up with the Dynamic Universe creation. Dynamic Universe is required for this to properly work.
By youngneil1 • 6 months ago
Headshots to human enemies cause slow motion for a short time. Use melee attacks during bullet time. Re-enter by shooting other limbs. Configurable. Everybody is GunFu fighting!
By youngneil1 • 7 months ago
LSQXP makes XP rewards for almost all quests (campaign, faction, mission boards, other radiants...) scale with the player level. Questing stays relevant mid and endgame this way.
By youngneil1 • 10 months ago
Open field random encounter system. For adventures inbetween the Points of Interest (POI). You never know what lurks out there.
By youngneil1 • 11 months ago
Health regeneration from the start, but only up to a limit. Increase it by killing enemies, but beware: if you die or reload midsession you have to rebuild your kill streak.
By youngneil1 • 1 year ago
A new realtime timer and a new list of discovered POI (Points of Interest) effectively prevent repetition. It will now take many hours before you can discover the same POI twice.
By youngneil1 • 1 year ago
Increase your chances of finding Legendary and Epic loot by fully surveying Star Systems. The more you explore, the better the loot. But beware, all beginnings are hard.
By youngneil1 • 1 year ago
With Enter Unity your origin universe has a max level of 60, raised by 30 with each NG+. If you enter Unity more than 50 levels below max though, you are in for big trouble.
By youngneil1 • 1 year ago
The new stat Suit Energy depletes rapidly on airless worlds. Mine minerals or take shelter to survive. Five very hidden grains of Elder Dust reward the true Dusties out there.
By youngneil1 • 1 year ago
All ground surface maps disabled. No markers, no topography, no top down small buildings, no white dots - nothing. Welcome to Terra Incognita - the universe is yours to discover.
By youngneil1 • 1 year ago
Gravjumping requires a pilot to inhale new Helium-4. Not storable and non-tradable - lasts 2 jumps. Explore those moons to get it. Can you chart a course across the Blackest Sea?
By youngneil1 • 1 year ago
Continue to find better armors up to lvl 255. All HLA share about the same power level - mix and match for the looks you like. Starborn armors improve in quality and variety, too.
By youngneil1 • 1 year ago
Gear Progression adds levels to all weapons, suits, helmets and backpacks. Your character level must match these in order to equip the gear. Each NG+ these levels raise further.
By youngneil1 • 1 year ago
Economy shifts income generation away from tiresome loot hauling. Ship building becomes the long term goal it's meant to be. As credits get more scarce, rewards remain meaningful.
By youngneil1 • 1 year ago
Reloading midsession (eg due to dying or for reversing a choice) causes an XP penalty. The penalty does not stack in case you have to reload into the same savegame again.
By youngneil1 • 1 year ago
An immersive overhaul of the resources - crafting - exploration loop. Get out there into the Starfield and explore - the rewards are much bigger now, but so is the need to do it.
By youngneil1 • 1 year ago
A universe that dynamically scales up with your character level - be it star systems or individual enemies. No more outleveling of content, no more overleveled starts of NG+.