Raijin Heavy Revolver & AM-XP Plasma Pistol

By Toojb

Paid Mod (300 credits)

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The Raijin Heavy Revolver is a totally new weapon, tailor made and designed to fit perfectly in the Starfield universe. A sleek, powerful and modular weapon with plenty of variety and some surprising quirks. As a bonus, this creation also includes the AM-XP experimental Plasma Pistol.

Features:

  • The Raijin Heavy Revolver, a hard-hitting handgun chambered in .43 Ultramag
  • The AM-XP Plasma Pistol, a compact plasma weapon with new particle effects and sounds
  • Bespoke meshes and textures designed to fit seamlessly into Starfield
  • A variety of attachments to suit your style, including a fun Magnetic Accelerator barrel that causes kinetic explosions on impact
  • 3 unique variants with unique paintjobs and interesting mechanical variations to find in the world
  • Additional attachments designed for NG+ to keep it viable even after several playthroughs
  • Injected seamlessly into the game's leveled lists
  • Several hand placements in the game world
  • 8 skins for both weapons

The Raijin Heavy Revolver will spawn in vendors and in loot at level 17. The uniques can be found at:

  • A safe in the basement of the lodge
  • A safe in Neon Security
  • Vulture's Roost on Jaffa IV in the Jaffa system, on the poker table above the bar

The new plasma weapon will be injected into leveled lists and start appearing in loot and on vendors from level 19. It can also be found in the following locations:

  • On the main desk in Mantis' Lair
  • In a weapon box in the Neon Freestar Rangers outpost

Credit and many thanks to Shadedness for his leveled gear injector script resource! Very helpful and easy to use, this resource can be found here: https://www.nexusmods.com/starfield/mods/10936

V2.0 Update:

  • Added new weapon - Antimatter Solutions AM-XP Plasma pistol
  • Added 8 skins to Raijin Heavy Revolver (also available for AM-XP Plasma pistol)
  • Added Free Lanes functionality - quality tiers and legendary modifiers
  • Fixed an issue where penetrator rounds lacked a mod association keyword, making them equippable on every weapon in the game
  • Fixed an issue where switching receivers would cause the double barrel mod to stop working correctly
  • Moved the "Newton's Cradle" unique variant from its previous location in Victor Compound to the bar at Vulture's Roost, making it obtainable after completing Matters of the Hart
  • Fixed an issue where unique variants would sometimes spawn in place of regular variants
Published
Oct 08, 2024
Last Updated
Aug 18, 2026
Platforms
Playstation, PC, Xbox

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