TN's Outpost Storage
Community Rating
I can't be the only one struggling with the framerate dips from all of those storage containers. Making enough storage for your outpost is a pain. Well, no more. This mod increases the storage value of EVERY vanilla resource storage module (small, medium, and large, cargo links, and transfer link) by 3, 5, 10, 20, or 50 times the vanilla value!
- Adds a new Gameplay Option that lets you choose multiplier that is applied to your outpost containers using a script!
- Choose between x1 (vanilla), x3, x5, x10 (Default), x20, x30, x40, and x50 multipliers.
- Solid, Gas, Liquid, and Warehouse Storage containers (Small, Medium, and Large) increased their capacity.
- Cargo link containers (incoming and outgoing) also increased their capacity.
- Transfer containers (the one you can access from your ship) set to 5000 capacity (on 10x multiplier).
- Personal containers also increased depending on your multiplier, and the respawn flag removed from those containers.
- Never lag yourself to death again just to store your stuff.
- Mod now ESL flagged!
This mod is also on Nexus! Reach out for support there. https://www.nexusmods.com/starfield/mods/6010
If you wish to contact me, find me on the Nexus, or on many Starfield discords as TheTennessee. You can also join "The Stuff of Legends" discord here: https://discord.gg/K4eRYKzcAv
Release notes
Xbox
-
1.4 (PS)Playstation release.
-
1.4- The mod is now script powered. A new gameplay option is now available that lets you SELECT the multiplier. It will then be applied to your containers the next time you load into the cell.
- New options range from x1 (vanilla) to x50 as normal, but now including a x30 and x40 option.
- Removed the respawn flag from all of the containers.
This new version finally saves my sanity. I no longer have multiple ESM files to handle. Just make sure that you leave a cell and come back in order to apply the changes to your containers. It is slightly more inconvenient when you're changing, but it should work better in the long run. I will be doing further testing, and I will be updating the Creations version as soon as I make sure there's no kinks left to work out. -
1.00== Describe this release ==
Playstation
-
1.4 (PS)Playstation release.
PC
-
1.4 (PS)Playstation release.
-
1.4- The mod is now script powered. A new gameplay option is now available that lets you SELECT the multiplier. It will then be applied to your containers the next time you load into the cell.
- New options range from x1 (vanilla) to x50 as normal, but now including a x30 and x40 option.
- Removed the respawn flag from all of the containers.
This new version finally saves my sanity. I no longer have multiple ESM files to handle. Just make sure that you leave a cell and come back in order to apply the changes to your containers. It is slightly more inconvenient when you're changing, but it should work better in the long run. I will be doing further testing, and I will be updating the Creations version as soon as I make sure there's no kinks left to work out. -
1.00== Describe this release ==
Additional Screenshots Available
This mod has 5 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Jun 17, 2024
- Last Updated
- Apr 18, 2026
- Platforms
- Playstation, PC, Xbox
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