Arrowhead

Free Mod

Required mods

Install these creations before using this mod on Bethesda.net.

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WHAT IT IS: Min/max spaceship for mid to end game. Light build with fast engines for max maneuverability.

WHAT IT OFFERS: Highest reactor power (40). Strong enough grav drive and sufficient fuel to travel the full map.

Vanguard particle beam weapons and shield for combat. EM weapons for capturing ships.

Lots of cargo space with enough shielded cargo for smuggling missions (plus a multi-frequency scan jammer).

All crafting benches (galley is in the Science hab).

No-ladders-glitch-build for swift travel between the two decks using the Cabot stairs. (Place a mat or rug over the portal in the Science hab floor for a cleaner look.)

WHAT YOU CAN DO WITH IT: Fully editable. Change ship class (reactor), weapons, cargo, or habs to fit your skills and playstyle.

Note: to change the Science hab with the portal glitched into it: select it, cycle to the hab type you want, then CANCEL and make some other edit like a color change to prompt a save on exiting the builder. For this to work you will need to change your Controls settings to allow Ship Builder Flip Merge.

HOW TO GET IT: Buy it at the Red Mile, The Key, or an Outpost Ship Builder for 508,000 credits (or less if you have Commerce skill levels).

MOD REQUIRES: Ship Vendor Framework mod For best results, put SVF mod (and any accompanying SVF patch mods) last in your load order, followed by this mod [see more details in SVF instructions].

UPDATE VERSION 1.03: No longer a unique ship. More than one can be purchased.

Published
Jul 31, 2024
Last Updated
Oct 04, 2024
Platforms
PC, Xbox

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