Aetherium - Schools of Power

Free Mod

Community Rating

No ratings yet

Description Aetherium tries to solve the dysfunctional Starborn Powers by making them more interactive in gameplay. All 24 Starborn Powers have been categorized into three different Schools of Power. Anima, Gravitic, and Stellar. There are 8 powers per school. 

  • [Anima] - Alien Reanimation, Creators' Peace, Eternal Harvest, Inner Demon, Life Forced, Parallel Self, Sense Star Stuff, Void Form
  • [Gravitic] - Anti-Gravity Field, Grav Dash, Gravity Wave, Gravity Well, Earthbound, Elemental Pull, Phased Time, Precognition
  • [Stellar] - Create Vacuum, Moon Form, Particle Beam, Personal Atmosphere, Reactive Shield, Solar Flare, Sunless Space, Supernova

When you get your first power, a message popup will soon display asking if you want to Attune to one of these Schools. Attuning will unlock that school's Signature Power, a new skill tree, and other features. 

Signature Powers

  • [Anima] - Harrowing Raise the dead to fight for you. 
  • [Gravitic] - Weight of Worlds   Disarms and slows enemies in an area for 15 seconds. Anything pinned moves at 20% of its normal speed and cannot jump or boost away. Hit pinned targets with any Gravitic power to crush it for 40% of its health over 5 seconds.
  • [Stellar] - Thermal Shock    An electric shock that can strike multiple targets. Hit a target recently burned or frozen by your other Stellar powers to trigger a deadly explosion.

Resonance Using powers from your school will grant Resonance for 10 seconds. Resonance does different things per school.

  • [Anima] - Followers and summons deal +25% damage
  • [Gravitic] - Melee damage +25%
  • [Stellar] - Weapon crit chance +25%

Recharging Powers Depending on the school you chose, performing the following will recover Starpower significantly faster. 

  • [Anima] - Kills
  • [Gravitic] - Melee hits
  • [Stellar] - Critical hits

How it Works Cast a spell from your school, get a quick buff, then use that buff to regain Starpower quickly so you can cast again. The Signature Powers will allow you to perform combos with this gameplay loop, essentially. 

The Cherry(s) on Top This mod comes with an updated PowersMenu. Your powers have been recolored to match their School. Your Signature Power will appear in the middle of the PowersMenu.

This mod also comes with an updated SkillsMenu. The SkillsMenu now has a sixth Skill Tree called Aether. The Aether Tree is hidden until you find your first Power. (Like the vanilla PowersMenu that doesn't appear until you have a Power).

This SkillsMenu allows you to see all Skill Descriptions, so you can see what each skill does across every tier without having to spend points in a Tree to see them.

The New Skills First Spark Your Signature Power costs less to cast outside of Combat.

  1. Your Signature Power costs 25% less outside of combat.
  2. Your Signature Power costs 50% less outside of combat.
  3. Your Signature Power costs 75% less outside of combat.
  4. Your Signature Power is free to use outside of combat.

Resonance Increase your Resonance duration.

  1. Resonance lasts 15s.
  2. Resonance lasts 20s.
  3. Resonance lasts 25s.
  4. Resonance lasts 30s.

Wellspring Increase your max Starpower.

  1. Increase max Starpower by 10.
  2. Increase max Starpower by 25.
  3. Increase max Starpower by 50.
  4. Increase max Starpower by 100.

Attunement x3  Decrease the spell cost of your School's Powers.

  1. Your School's Powers cost 10% less to cast.
  2. Your School's Powers cost 15% less to cast.
  3. Your School's Powers cost 20% less to cast.
  4. Your School's Powers cost 25% less to cast.

Conduction x3 Increase your Starpower recharge rate when performing Kills (Anima), Melee Hits (Gravitic), or Critical Hits (Stellar).

  1. Increase Starpower recharge rate from 2x to 2.5x.
  2. Increase Starpower recharge rate from 2.5x to 3x.
  3. Increase Starpower recharge rate from 3x to 4x.
  4. Increase Starpower recharge rate from 4x to 5x.

Echo x3 A chance for your School's Powers to cost nothing.

  1. 10% chance for your School's Powers to cost nothing when cast.
  2. 15% chance for your School's Powers to cost nothing when cast.
  3. 20% chance for your School's Powers to cost nothing when cast.
  4. 25% chance for your School's Powers to cost nothing when cast.

Intensity x3 Increase the strength of your School's Resonance effect. 

  1. Increased from 25% to 30%.
  2. Increased from 30% to 40%.
  3. Increased from 40% to 60%.
  4. Increased from 60% to 100%.

Anima Mastery Mastery of the Anima School grants power over life, death, and self.

  1. Damage taken from anything alive is decreased by 15%.
  2. When your Anima Resonance is active, you are 50% harder to detect.
  3. Summons and Followers have a 25% chance to ignore any damage taken when you are at full health.
  4. All raised dead from Harrowing last twice as long. (60 seconds)

Gravitic Mastery Mastery of the Gravitic School grants power over mass, motion, and time

  1. Damage taken from anything that is not EM, Laser, or Particle Beams is decreased by 15%.
  2. When your Gravitic Resonance is active, you move 15% faster.
  3. When under encumbered, power attacking with a melee weapon will knock enemies off their feet.
  4. Your melee attacks have a 20% chance to apply your Weight of Worlds power.

Stellar Mastery Mastery of the Stellar School grants power over the elements.

  1. Damage taken from EM, Laser, or Particle Beam sources is decreased by 15%.
  2. When your Stellar Resonance is active, your actions use 50% less Oxygen.
  3. When your Oxygen levels are above 50%, your Crit Damage Multiplier for every weapon is increased by 1.
  4. Your weapon rounds have a 10% chance to carry one of your Stellar Powers.

x3 means there is a skill per School, so there is an Anima Intensity, Gravitic Intensity, and Stellar Intensity. You can only spec into the Skills you are attuned to. The three Basic skills (First Spark, Resonance, Wellspring) are available for any attunement. 

Additional Info You can build an Attunement Shrine at your Outpost to switch Schools. This is also how to Attune to a School if you refused Attunement on the first message prompt. 

Vanilla Power Changes

  • Sense Star Stuff has been renamed to Sense Life.
  • Gravity Wave pushes targets farther. Download Knockdown Animation Fix to get targets to realistically ragdoll when using Gravity Wave.
  • Elemental Pull now leaves a Mineral Residue on your player for 15 seconds. This Residue increases your resistance to physical and ballistic weapon damage. 
  • Supernova deals increased damage and certain ranks increase the area.
  • Particle Beam deals increased damage.

Compatibility In general, mods that touch vanilla Starborn Powers are not going to be compatible. This mod is not compatible with mods that have their own PowersMenu.swf or SkillsMenu.swf files.

If you run into any issues or have questions about the mod, join my Discord for support: https://discord.gg/KM2eMWr2Vc

Explore more Starfield creations for Gameplay. Browse all Gameplay mods →

Nova's Loot Overhaul

Heavily reduced ammo, aid items, chems, food, drinks, and legendary items throughout the game. Comes with Gameplay Options to configure the percentages.

Immersive Economy

Immersive economy features to promote roleplaying.

BNW Static Clutter

BNW Static Clutter automatically prevents ordinary loose clutter and miscellaneous world objects from being knocked around by physics.

Exit Ship To Vehicle

By Samutz

Teleports you directly in to your active land vehicle when exiting your ship.

Immersive Simplified Crafting - a GRiNDTerra Mod

Simplifies all crafting and research projects in an immersive yet satisfying way.

True Environmental Protection

BNW TRUE ENVIRONMENTAL PROTECTION Environmental resistance should mean environmental protection. Starfield normally caps Radiation, Corrosive, Airborne and Thermal resistance at 85, meaning equi...