Auto Close Doors (ACD)
Community Rating
Auto Close Doors automatically closes supported doors and reversible panels once fully open. This test adds reviewed ordinary button/switch-operated closures and four ship security door types while retaining quest and cell-transition exclusions.
Timing:
- Observed direct player openings: target 0.75 seconds after fully open.
- NPC, button/switch and unobserved openings: 5 seconds.
- Each reopening gets a fresh countdown.
Discovery runs more frequently, with DistanceCheck still 64. There is no DistanceFrom logic or minimum player-distance requirement. Large-ship performance remains under test.
Safety protections remain for locked doors, player combat, loading/cell-changing references and reviewed quests or unsafe mechanisms. Coverage uses an approved list; it does not include every object or every third-party door automatically. Optional official content is registered only when installed. No SFSE is required. Existing-save initialisation is retained.
For Falkland Systems ships, keep the Falkland Systems ACD Patch enabled after ACD. Test ordinary doors, brig/security controls, blinds, rapid reopening and distant decks. Check that quest, boarding, loading and airlock mechanisms keep their normal behaviour. Another mod controlling the same door may conflict.
Release notes
Playstation
-
2.06.12.06.1 — Science Kit Airlock Compatibility Test 2
Added expanded runtime discovery support for the Science Kit airlock door SciExtRmSmWallMid_DoorA_Airlock01, including a dedicated extended-range discovery pass and specialised close handling.
Preserves existing ACD timing, safety exclusions, combat/lock protection and all current door coverage.
Kreet Research Facility remains the primary validation case; MAST Subsection Seven linked-door behaviour remains under separate review. -
2.062.06 — Science Kit Airlock Compatibility
Added runtime support for the Science Kit airlock door SciExtRmSmWallMid_DoorA_Airlock01, including guaranteed discovery and specialised close handling.
Preserves existing ACD timing, safety exclusions, combat/lock protection and all current door coverage.
Kreet Research Facility remains the primary validation case; MAST Subsection Seven linked-door behaviour is still under separate review. -
2.05BNW Auto Close Doors — Compatibility & Source Recovery Pass
- Recovered the current live BNW_ACD_DoorCloserScript source from the compiled PEX and restored it to a clean, editable, compilable PSC.
- Recovered the matching live BNW_ACD_CoverageData source dependency.
- Preserved the current ACD timing system, including the 0.75s direct-player close delay and 0.25s discovery cadence. Pasted text
- Removed decompiler-generated ScriptObject casts that prevented the recovered source from recompiling correctly.
- Added dedicated compatibility handling for:
SciExtRmSmWallMid_DoorA_Airlock01 [DOOR:0007036E]
- The Science Kit airlock now uses standard DOOR state detection via GetOpenState() while closing through its native PlayAnimation("Close") animation.
- The airlock remains in both the normal supported-door list and AnimatedPanelForms, retaining direct-player activation tracking.
- Existing animated panels, ordinary doors, safety exclusions, combat protection, lock protection, loading-door exclusions, coverage lists, and indirect-opening behaviour remain unchanged.
- SciExtRmSmWallMid_DoorA_Airlock01_Load [000714DC] remains excluded.
- Kreet Research Facility remains the primary isolated validation location for this compatibility fix.
- The two MAST Subsection Seven placements remain under separate review due to their vanilla SetLinkedRefClosedOnActivate / UC06 linked-door behaviour.
- Gameplay validation pending. -
2.04ACD 2.04 — Airlock Door Compatibility Pass
- Added specialised animated-door handling for SciExtRmSmWallMid_DoorA_Airlock01 [DOOR:0007036E].
- The door remains part of ACD’s normal supported-door discovery list, covering its 13 known vanilla placements.
- Added the record to ACD’s animated-closure handling so it now uses animation-state detection and the native close animation instead of standard GetOpenState() / SetOpen(false) behaviour.
- This addresses the door’s non-standard SimpleOpenClose01 behaviour observed at Kreet Research Facility.
- The loading/cell-transition variant SciExtRmSmWallMid_DoorA_Airlock01_Load [DOOR:000714DC] remains excluded.
- Identified the two MAST Subsection Seven placements as specially linked quest references using SetLinkedRefClosedOnActivate; their post-quest behaviour remains under separate review.
- No changes to ACD’s existing safety exclusions, combat/lock protections, discovery radius, or normal door coverage. -
2.03Added support for SciExtRmSmWallMid_DoorA_Airlock01 [DOOR:0007036E].
This single base-record addition enables ACD support across 13 existing placements of the same door asset.
Confirmed placements include the Kreet Research Base and both heavy corridor doors in MAST Subsection Seven leading toward Sanon.
Preserved the loading-door variant exclusion:
SciExtRmSmWallMid_DoorA_Airlock01_Load [DOOR:000714DC]
No changes to ACD timing, discovery radius, opener-aware behaviour, combat protection, lock handling, or transition safeguards.
Continues the segmented refinement approach: unsupported doors are identified in-game, traced to their base record, verified for safety, and then added in focused batches. -
2.02Cross-platform availability
Added: Bug Signature
PC
-
2.06.12.06.1 — Science Kit Airlock Compatibility Test 2
Added expanded runtime discovery support for the Science Kit airlock door SciExtRmSmWallMid_DoorA_Airlock01, including a dedicated extended-range discovery pass and specialised close handling.
Preserves existing ACD timing, safety exclusions, combat/lock protection and all current door coverage.
Kreet Research Facility remains the primary validation case; MAST Subsection Seven linked-door behaviour remains under separate review. -
2.062.06 — Science Kit Airlock Compatibility
Added runtime support for the Science Kit airlock door SciExtRmSmWallMid_DoorA_Airlock01, including guaranteed discovery and specialised close handling.
Preserves existing ACD timing, safety exclusions, combat/lock protection and all current door coverage.
Kreet Research Facility remains the primary validation case; MAST Subsection Seven linked-door behaviour is still under separate review. -
2.05BNW Auto Close Doors — Compatibility & Source Recovery Pass
- Recovered the current live BNW_ACD_DoorCloserScript source from the compiled PEX and restored it to a clean, editable, compilable PSC.
- Recovered the matching live BNW_ACD_CoverageData source dependency.
- Preserved the current ACD timing system, including the 0.75s direct-player close delay and 0.25s discovery cadence. Pasted text
- Removed decompiler-generated ScriptObject casts that prevented the recovered source from recompiling correctly.
- Added dedicated compatibility handling for:
SciExtRmSmWallMid_DoorA_Airlock01 [DOOR:0007036E]
- The Science Kit airlock now uses standard DOOR state detection via GetOpenState() while closing through its native PlayAnimation("Close") animation.
- The airlock remains in both the normal supported-door list and AnimatedPanelForms, retaining direct-player activation tracking.
- Existing animated panels, ordinary doors, safety exclusions, combat protection, lock protection, loading-door exclusions, coverage lists, and indirect-opening behaviour remain unchanged.
- SciExtRmSmWallMid_DoorA_Airlock01_Load [000714DC] remains excluded.
- Kreet Research Facility remains the primary isolated validation location for this compatibility fix.
- The two MAST Subsection Seven placements remain under separate review due to their vanilla SetLinkedRefClosedOnActivate / UC06 linked-door behaviour.
- Gameplay validation pending. -
2.04ACD 2.04 — Airlock Door Compatibility Pass
- Added specialised animated-door handling for SciExtRmSmWallMid_DoorA_Airlock01 [DOOR:0007036E].
- The door remains part of ACD’s normal supported-door discovery list, covering its 13 known vanilla placements.
- Added the record to ACD’s animated-closure handling so it now uses animation-state detection and the native close animation instead of standard GetOpenState() / SetOpen(false) behaviour.
- This addresses the door’s non-standard SimpleOpenClose01 behaviour observed at Kreet Research Facility.
- The loading/cell-transition variant SciExtRmSmWallMid_DoorA_Airlock01_Load [DOOR:000714DC] remains excluded.
- Identified the two MAST Subsection Seven placements as specially linked quest references using SetLinkedRefClosedOnActivate; their post-quest behaviour remains under separate review.
- No changes to ACD’s existing safety exclusions, combat/lock protections, discovery radius, or normal door coverage. -
2.03Added support for SciExtRmSmWallMid_DoorA_Airlock01 [DOOR:0007036E].
This single base-record addition enables ACD support across 13 existing placements of the same door asset.
Confirmed placements include the Kreet Research Base and both heavy corridor doors in MAST Subsection Seven leading toward Sanon.
Preserved the loading-door variant exclusion:
SciExtRmSmWallMid_DoorA_Airlock01_Load [DOOR:000714DC]
No changes to ACD timing, discovery radius, opener-aware behaviour, combat protection, lock handling, or transition safeguards.
Continues the segmented refinement approach: unsupported doors are identified in-game, traced to their base record, verified for safety, and then added in focused batches. -
2.02Cross-platform availability
Added: Bug Signature
Xbox
-
2.06.12.06.1 — Science Kit Airlock Compatibility Test 2
Added expanded runtime discovery support for the Science Kit airlock door SciExtRmSmWallMid_DoorA_Airlock01, including a dedicated extended-range discovery pass and specialised close handling.
Preserves existing ACD timing, safety exclusions, combat/lock protection and all current door coverage.
Kreet Research Facility remains the primary validation case; MAST Subsection Seven linked-door behaviour remains under separate review. -
2.062.06 — Science Kit Airlock Compatibility
Added runtime support for the Science Kit airlock door SciExtRmSmWallMid_DoorA_Airlock01, including guaranteed discovery and specialised close handling.
Preserves existing ACD timing, safety exclusions, combat/lock protection and all current door coverage.
Kreet Research Facility remains the primary validation case; MAST Subsection Seven linked-door behaviour is still under separate review. -
2.05BNW Auto Close Doors — Compatibility & Source Recovery Pass
- Recovered the current live BNW_ACD_DoorCloserScript source from the compiled PEX and restored it to a clean, editable, compilable PSC.
- Recovered the matching live BNW_ACD_CoverageData source dependency.
- Preserved the current ACD timing system, including the 0.75s direct-player close delay and 0.25s discovery cadence. Pasted text
- Removed decompiler-generated ScriptObject casts that prevented the recovered source from recompiling correctly.
- Added dedicated compatibility handling for:
SciExtRmSmWallMid_DoorA_Airlock01 [DOOR:0007036E]
- The Science Kit airlock now uses standard DOOR state detection via GetOpenState() while closing through its native PlayAnimation("Close") animation.
- The airlock remains in both the normal supported-door list and AnimatedPanelForms, retaining direct-player activation tracking.
- Existing animated panels, ordinary doors, safety exclusions, combat protection, lock protection, loading-door exclusions, coverage lists, and indirect-opening behaviour remain unchanged.
- SciExtRmSmWallMid_DoorA_Airlock01_Load [000714DC] remains excluded.
- Kreet Research Facility remains the primary isolated validation location for this compatibility fix.
- The two MAST Subsection Seven placements remain under separate review due to their vanilla SetLinkedRefClosedOnActivate / UC06 linked-door behaviour.
- Gameplay validation pending. -
2.04ACD 2.04 — Airlock Door Compatibility Pass
- Added specialised animated-door handling for SciExtRmSmWallMid_DoorA_Airlock01 [DOOR:0007036E].
- The door remains part of ACD’s normal supported-door discovery list, covering its 13 known vanilla placements.
- Added the record to ACD’s animated-closure handling so it now uses animation-state detection and the native close animation instead of standard GetOpenState() / SetOpen(false) behaviour.
- This addresses the door’s non-standard SimpleOpenClose01 behaviour observed at Kreet Research Facility.
- The loading/cell-transition variant SciExtRmSmWallMid_DoorA_Airlock01_Load [DOOR:000714DC] remains excluded.
- Identified the two MAST Subsection Seven placements as specially linked quest references using SetLinkedRefClosedOnActivate; their post-quest behaviour remains under separate review.
- No changes to ACD’s existing safety exclusions, combat/lock protections, discovery radius, or normal door coverage. -
2.03Added support for SciExtRmSmWallMid_DoorA_Airlock01 [DOOR:0007036E].
This single base-record addition enables ACD support across 13 existing placements of the same door asset.
Confirmed placements include the Kreet Research Base and both heavy corridor doors in MAST Subsection Seven leading toward Sanon.
Preserved the loading-door variant exclusion:
SciExtRmSmWallMid_DoorA_Airlock01_Load [DOOR:000714DC]
No changes to ACD timing, discovery radius, opener-aware behaviour, combat protection, lock handling, or transition safeguards.
Continues the segmented refinement approach: unsupported doors are identified in-game, traced to their base record, verified for safety, and then added in focused batches. -
2.02Cross-platform availability
Added: Bug Signature -
2.01ACD 2.1 — Coverage, Timing & Discovery Update
- Expanded support for additional safe button/switch-operated closures, including four more ship security door types.
- Direct player-opened doors now target a much faster ~0.75-second close after reaching fully open.
- NPC, indirect and unobserved openings retain the existing 5-second delay.
- Increased normal door-discovery speed for faster pickup on large ships.
- DistanceCheck remains 64.
- DistanceFrom remains fully removed.
- Quest, loading/cell-transition, locked-door and combat protections remain in place.
- Existing Falkland compatibility is preserved.
- Emergency Close All is still in development and is not included in this build. -
2.00ACD 2.0 – Expanded Coverage
• Added support for 67 additional directly operated doors, hatches, lockers, shutters and animated panels, bringing the current supported total to 182.
• Expanded coverage across ships, buildings, stations, outposts and supported official content.
• Fully removed the old DistanceFrom requirement. Once ACD detects a supported door, moving away no longer cancels its closing countdown while the door remains loaded.
• DistanceCheck remains 64 for nearby-door discovery.
• CloseTimer remains 5 seconds after a door is fully opened.
• Improved handling of repeated opening/closing and existing-save initialisation.
• Loading doors, cell-transition doors and mechanisms requiring separate switches or controls remain excluded.
• Existing Falkland compatibility is retained.
This release begins ACD’s wider coverage expansion. Additional eligible door families may be added in future updates as they are tested. -
1.12Increased ACD's nearby door detection radius from 32 to 64 to improve reliability in larger ship interiors. Xbox package refreshed with the required script archive. No change to the five-second close timing or supported door behaviour.
-
1.11Reupload: Increased nearby door detection radius from 32 to 64 for improved coverage in larger ship interiors.
-
1.10Increased ACD's nearby door detection radius from 32 to 64 to improve coverage in larger ship interiors.
-
1.00Initial release notes
- Added game-wide ordinary door coverage.
- Retained the tested per-opening five-second behaviour.
- Added native animation handling for the supported ship lavatory panel.
- Added teleport/transition reference exclusion.
- Packaged the compiled script in a BA2 archive.
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