Mini Class-M Ship Weapons
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Description This is an updated version of my previous LightScythe Miniature Class-M Ship Weapons mod which I have now rebuilt from scratch with separate unique models. Hence why it's a separate mod that you can use together, or one that does not impact your save file if you update your weapon setup using this mod instead. But that mod will no longer be supported and deprecated from now on.
Installation instructions Install using your preferred mod manager or manually place them in the Starfield\Data folder
Main features This mod creates 4 sets of ship weapons: Extirpator 750MeV Auto Alpha Beam (Particle Beam) Extirpator 750MeV Auto Alpha Turret (Particle Turret) Incapacitator 10000 Auto Suppressor (EM Beam) Incapacitator 10000 Auto Suppressor Turret (EM Turret) The Particle weapons will damage Hull + Shield + EM, while the EM weapons will damage Shield + EM. All the weapons have 4 firing rate, and 3 powers each, allowing you to install 4 of the same weapons at each slot. Each weapon have 3 identical variant, in case you want to slot in the same weapon in multiple slots. So in total would allow you to install up to 12 weapons in one ship.
The reason why I decided to use 3 powers each instead of 2 powers each and the fire rate to be 4 instead of 7.5 like in my previous mod are for the following reasons: The game has a hardcoded limit of 16 turret weapons that can fire. Having 2 powers each would mean you can install 18 turrets on your ship and 2 of them would refuse to fire. So by having 3 powers each, you're limited to 12 weapons which is well within this limitation, allowing all weapons to fire without issues. Performance optimisation was the main reason for the reduction of weapon placements and slower firing rate. My experience in my previous mod was that using 7.5 firing rate made space battles completely unplayable because the game tries to render too much particle projectiles every time they're fired. This performance gets even worse when you have Watchtower install, and all your fleet ships all rocking 18 weapons at 7.5 firing rates. Space battles just slows to a crawl during combat with these rates. So I've decided to limit the number of weapons installed, at a slower firing rate, but increase the damage to scale it up for each shot. That way it matches the current vanilla rate of 4 firing rate. All the weapons use the spherical turret model from PBO-300spherical turret by mahty so the all the full credits for the model used goes to them. The reason why I like to use this model is for several reasons: The weapon is small enough that it becomes a miniature that can easily be placed in any ship without them looking like a large cannon, to aid in making a flush design on your ship. The weapon is also small enough that you can "hide" them by merging the weapons inside a structural cowling. Note that there's a bit of a "leg" at the bottom part of the weapon, so if you place them directly under or above a hab, it can clip through to the interior. So make sure you attach them in an elevated area or on a structural cowling if you want to prevent this issue. I will also upload a miscellaneous file that you can use to change and mod all other ship weapon models to use this spherical turret model.
Requirements All the weapons are Class-M, meaning you need another mod that allows you to fly Class-M reactor and components like Ship Builder Configurator.
Shout outs mahty for the permission to use the spherical turret model which makes this mod possible. xtcrefugee who helped me time and time again to make the model working with the latest Starfield version.
Feedback and Comments: If you have any feedback or comments, feel free to post them to the Nexus page of the mod here: https://www.nexusmods.com/starfield/mods/17476
Release notes
Playstation
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1.2- Fixed the issue with turrets not firing by the player ship.
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1.1- Fixed an issue with being unable to assign weapons from a different set.
- Fixed the weapon name for the Particle weapons to be more consistent. -
1.00- Initial Release
PC
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1.2- Fixed the issue with turrets not firing by the player ship.
-
1.1- Fixed an issue with being unable to assign weapons from a different set.
- Fixed the weapon name for the Particle weapons to be more consistent. -
1.00- Initial Release
Xbox
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1.2- Fixed the issue with turrets not firing by the player ship.
-
1.1- Fixed an issue with being unable to assign weapons from a different set.
- Fixed the weapon name for the Particle weapons to be more consistent. -
1.00- Initial Release
Additional Screenshots Available
This mod has 4 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos (1)
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Mod Information
- Published
- Jun 16, 2026
- Last Updated
- Jun 18, 2026
- Platforms
- Playstation, PC, Xbox
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