Gojirex Rebalance

Gojirex Rebalance

By Gojirex

Free Mod

Required mods

Install these creations before using this mod on Bethesda.net.

Requires DLC: Terran Armada

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This mod is a complete mechanical overhaul of Starfield’s weapons and legendary effects. The goal is simple: make every gun viable. No more useless starter weapons. No more guns that fall off after level 30. Every weapon has been carefully tuned so it has a clear identity and remains competitive from early game through endgame.

Major Changes

Most weapons received significant damage, fire rate, or ammo capacity buffs to bring them in line with the strongest options. Big Bang: Now fires all shots at once with doubled projectile count for true explosive power. Makes it resemble the namesake Big Bang. Lawgiver, Bridger, Negotiator, Magpulse: Massive damage increases — these now feel like the high-tier weapons they should be. Microgun: Completely reworked into a high fire-rate monster with greatly increased ammo capacity and quality scaling. Shotguns (Coachman, Pump, Shotty): Substantial buffs so they’re no longer outclassed by rifles at range. Old Earth weapons received meaningful upgrades so they remain relevant longer.

Melee is no longer a meme choice. Damage across the board has been dramatically increased, with many weapons receiving new swing speeds to better fit their fantasy (e.g. Rescue Axe is now a slow but devastating heavy hitter).

Grenades are now legitimately strong tools instead of afterthoughts. Most do 8–12x more damage, with faster cook times on several options.

All legendary effects have been rebalanced to be roughly equal in power. The previous meta (Instigating, Extended Magazine, etc.) is no longer mandatory. Many previously ignored effects are now extremely strong and desirable.

Requires Terran Armada

--Ranged Weapons:

Arc Welder ‣DPS increased from 97 to 125 Big Bang ‣Now fires all 8 shots at once ‣Projectile count increased from 8 to 16

Breach ‣Damage increased from 99 to 148

Bridger ‣Damage increased from 40 to 100 ‣Now does more damage scaled to its quality level ‣Critical multiplier increased from 2x to 3x <

Coachman ‣Damage increased from 52 to 62 ‣Hornets Nest damage increased from 70 to 125

Drum Beat ‣Damage increased from 8 to 20

Eon ‣Damage increased from 10 to 21

Equinox ‣Fire rate increased by 100%

Kodama ‣Fire rate increased by 40%

Kraken ‣Damage increased from 3 to 9 ‣Fire rate increased by 115% ‣Ammo capacity increased from 25 to 45

Lawgiver ‣Damage increased from 31 to 151

Magpulse ‣Damage increased from 71 to 145

Magsniper ‣Charge rate maximum decreased from .85 seconds to .5 seconds ‣Charge rate minimum decreased from .3 seconds to .1 seconds

Maelstrom ‣Damage increased from 4 to 12

Microgun ‣Damage decreased from 9 to 4 ‣Fire rate increased by 300% ‣Ammo capacity increased from 300 to 550 ‣Now does more damage scaled to its quality level

Negotiator ‣Damage increased from 50 to 85 ‣Explosion does an additional flat 700 damage ‣Now does more damage scaled to its quality level ‣Critical multiplier increased from 2x to 3x

Old Earth Hunting Rifle ‣Damage increased from 30 to 50

Old Earth Assault Rifle ‣Damage increased from 15 to 25

Old Earth Pistol ‣Damage increased from 28 to 45

Orion ‣Increased fire rate by 50%

Pacifier ‣Damage increased from 59 to 69 ‣Fire rate increased by 33%

Pump Shotgun ‣Damage increased from 72 to 120

Rattler ‣Now is full auto with an extremely high fire rate to mimic rattlesnakes. Increased ammo capacity from 12 to 30 ‣Now does 2x damage if it's binary trigger and not fully-automatic

Regulator ‣Now does 3x damage if it's semi-automatic and not binary trigger

Razorback ‣Damage increased from 51 to 85

Shotty ‣Damage increased from 50 to 60 ‣Automatic fire rate increased by 100%

Sidestar ‣Fire rate decreased by 222% ‣Damage increased from 12 to 56

Solstice ‣Increased fire rate by 130%

Urban Eagle ‣Increased fire rate by 35%

XM2311 ‣Damage increased from 36 to 48

--Melee Weapons:

Unarmed ‣Damage increased from 7 to 35

Barrow Knife ‣Damage increased from 22 to 85

Combat Knife ‣Damage increased from 16 to 76

Cutlass ‣Damage increased from 20 to 110 ‣Swing speed set from "fast to medium"

Va'ruun Painblade ‣Damage increased to 136 ‣Swing speed set from "very fast" to "fast"

Osmium Dagger ‣Damage increased from 28 to 78

Rescue Axe ‣Damage increased from 17 to 185 ‣Swing speed set from "medium" to "very slow"

Ripshank ‣Damage increased from 12 to 86

Tanto ‣Damage increased from 40 to 120

Wakizashi ‣Damage increased from 49 to 160 ‣Swing speed set from "fast" to "medium"

Grenades Cryo Mine ‣Does an additional 600 damage

Impact Grenade ‣Damage increased from 100 to 1000

Incendiary Grenade ‣Damage increased from 25 to 1200

Inferno Mine ‣Now does 1200 damage

Frag Grenade ‣Damage increased from 100 to 1000

Frag Mine ‣Damage increased from 100 to 1000

Shrapnel Grenade ‣Damage increased from 60 to 1150 ‣Cook time decreased from 3 seconds to 1.5 seconds

Toxic Gas Mine ‣Damage increased from 25 to 600

Telsa Mine ‣Damage increased from 25 to 600

--Terran Armada Weapons

Antique Pistol ‣Damage increased from 40 to 200

Antique Revolver ‣Damage increased from 42 to 101

Antique SMG ‣Damage increased from 18 to 38

Double-Edged Hatchet ‣Damage increased 39 to 200 ‣Swing speed set from "medium" to "slow"

Mauling Axe ‣Damage increased from 77 to 243 ‣Swing speed set from "medium" to "very slow"

--Legendary Effects -Fastened effect increased from 20 to 60 carryweight -Mechanized effect increased from 40 to 120 carryweight -Anti-Ballistic now increased from 15% to 35% protection -Beast Hunter now increased from 15% to 50% alien protection -Ablative now increased from 15% to 45% energy protection -Anti-Personell now increased from 15% to 35% human-enemy protection -Sturdy now increased from 15% to 75% melee protection -Technician now increased from 15% to 50% robot protection -Antiseptic now increased from +25 Airborne to +100 Airborne -Galvanized now increased from +25 Corrosive to +100 Corrosive -Leadlined now increased from +25 Radiation to +100 Radiation -Liquid Cooled now increased from +25 Thermal to +100 Thermal -Sentinel now tanks all damage from an incoming attack while standing still instead of 50% damage -Analyzer now does double damage to scanned targets instead of +10% -Resource hauler now does -50% carryweight from resources instead of -25% -Headhunter now does double damage after a headshot instead of +25% -Combat sensor is now 66% accurate on the move instead of 20% -Anti-Personell damage to humans increased from 10% to 50% -Basher damage incrased while bashing from 2x to 4x -Disassembler damage against robots increased from 20% to 75% -Exterminator damage against aliens increased from 30% to 90% -Furious now increases in damage by 25% each shot instead of 5%, and caps out at 250% damage -Lawful damage to spacer and ecliptics increased from 20% to 75% -Med-theft now has a 50% chance to get a medpack instead of 20% -Oxygeniated hold breath time increased from 50% to 90% longer -Skip shot: every 4th bullet now does 4x damage instead of 2x -Swashbuckling now gives 3x the amount of credits off dead enemies

--Misc ‣Contraband is now 10x as valuable (except Aurora)

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Mod Information

Published
Jun 08, 2026
Last Updated
Jun 19, 2026
Platforms
Playstation, PC, Xbox

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