Venworks Encounters Overhaul
By Venpi
Community Rating
Overview
This updates the open world caves and man made clutter so that they generate enemies for you to fight and now adds new open world lair like human camps. These new cave enemies get disabled if the cave is reserved by a random encounter quest so that it can proceed normally.
NOTE: This is an ever-evolving creation. Additional encounters will be added over time. Some of these changes may require a new save or a unity trip. I will try and call them out in the change logs.
WARNING: This new SFCK version is completely rewritten and requires free lanes. Also consider this a beta for now, at least until I get DSE story mode and the caves reimplemented.
FAIR WARNING: The Spooky Cave and the hollows are meant to be very challenging at any level and shouldn't be tried below level 50.
Features
- All random combat factions are used.
- Dynamic Scenes Engine is the glue that lets all this work. See the documentation on the GitHub site if you want to leverage it in your creations.
Planned Features
- Additional open world encounters
- Additional man made clutter
- Reimplement the old caves using DSE
- Develop faction themed clutter and chest for better immersion when, for example, Crimson Fleet takes over a POI. Crimson Fleet banners, clutter, and chests will show up. Currently only chests work.
- Implement DSE story mode using the old portal encounters as the first setup.
Linked below are the notes and description of the changes for the Open World Caves and Encounters updates.
- Open World Encounters (Caves) - Changes and Notes @ https://github.com/monster-cookie/starfield-encounters-overhaul/blob/master/Documentation/Caves-ChangesAndNotes.md
- Open World Encounters (New World Spaces) - Changes and Notes @ https://github.com/monster-cookie/starfield-encounters-overhaul/blob/master/Documentation/PCMEncounters-ChangesAndNotes.md
- Open World Encounters (Man Made Clutter) - Changes and Notes @ https://github.com/monster-cookie/starfield-encounters-overhaul/blob/master/Documentation/PCMManMadeClutter-ChangesAndNotes.md
Usage
Enter a random world cave, find modified man made clutter, or find the new surprises, though those still need to be reimplemented.
Compatibility
This mod will be incompatible with any mod that modifies PCM rules or factions. The mods will need patch files in order to make them compatible with each other, and using them together will break both sets of mods to varying degrees and is strongly recommended against. Please see the optional files section for any available patches.
Social Presence
- I can be found as Venpi hanging out in the Quarter Onion Games Discord server.
- You can follow me on X as @monstercookiebd @ https://x.com/monstercookiebd
- You can follow me on Threads as @monstercookiebd @ https://www.threads.net/@monstercookiebd
Source Code
The source code to this is on GitHub under the repository https://github.com/monster-cookie/starfield-encounters-overhaul
Release notes
Xbox
-
3.0.1## Version 3.0.1 [BETA]
- The engine only occasionally processes the enable/disable via papyrus so removing the debug markers. Sorry about that.
- Also all hostile factions are neutral to fliers/predators/prey. This will stop them leaving their encounter to be hunters instead of pirates.
-
3.0.0- Completely redone in SFCK
- Using new custom Dynamic Scenes Manager (If there is interest I may break this out to its own creation for other creator can leverage it)
- This is a beta, I will try to keep change save game safe but no promises. Too much around PCM needs a new universe and don't get be started on save games caching the scripts.
Playstation
-
3.0.1## Version 3.0.1 [BETA]
- The engine only occasionally processes the enable/disable via papyrus so removing the debug markers. Sorry about that.
- Also all hostile factions are neutral to fliers/predators/prey. This will stop them leaving their encounter to be hunters instead of pirates.
-
3.0.0- Completely redone in SFCK
- Using new custom Dynamic Scenes Manager (If there is interest I may break this out to its own creation for other creator can leverage it)
- This is a beta, I will try to keep change save game safe but no promises. Too much around PCM needs a new universe and don't get be started on save games caching the scripts.
PC
-
3.0.1## Version 3.0.1 [BETA]
- The engine only occasionally processes the enable/disable via papyrus so removing the debug markers. Sorry about that.
- Also all hostile factions are neutral to fliers/predators/prey. This will stop them leaving their encounter to be hunters instead of pirates.
-
3.0.0- Completely redone in SFCK
- Using new custom Dynamic Scenes Manager (If there is interest I may break this out to its own creation for other creator can leverage it)
- This is a beta, I will try to keep change save game safe but no promises. Too much around PCM needs a new universe and don't get be started on save games caching the scripts.
Additional Screenshots Available
This mod has 1 additional screenshot available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- May 10, 2026
- Last Updated
- May 11, 2026
- Platforms
- Playstation, PC, Xbox