Royal Galaxy - A Starfield Revamp & Cut Content Restoration(Unofficial Port)
By Fuiery00
Community Rating
Royal Galaxy - A Starfield Revamp & Cut Content Restoration(Unofficial Port) 30/04/26 Author: JaeDL Version: 4.04 Compatible with the newer Free Lanes update
Due to the limit of text the description can display I have tried to truncate as much of it as possible while retaining as much information to what this mod does as best I can. Just know this overhauls many aspects of the game and including all information about it is not feasible. There's just too much info to list.
Description: Enhance the Settled Systems with bug fixes, QOL improvements, stronger Terrormorphs and Ashta, increased enemy spawns, and potent Starborn magic. Diversifies encounters, Points of Interest, Weathers, and Climates. 50+ bundled mods and ALL Royal Mods.
Royal Galaxy is intended to make the game as fun as humanly possible with an open world that is worth exploring. Using simple, safe modding methods, it tweaks little details of the game in a highly compatible way that will make your play time much more enjoyable. Enhances the game with countless bug and QOL fixes. The Settled Systems now offer a reasonable challenge. Terrormorphs and Ashta are a major threat. Starborn foes use more magic. Enemy spawns are increased for both land and space. More diverse encounters and Points of Interest. Improved weather and climates. Includes 50+ bundled mods into one package. You probably don't need to know every detail of what is changed to get the most experience; this is a highly Vanilla+ overhaul.
Depending on your load order, this might be best experienced on "Very Easy" difficulty in early game, moving only up to "Normal" or "Hard" as you progress. Very Hard and Extreme are doable if you min/max.
Bundled Mods and Features Include:
- Royal Weathers and Encounters
- Royal Terror - Better Faster Stronger Terrormorphs
- Royal Weapon Balance & Combat Overhaul
- Royal Space Magic - Player And NPC Starborn Powers Enhanced
- Royal Unique Human NPCs And Factions
- Royal Starborn - Starborn Enemies and Powers Improved Scaled Diversified
- Royal Aliens - Size Speed and Attack Variation for All Starfield's Creatures
- Royal Ashta - Akila Belongs to The Ashta
- Loot Improvements (e.g. Unique loot chance on npc's)
- Economy Improvements (e.g. More credits for mission rewards, selling to vendors only gives half as many credits, Crime more rewarding with more pickpocketable items.)
- Space Improvements (e.g. Increased and more aggressive space encounters, Better starship movement and handling in space, Larger chance to disable enemy engines.)
- Planetary Improvements (e.g. Harder Terrormorphs. Planet Earth, Akila, Maheo I and, Porrima III updated/overhauled.)
- Exploration Improvements (e.g. Doubled XP for exploration & survey-based gameplay, More credits for Constellation missions, Higher chance of aliens at POI's, Doubled XP for completing planetary events.)
- Extended Encounters (e.g. More frequently interesting combat encounters, Includes tweaked version of More Enemies with a chance of aliens attacking human POI's and Outposts.)
- Healing Item/Ingestible Improvements (e.g. Improved descriptions and tweaks.)
- Small Details (e.g. Added missing fast travel flag to a few locations.)
- Improved Player-Chosen Dialogue Lines & Companion Reactions (e.g. RPG dialogue rewrites, Companions will no longer overreact and affinity changes will be less extreme.)
- Better Legendary Weapon Perks (e.g. Min/maxing against specific enemies more worthwhile. All mediocre vanilla perks covered, improved, or combined with others.)
- Better Explosions and Explosives (e.g. All explosives and explosions tweaked, even jetpack explosions now do some small AoE damage to the enemies (or you) if too close. Massive canisters now do a 360-degree explosion that can leave a lingering burn.)
- Better Healing Items (e.g. Added a small (half a regular medkit, half the duration amount) of healing to Heal Paste, Added a tiny (0.05% of a medkit over 15 seconds) to bandages.)
- Perk Changes (e.g. At this point, Royal Galaxy contains a lightweight version of Starcalled - Royal Perks Overhaul.)
- Crafting Tweaks and much much more
Compatible Mods that should be loaded before Royal Galaxy: (Before means earlier in your load order. This section is only if you plan on using some of the mods listed below.)
- Starfield Community Patch (UFSP is compatible too, but best not to run both together)
- Concept Art Akila
- Skill Fixes
- Player Level Scaling
- Item Sorter
- AI & Aggressive Enemy Mods
- Faster Starship Engines
- NPC Height Variation
- 2x-5x Enemies
Some Mods to Specifically Load After Royal Galaxy: (Again this section is only if you plan on using any of the mods that are listed below.)
- Royal Galaxy Difficulty Configurators & Patches
- Any Crafting Overhauls / Craftable Quality Mods
- Mods that Tweak the # of Human Settlements or Tweak Habitation Conditions
- Survival/Hazard Mods
- Starvival
- Deadly Hazards
- Royal Aliens (fully bundled, but not the Difficulty Customizers)
- Mods that adjust explosives
- Body or Headshot damage mods
- Royal Encounters
(Royal Encounters is FULLY Bundled, but load after Royal Galaxy for 2x enemies in Story Encounters that I tweaked. It simply doubles any new NPCs that I hand placed.) - Starship Combat Overhauls
- TN's Melee Weapon Modifications
- Star Wars Replacers
- Random Chance Skill Magazines
Credits and Bundled:
- xEdit Team and ElminsterAU for amazing xEdit Tool
- Download this amazing tool to confirm your load order is correct or to start making your own mods!!
- Bundled 3 awesome mods by Aurelianis, with permission. Thank you! For each of the mods, I only bundled pieces that felt like essential bugfixes, so you might want to check out the mods yourself and see if you want the FULL version. If yes, just load it after RoyalGalaxy.esm. :)
- ljorder66 for amazing mods that kept me playing Starfield (without 2x enemies and leveled enemies, I'd have stopped after 200 hrs)
- Thank you to gpgpgpgp2019 for permission to include More Weapons Have Tiers and Early Game Weapons Empowered with Royal Combat overhaul.
- Thank you to NexStephen for permission to bundle Better Death Physics as well as to bundle and tweak First Person Messages.
- Thank you ljorder66 for permission to bundle a tweaked version of more (1.5x) enemies with this package.
- Thank you to Spectres of Starfield for showing me to how to efficiently hand place new spawns at points of interest.
- Thank you to Skill Fixes by Argonil for serving as the basis for my Vendor Credit improvements. Skill Fixes is an essential mod that I strongly suggesting loading before all of my mods.
- Thank you to DomShadow123 for giving me permission to bundle 8k Milkway (beautified) with Royal Weathers. If you follow my mod list, you know this has always been my favorite Milky Way, so being allowed to bundle this with the weather was a dream come true. The Milky Way texture you use has a big impact on the lighting at night and how weathers and lighting appear.
- Thank you to Clofas1 for the open perms on Enhanced Starfield Clouds. These beautiful, great-performing clouds packed into a BA3 file do so much to improve the quality of Starfield's weather and skies without impacting performance.
- Thank you PraedythXVI for all your amazing mods I've used in Skyrim over the years, and your beautiful lava with open permissions that I was able to bundle here.
- And finally a Huge Thanks to JaeDL for allowing me to port this to Bethesda.net for myself and others to enjoy.
Release notes
Xbox
-
4.04== Describe this release ==
- Initial release of version 4.04 from Nexus.
- Free Lanes compatible
Playstation
-
4.04== Describe this release ==
- Initial release of version 4.04 from Nexus.
- Free Lanes compatible
Additional Screenshots Available
This mod has 2 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Apr 30, 2026
- Last Updated
- Apr 30, 2026
- Platforms
- Playstation, Xbox