Gameplay Tweaks and Fixes
By rahimi2900
Community Rating
Credits: IxionXVII Proof of permissions: https://www.nexusmods.com/starfield/mods/241?tab=description
A collection of smaller gameplay fixes and improvements.
Features
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Increased the time of Gun Shell visibility from 5 seconds to 120 seconds
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Increased the maximum amount of gun shells and other debris from 25 to 200
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Reduced the distance players are able to interact with things while in a ship by 50%
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Floating quest markers will gain their full visibility when 100m away (instead of slowly gaining it from 117 to 130m)
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Increased the base XP required slightly, decreased the XP required for level up on higher levels
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NPC health bonus per level from 20 to 5 (this only affects leveled enemies)
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Player health bonus per level from 20 to 5 (this works retroactively after gaining a level)
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Reduced the amount of credits gained when selling items by 20%
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Reduced the days it takes for vendors to refresh their inventory from 2 to 1
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Increased the maximum pickpocket chance from 90% to 100%
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Increased the days NPCs stay angry when the player committed a crime from 3 to 7
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Increased the chance that NPCs drop armor pieces from 10% to 30%
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Reduced the amount of player damage needed to earn XP from defeating an enemy from 25% to 1%
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Increased the speed of the sleep/wait menus by about 100%
Release notes
Xbox
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1.00== Describe this release ==
Additional Screenshots Available
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Mod Information
- Published
- Mar 30, 2026
- Last Updated
- Mar 30, 2026
- Platforms
- Xbox
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