RTM's Orange Face Fix
By RodgerTM
Community Rating
Intro If you have not noticed this issue in your game then I can safely say this mod isn't for you. If you have, please - feel free to grab a tan removal wipe on your way in.
Theory Using the game's original LUT, with no lighting mods to speak of, this subsurface scattering-like effect can - in very specific lighting - enhance a character's visual look. What I have found however is that under dark or dimly-lit scenarios (especially with custom LUTS and environmental lighting mods) - characters instead elicit a strong reddish orangish 'light' that appears as an ugly hard-edged blob on the character's face. Under closer investigation, the issue appears to be that the skin's transmissive hue is incorrectly passing light through from one side of the head to the other (or however it works, I like to imagine everyone has crystal skulls in this universe) - resulting in the obvious issue visible in my comparison shots.
Solution While this effect can be relieved entirely by turning the contact shadows setting down to low, obviously you also end up losing contact shadows on everything other than heads too - from the gun you're holding to the foliage around you. Instead, this mod targets the problem at it's orangey source - by significantly reducing the skin transmissive to eliminate the issue. It may prevent the transmissive effect from showing up all together - but honestly, it isn't that handsome an effect most of the time in the first place.
Mod Details Works on both male and female starpersons.
Home on Nexus Mods: https://www.nexusmods.com/starfield/mods/16241
Additional Screenshots Available
This mod has 9 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Mar 28, 2026
- Last Updated
- Mar 28, 2026
- Platforms
- PC, Xbox
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