Unique POI Names
By paulbrock
Community Rating
There are a bunch of different POIs out there, but its easy to miss them when 35 of them are all called 'Cave', 16 are called Civilian Outposts. etc. There are even 7 Pipeline Substation POIs.
What this mod does is give each POI a unique name, ideal for explorers, so it's much easier to see if you've come across a new one.
I've also removed some code that stopped you seeing the POI name when you first scan then, it would only show type of POI (civ/sci/industrial outpost). Now you can see right from the start what it is.
Note that this does not ADD any POIs. you'll see some different names but the POIs have always been there. Just a bit easier to notice when there's one you've not seen before.
Its somewhat unrealistic as well... how do you know the cave is full of blue crystals when you first scan it? But in terms of a compromise between complete realism and helping to see new POIs/avoid ones you don't want I think its worth doing this.
In this initial version I've focused on mostly caves and industrial outposts, covering 88 POIs so far. More POIs to follow in subsequent versions, just as soon as I've nailed down what to call them all.
FAQ
The POI names are very subjective, it is hard to find adjectives for 30 caves most of which aren't that different. Where suitable I've used references in the game files, such as the fact that the glowy things in 'Bubble Fungi Cave' are indeed referred to as fungi in game files. Some are still very similar though, I have spent time visiting them and tweaking my names but I know there's not a huge difference between 'slimy cave' and 'wet cave' and 'steamy cave'. Open to suggestions on improvements.
Again this does not add any POIs. But there's going to be some you rarely have seen that will be a bit easier to find from now on!
Included in this version
88 new names for POIs, including
- 35 caves
- 16 civilian outposts
- 16 industrial outposts
- 9 science outposts
- 5 pipeline terminus
- 4 pipeline substations
- 2 mining outposts
- 1 'outpost'
more to come!
Compatibility (version 1.0)
This has been updated to be compatible with Free Lanes and Terran Armada.
This changes both the location names (used with quests) and some of the map markers of POIs. That's fairly wide reaching, so sorry expect some clashes with other POI overhaul mods. I'll do what I can to flag/patch as needed. There's a patch for my mod POI Cooldown as an optional file [this has not yet been updated for Free Lanes though]. I suggest this is placed higher up in your load order as its only a cosmetic change, it just may mean that some of the POI names I change get overwritten by other mods.
Fully Compatible - different POIs changed by each
Forgotten Frontiers 1 and 2 POI Variations Permanent POIs No More Idiotic Landings
Not Completely Compatible
POI Cooldown - patch required [not currently supported] Parked Vehicles - only one POI changed by both, a civilian outpost
Recommended mod
Most of the shared name POIs are non-hostile - the caves, outposts etc. One mod that is excellent for exploring some of these is Dark Universe - Overtime by kaosnyrb
For more details and to leave my feedback see Nexus mods https://www.nexusmods.com/starfield/mods/13041
This mod and all of my mods are proudly made by hand, without the use of AI tools
Release notes
PC
-
1.00A few tweaks and ensured compatibility with Free Lanes.
Spelling mistakes in Fungi Cave and Stalagmite Cave now fixed.
Some caves renamed:
blue crystal cave - sapphire crystal cave
green crystal cave - emerald crystal cave
black crystal cave - onyx crystal cave
POI Cooldowns added by Free Lanes no longer overwritten.
Full list:
oesf004 (civilian outpost)
oedb511 (industrial outpost)
oedb507 civilian outpost
oedb506 civilian outpost
oesf003 science outpost
oesd015 civilian outpost
oeaf018 makeshift encampment
oeaf017 electrical substation
oezw009 pipeline terminus
dr002 mineral caverns
oesd009 science outpost
oesd006 science outpost
0esd005 fortified encampment
oejm005 science outpost
oejm004 mining outpost
oejm002 mining outpost
oejm001 wind powered farm
-
0.9== Describe this release ==
First release
Xbox
-
1.00A few tweaks and ensured compatibility with Free Lanes.
Spelling mistakes in Fungi Cave and Stalagmite Cave now fixed.
Some caves renamed:
blue crystal cave - sapphire crystal cave
green crystal cave - emerald crystal cave
black crystal cave - onyx crystal cave
POI Cooldowns added by Free Lanes no longer overwritten.
Full list:
oesf004 (civilian outpost)
oedb511 (industrial outpost)
oedb507 civilian outpost
oedb506 civilian outpost
oesf003 science outpost
oesd015 civilian outpost
oeaf018 makeshift encampment
oeaf017 electrical substation
oezw009 pipeline terminus
dr002 mineral caverns
oesd009 science outpost
oesd006 science outpost
0esd005 fortified encampment
oejm005 science outpost
oejm004 mining outpost
oejm002 mining outpost
oejm001 wind powered farm
-
0.9== Describe this release ==
First release
Playstation
-
1.00A few tweaks and ensured compatibility with Free Lanes.
Spelling mistakes in Fungi Cave and Stalagmite Cave now fixed.
Some caves renamed:
blue crystal cave - sapphire crystal cave
green crystal cave - emerald crystal cave
black crystal cave - onyx crystal cave
POI Cooldowns added by Free Lanes no longer overwritten.
Full list:
oesf004 (civilian outpost)
oedb511 (industrial outpost)
oedb507 civilian outpost
oedb506 civilian outpost
oesf003 science outpost
oesd015 civilian outpost
oeaf018 makeshift encampment
oeaf017 electrical substation
oezw009 pipeline terminus
dr002 mineral caverns
oesd009 science outpost
oesd006 science outpost
0esd005 fortified encampment
oejm005 science outpost
oejm004 mining outpost
oejm002 mining outpost
oejm001 wind powered farm
Additional Screenshots Available
This mod has 4 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos (1)
Starfield Ship Building Guide - TAC-18 Pincer I | Assault Fighter ship build
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Mod Information
- Published
- Mar 16, 2026
- Last Updated
- Apr 08, 2026
- Platforms
- Playstation, PC, Xbox
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