Case of Holding - Starfield Unity
Case of Holding

Case of Holding

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DESCRIPTION This adds a storage case to the misc section of your inventory, which has infinite carry weight, and can optionally be linked to workbenches. There are a few possible uses for this, maybe you want to move certain items out of your main inventory so it's less cluttered while still always having access to them. With restrictions disabled in Gameplay Options, contraband stored in the case will not get picked up by scans either, if that's something you're into. It was made with a specific issue in mind, the stutter that happens when opening and closing the hand scanner if you have too many items in your inventory; now you can offload anything you don't need immediate access to by putting it in the case and avoid that. There are other ways of doing this of course, like linked storage mods, but I just wanted a relatively simple D&D-style "bag of holding".

If you access the case while in the pilot's seat, items you transfer from the case will be sent to your ship's cargo hold instead of your inventory. There's a reminder message that pops up for this, it can be disabled in Gameplay Options.

Also in Gameplay Options you'll see a setting to link the case to workbenches, so that you can use resources inside the case as well as in your inventory when crafting. This only applies to workbenches, not the ship/outpost decorator, for those you will still need to transfer resources you want to use into your inventory. There's one caveat to this link: if you've entered and exited a workbench in first person view, you will need to switch to third person (you can switch back again right away if you like) if you want to re-enter the workbench, or resources stored in the case may not be available for crafting.

You can craft an optional item at industrial workbenches to provide access to the case from an item that you can add to your favorites. This will also appear under miscellaneous items like the case itself, and is called "Case of Holding" (no leading asterisk). Two will be added to your inventory when you craft it, so that it doesn't appear in new items after each use. The main case (with the asterisk) will remain in your inventory as it's a quest item, this is done for safety so that you can't lose access to the case and anything inside if your inventory is emptied.

By default the case does not allow you to store contraband inside it, but if you wish you can disable this in Gameplay Options.

COMPATIBILITY AND NOTES I'm linking the crate to workbenches on use with LinkedWorkbenchContainerKeyword for the workbench option, and removing that link upon leaving them. The game itself doesn't seem to use this for workbenches you build or for ones placed elsewhere, at least I've not found any in testing. But just in case, the script checks for an existing linked reference and won't link the case if it finds one. You'll get a notification on leaving the workbench if that happens.

If you're using another mod that similarly links storage to workbenches, like SKK Universal Stash, you will need to disable the workbench link for Case of Holding in your Gameplay Options, or the two mods may conflict.

CREDITS This mod combines the Case of Holding from "xtcrefugee's miscellaneous small mods" with the optional favorites addon, also available there. It is otherwise identical. It was recently requested for Creations, so here it is.

Additional Screenshots Available

This mod has 4 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Jan 10, 2026
Last Updated
Jan 10, 2026
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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