Exigent Armaments 1.1 (deprecated) - Starfield Unity
Exigent Armaments 1.1 (deprecated)

Exigent Armaments 1.1 (deprecated)

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Content Pack for Exigent Circumstances --1.15a-- fixed missing model for Dark Photon Array mag for Starfire, new lore/info slate attached to this mod (located in Lodge basement, on top of the Exig Circ crate)

--1.14-- More tweaks to Starfire Omega Stun/Fire damage triggers --1.13-- -Lowered req to NG+20 for Starfire Omega crafting (was 30..not everyone is as crazy as me..). -new Dark Photon Array can be installed in the Mag slot for Starfire Omega, this converts the burning damage of Starfire to EM damage while you are sneaking (even in combat). --lowered reqs for DarkArmor lining. Everything can be maxed by NG+20

--1.12-- Significantly buffed fire DoT for Starfire and Starfire Omega

--1.11-- -added Tier IV of Exigent Blessing at NG+20 that adds vastly improved Starpower recovery rate

--1.1-- -DarkArmor has automedic baked in -New armor Liners at NG These grow in power. For example--at +13 a fast recharge, second autoheal using Emergency Kits is added, plus increased damage resist. At NG+15 and +17 new buffs are added. -New lore friendly tie in (check the lodge crate for hints!) -Mystery weapon

EXIGENT DARKARMOR (made at crafting bench) Custom Starborn Armor with 3 quality tiers, available at NG+1, NG+5, and NG+10. At NG+12 powerful armor linings are unlocked. Compatible with any skin packs for vanilla gear. Cloaked and no cloak options.

Fully Customized, new legendary perks --Exigent Synapse--Increased max HP (250, 500, 750 based on which armor), Starpower and Starpower regen rate increased, 20% run speed increase. --Exigent Sentinel--Automedic, Damage reduced by 35% while standing still, damage from humans reduced by 10%, all sources by 10%, resources and weapons weigh less. --Exigent Justice--Rifles do 10% more damage, headshots do 25% more damage, humans take 10% increased damage, damage increased to scanned targets --at NG+12, new, easily changed custom lining options are unlocked at the spacesuit bench (will become visible at NG12) --Temerity-- 10% increased crit chance and 20% increased crit damage --Shadow Master-- 40% increase to stealth --Bulwark--40% increase to armor --PackMule--+100 to base carryweight At NG+13 Special liners (Exigent Blessing series) will become available that combine multiple effects

EXIGENT DARKBLADE (made at crafting bench) Custom Wakizashi with 3 quality tiers, available at NG+1, NG+5 and NG+10. At NG+12 a power energy shield is unlocked that reduces damage and has a high chance to reflect enemy attacks. Compatible with any skin pack for vanilla weapons

Fully Customized, new Legendary Perks --Exigent Fury--consecutive hits increase damage, plus 50% haste --Exigent Alacrity--Greatly increased run speed, increased stealth, and greatly reduced fall damage --Muramasa's Touch--Shatters Armor, ultralight, Applies Muramasa's Curse on hit (burns and weakens targets with dark energy) --Exigent Shield (NG+12) blocking creates an energy shield that reflects a high percentage of enemy attacks and reduces damage taken.

Tested with a heavily modded save (150+ mods), and my vanilla save (NG+15) from before CK even launched to ensure compatibility (only mod in load order). Perks/lining/shield are all new form IDs, so won't be effected by Overhaul mods.

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This mod has 4 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Sep 26, 2025
Last Updated
Oct 10, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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