JWGAMING - Constellation + Elite Crew Member Location Markers - Starfield Unity

JWGAMING - Constellation + Elite Crew Member Location Markers

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Sometimes I find myself wondering where the heck is Sarah? Andreja? I know you're on the ship but mercy me, where are you?

This mod will activate location markers for all 28 (named) Elite Crew members, including the following:

--Constellation Members-- Andreja, Barrett, Sam Coe, Sarah Morgan, and Vasco.

--Named Elite Crew Members-- Adoring Fan, Amelia Earhart, Andromeda Kepler, Autumn MacMillan, Betty Houser, Dani Garcia, Erick Von Price, Ezekiel, Gideon Aker, Hadrian, Heller, Jessamine Griffin, Lin, Lyle Brewer, Marika Boros, Mathis Castillo, Mickey Caviar, Moara Otero, Omari Hassan, Rafael Aguerro, Rosie Tannehill, Simeon Bankowski, and Sophia Grace.

  • This will not work for any of the un-named hire-ables (ie. misc "specialists"). It is only set up for "named" actors that appear in the lists above. Just wanted to clarify.

The markers should activate for anyone on the above list that you've already hired, or will activate at the point when you hire them. The markers can be toggled on/off for each indivdual crew member by going to the Activities log.

At startup, a slate will be added to your inventory and is meant to be a debug tool - don't use it unless someone's marker didn't fire up after you hired them. Opening the slate will do a check of who's been hired and if the marker quest needs to be activated or not. Warning: the slate also gives you the names of each of the named, non-Constellation-related, hirable crew members AND their locations which might break immersion for some players - so use if needed.

This mod is a work in progress-ish, meaning, it has been tested for the most part. Most of the ECM's have been fully tested, only a few haven't. All Constellation members have been tested.

Something to note: this mod adds an extra script into the script fragment of each crew member's vanilla "hiring" stage within their quests. So, if you have a mod installed that by chance changes those vanilla quests, then this mod might conflict with it. I don't know what mods specifically it could have an effect with honestly but my solution is the only thing I could comeup with that worked as intended. My other option was to add a script that does a check every now and then on who's been hired and who hasn't and activates their marker quest that way. I would set this mod at the bottom of the load oder if you dont have anything that it might conflict with. In my game, it works no problem.

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Mod Information

Published
Aug 04, 2025
Last Updated
Aug 26, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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