Better Explosive Container Effect
By halrixx
Community Rating
Modified container types: small canisters, large canisters, and destructible pipes. Details are as follows:
1.21 Update(XBOX only!) 1. Fix a bug when some red containers explode, there are ugly black models (Thanks Backbone420 and Gentledog). This bug only happened on Xbox.
1.1 Update: 1. Fix a weird CTD bug when an canister explodes. (Thanks the report from LX6R !!!) 2. Add 5000 and 10000 options to the Environment Damage Gameplay Option Settings.
Mod Content Canisters: 1. Unified explosion damage formula: Base Damage + Custom Extra Damage + Custom Environmental Damage. Small canisters is 30. Large canisters is 60. Explosion radius and force have also been unified. They can knock down npcs easily. 2. Added Debris for all exploding canisters. These Debris will not disappear. 3. Optimized explosion visual effects for better impact and realism. More sparks, more fires, more smokes. All sparks are affected by Gravity, some of them have Collision Geometry. Smokes are affected by wind. 4. Vanilla bug fixes: A jet canister and a large canister had incorrect health values, causing them to explode immediately upon being hit. 5. New/Improved special effects: For example, red burning canisters now leave behind a short-lived high-temperature zone after exploding. 6. Customizable damage in Gameplay Option Settings: Extra explosion damage can be configured from 1–2000. If you feel vanilla canister damage is too low, you can increase it.
Pipes: 1. Improved leak gas effects: For example, flame pipes now show blue fire near the leak point and yellow red fire farther away, matching real-world physics. 2. All pipes now affect NPCs. 3. Flame pipes ignite both players and NPCs. Freeze pipes slow down both players and NPCs. 4. Adjusted damage formula: Extra Pipe Damage + Environmental Damage (both are customizable). Note: Environmental Damage is not final damage; it is reduced by multiple resistance and mitigation factors.
Workload: 10 new debris models, 24 new particle effect files, 4 new scripts.
All edited containers: Small containers: FireExtinguisher x1, BioHazardCanister x1, Fire Canister x3, Corrosive Canister x1, Cryo Canister x1, Radioactive Canister x1, Toxic Canister x1, Pressurized Tank x2
Large containers: Cryo Canister x2, Fire Canister x2
Pipes: Corrosive Pipes x6, Fire Pipes x6, Cryo Pipes x6, Toxic Pipes x6 Total Types: 39
Note 1. Some sparks have Collision Geometry and are affected by gravity, while most smoke particles are influenced by wind. 2. The Extra Pipe Damage effect lasts for 1 second. This means that even if you touch the smoke for just a brief moment, you will still receive 1 second of damage. 3. This mod belongs to both the HPE (halrixx Particle Effect) series and the HBI (halrixx Breakable Item) series.
FAQ Q1: Do the effects cause more performance loss compared to vanilla? A1: On the contrary, they cause less. This is because many vanilla particles were short-lived but collidable, consuming more resources. However, since their lifetime was too short, they usually disappeared before they had a chance to collide. In my effects, only longer-lived particles are given Collision Geometry.
Q2: Will the non-despawning Debris cause performance issues?
A2: Don't worry. Each canister strictly spawns fewer than 8 Debris, and the models are kept very simple.
My Contact Information and Demo Video: My Discord Channel: https://discord.gg/rgPyF5jqFJ My YouTube Channel: https://youtube.com/@halrixx?si=OJSVmlXFWDL5oNLu My BiliBili Channel (For Chinese player): https://b23.tv/as5Ybm6 My Nexus: https://next.nexusmods.com/profile/halrixx
I welcome any suggestions you may have, and I truly appreciate you using my mod.
Special thanks to: BB84, LX6R, all the Discord users who helped me, and you.
Release notes
Playstation
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1.3PS Support
PC
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1.3PS Support
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1.21== Describe this release ==
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1.00== Describe this release ==
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1.10== Describe this release ==
Xbox
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1.3PS Support
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1.21== Describe this release ==
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1.00== Describe this release ==
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1.10== Describe this release ==
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