Lodecs Compatibility Patch New Atlantis Awaits - Settled Systems Shuttle Service - Starfield Unity
Lodecs Compatibility Patch New Atlantis Awaits - Settled Systems Shuttle Service

Lodecs Compatibility Patch New Atlantis Awaits - Settled Systems Shuttle Service

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Overview

This mod adds compatibility between the mods New Atlantis Awaits (NAA) by checker90 and the paid Creation Settled Systems Shuttle Service (SSSS) by DownfallNemesis. Note: You do only need this mod if you use both of the mods stated above (hard requirements). Regarding NAA it should not matter if you are using the variant from Nexus or Creations.

Details

This mod modifies three wall elements of the New Atlantis SSSS station inside the NA police building at the spaceport. The local SSSS station has two entrances - one on the front side and the other one on the rear of the building towards the shuttle landing pad. Both get blocked by wall elements re-enabled by NAA. In addition, NAA adds a large light pole in the middle of the SSSS landing pad behind the building. I disabled all blocking elements and moved them below the ground, so both the entrances are unblocked again and no light pole stands in the middle of the landing pad.

In addition, I fixed the position of an internal wall element of SSSS that was misplaced and glitching through the outer wall a little sideways above the front entrance (should be fixed by the latest SSSS version anyways).

Additional Information

  • No additional things were changed.
  • The mod is a small master.
  • Safe to add or remove anytime. Note: Be aware that certain static object positions, dimensions and states might be baked into your savegame, so the walls and light pole might stay unaffected until starting a new game or going through Unity. Maybe that fixes automatically if you wait long enough on another planet/system so that the cell gets reset on return. But that didn't work out when I tested it midgame, so I guess static objects might not be affected by a cell reset. Alternatively on PC you may disable the blocking walls midgame using console commands, but you should know what you're doing.
  • There should be no incompatibilities with other mods, except for those altering exactly the same two vanilla wall elements I disabled.
  • I recommend putting this patch towards the end of your load order.

Links

This mod can also be found on Nexus (*https://www.nexusmods.com/starfield/mods/13851*).

Contact

If you have comments or find bugs, please report to my mod's Nexus page (*https://www.nexusmods.com/starfield/mods/13851*).

Credits

  • checker90 (New Atlantis Awaits)
  • DownfallNemesis (Settled Systems Shuttle Service)

Additional Screenshots Available

This mod has 4 additional screenshots available on the official Bethesda.net page.

View All Screenshots on Bethesda.net

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Mod Information

Published
May 12, 2025
Last Updated
Jun 22, 2025
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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