MacAniaks - Mac Tec - Hall Habs
By Mac_Aniak
Community Rating
Habs should apear in the shipbuilder at every vendor or outpost ,no need to activate m-clas ship parts or something else
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each hub has one Main- door-plug to connect with al vannila habs .It has a mark on the outside that wil be vissible in the shipbuilder . al secondary marked snap points can be used to connect with hab modules .it should be possible to use "Place Doors Yourself " mod ,but i didnt tried that at the moment.
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Exept the main doorplug ,all other doors are sealed by a shot that can be remooved by pressing a switch next to it
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Al Modules have switchable light settings to adjust diverent light behaviorin game ..
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If the plug in loads before a light or Lut mod ( like "Enhanced Lights and FX" ) it will change the imterrior light behavior .Change the loadorder to see whats looks best
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I highly recommend to use "SFSE Save Unfinished Ships" , and "Ship Builder Configurator" ...
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Contend:
6 Habs in 2 Kategories . All comme with diverent Huge Windows
3 x Dragon Habs , unfurnished ,Light Switches to adjust lightning .this habs have snappoints with dorways on al sides .do to unsolved
snappoints behavior of this habs .theres an Main dor plug thats market on the outside and wil be visible in shipbuilder .this door is open by preset.
all other possible doorways are also market , and inside the hab next to the wall that blocks the passage is a switch to open the passage.
Studio54 and Void Hab provide some DanceHalls with many switchable Fx Lights to perform and Dance . Only one doorway
best to use with "Ship Crew Assignments" and "Increased Crew Capacity"
Last one is for the excentric starborns .... that saw everithing ---------------------------------------------------------------------------------------------- My other Mod : Mac Tec - Ship Habs
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Mod Information
- Published
- Jul 01, 2025
- Last Updated
- Sep 10, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX