Graf's Habs - Nova 1x1s
By GrafPanzer
Community Rating
Overview: This mod adds 18 new Nova Galactic 1x1 habs to the shipbuilding menu, each meticulously crafted to give your vessel cozy and compact functionality. Whether you're building a viciously efficient tiny ship or a luxurious flagship, these new habs offer flexibility for every part of your journey.
New Habs Added:
- All-in-One – A compact multi-purpose hab, perfect for tiny ships or multifunctional spaces. Includes a mission board console and a nav/dining table with cove seating.
- Battle Stations – A dedicated area to conduct strategic planning and control current operations. Includes a mission board console, nav table, and bounty clearance terminal.
- Brig/Armory – Store prisoners, weapons, and gear in a secure, functional space. Useful Brigs/Non-Lethal Framework patch available.
- Captain's Quarters A & B – A stylish, private retreat for your captain, complete with all the luxuries of command. Includes a custom double bed, unlimited storage safe, nav terminal, and (static) stocked bar. A rotated B version offers access aft and a lighter color scheme.
- Cargo Hall – A storage area designed for efficient handling and secure transport of your most valuable cargo. Includes access to the main cargo hold and even has a little shielded cargo capacity of its own.
- Computer Core – A high-tech digital hub housing processing units and interfaces to manage ship systems, navigation, and communication with precision. Includes a bounty clearance terminal.
- Crew Quarters A & B – Berth space for your crew, optimized for rest, comfort, and hygiene. The A version has a maximum of 4 bunks; the B version has 6 for maximum space efficiency.
- Engineering – A dedicated area for ship maintenance, systems management, and engineering needs. Includes a built-in industrial workstation.
- Gym – Keep your crew in top shape with a fully-equipped workout space.
- Infirmary – Medical bay for surgery and crew healthcare, equipped with medical beds, a research terminal, and a pharma workstation. Compatible with Functional Infirmaries.
- Living Quarters – A comfortable common area for your crew, designed for group recreation and relaxation.
- Mess Hall – A dining area for your crew to gather, eat, and socialize. Includes a complete cooking bench.
- Ready Room – A tactical assembly area where your crew can re-arm and prepare for offboard missions. Features storage and access to the Cargo Hold.
- Science Lab – Equipped with state-of-the-art tools for scientific discovery, the lab supports a variety of experimentation and innovation.
- Workshop – A place for crafting, repairing, and assembling equipment for your journey. All workbenches included, plus research and nav terminals. Also works well as an All-in-One given its bunk, lav, and galley.
- Empty – An unfurnished hab with my non-zapping corner coves. Offers open space for you to decorate yourself.
Custom Hab Parts: Custom 2-piece fore/aft corners and end pieces make better use of space that is mostly wasted in vanilla habs. These modular pieces make space for galleys, lavs, coves, bunks, and walls in the corners that don't get zapped when you connect a hatch. I've also created a deep single-width cove piece for the fore, aft, port, and starboard bulkheads that offers more space when there's no hatch there. This piece and the modular corners make these habs feel spacious even though they're still 1x1s.
Static Decorations: Now that miscellaneous clutter no longer respawns, vanilla ship habs can feel bland and bare. This mod overcomes that by converting various MISC, MSTT, and ALCH items into STAT or instanced static PKINs so they appear in these habs.
Door Placement: In this vanilla mod, I've disabled the aft door on 8 habs (Battle Stations, Captain's Quarters A, Computer Core, Crew Quarters A, Gym, Living Quarters, Mess Hall, Science Lab) to protect important objects like the captain's bed and to help you avoid having a maze of auto-placed doors in your ship. These work best when you place them to port and starboard of a central corridor of other habs.
Patches: I've uploaded a patch for Place Doors Yourself (PDY) for those who want more control over door placement. My previous patch for Useful Brigs (UB) is out of date, and I've been unsuccessful at updating it to the new UB version. I'd welcome someone else to upload working patches for UB and similar mods.
Support: Please post comments or bugs on this mod's NexusMods page (https://www.nexusmods.com/starfield/mods/12511). If posting a bug, please use the Bugs tab and state your download source (Nexus or Creations), your platform (PC or XBox), the specific symptoms of the bug and the conditions you experience it in. It's often as important to know when the bug doesn't happen as when it does. I also welcome positive comments and endorsements.
Release notes
Xbox
-
2.04Re-release:
Reupload to fix the CK errors uploading v2.03. -
2.03Bugfix release:
Fixes a recurring bug that could prevent the player and crew from using ladders. -
2.02Bugfix release:
Fixes a display bug with the starboard weapon rack in the Brig/Armory.
Removes mannequins from the Brig/Armory display cases, allowing the player to place mannequins via the decorator panel.
Links a floating basket lid to the aft wall in Crew Quarters B. -
2.01Bugfix release:
Fixes a bug causing a missing endsock on the Crew Quarters B when connected fore-aft. -
2.00Feature release:
Adds 5 new habs: Cargo Hall, Computer Core, Crew Quarters B, Ready Room, and Science Lab.
Revises Captain's Quarters decor to differentiate A and B variants. Moves captain's beds slightly to unblock NPC entry/exit points.
Adds bounty clearance functions to the console computers in the Battle Stations and Computer Core habs.
Adds occlusion sheathing around the interiors of all habs. Updates lighting in all habs to compensate.
Makes aesthetic changes to some floors and rugs, including adding previously omitted grunge decals.
Adds 1 crew slot each to the Computer Core, Infirmary, and Science Lab; reduces Battle Stations crew slots from 4 to 3.
Re-alphabetizes the build menu with new ShipModuleVariant values (uses odd numbers 31 to 65).
Replaces respawning weapon racks, weapon and ammo cases, mannequins, and other containers with non-respawning variants.
Prioritizes Port-Starboard door placement (via SpaceshipModuleSnapPreferred keyword) in most cases. All-in-One, Engineering, Ready Room, and Workshop also prioritize Fore-Aft to facilitate using these habs in a central corridor. -
1.07Re-release:
Reupload to fix the CK uploading v1.06 as .esp instead of .esm. -
1.06Feature and bugfix release:
Adds an empty hab to the build menu.
Adds a rotated Captain's Quarters hab with all hatches functional.
Fixes a bug that could cause empty mission boards. Still not solved for the Crimson Fleet board. -
1.05Bugfix release:
Fixes Brig/Armory desktop items whose floor/ceiling links were broken by the v1.04. -
1.04Bugfix release:
Fixes two bugged weapon racks and other small issues in the Brig/Armory.
Fixes the aft cove wall of the Living Quarters not zapping properly when a door is placed. -
1.03Precautionary update in case a BlueprintShips-Starfield.esm dependency snuck into v1.02.
-
1.02Maintenance release:
Corrects .esm erroneously uploaded as a small master to a full master. -
1.01Maintenance release:
Fixes Workshop hab floor and ceiling plugs not zapping properly when a ladder is placed.
Fixes Shipbuilder menu conflict with Empty 1x1 Habs (https://www.nexusmods.com/starfield/mods/10196).
Switches galley fridge and storage shelf positions to stop fridge doors clipping the wall.
Dims the central lighting in all habs to better match vanilla Nova aesthetics. -
1.00Initial release.
PC
-
2.04Re-release:
Reupload to fix the CK errors uploading v2.03. -
2.03Bugfix release:
Fixes a recurring bug that could prevent the player and crew from using ladders. -
2.02Bugfix release:
Fixes a display bug with the starboard weapon rack in the Brig/Armory.
Removes mannequins from the Brig/Armory display cases, allowing the player to place mannequins via the decorator panel.
Links a floating basket lid to the aft wall in Crew Quarters B. -
2.01Bugfix release:
Fixes a bug causing a missing endsock on the Crew Quarters B when connected fore-aft. -
2.00Feature release:
Adds 5 new habs: Cargo Hall, Computer Core, Crew Quarters B, Ready Room, and Science Lab.
Revises Captain's Quarters decor to differentiate A and B variants. Moves captain's beds slightly to unblock NPC entry/exit points.
Adds bounty clearance functions to the console computers in the Battle Stations and Computer Core habs.
Adds occlusion sheathing around the interiors of all habs. Updates lighting in all habs to compensate.
Makes aesthetic changes to some floors and rugs, including adding previously omitted grunge decals.
Adds 1 crew slot each to the Computer Core, Infirmary, and Science Lab; reduces Battle Stations crew slots from 4 to 3.
Re-alphabetizes the build menu with new ShipModuleVariant values (uses odd numbers 31 to 65).
Replaces respawning weapon racks, weapon and ammo cases, mannequins, and other containers with non-respawning variants.
Prioritizes Port-Starboard door placement (via SpaceshipModuleSnapPreferred keyword) in most cases. All-in-One, Engineering, Ready Room, and Workshop also prioritize Fore-Aft to facilitate using these habs in a central corridor. -
1.07Re-release:
Reupload to fix the CK uploading v1.06 as .esp instead of .esm. -
1.06Feature and bugfix release:
Adds an empty hab to the build menu.
Adds a rotated Captain's Quarters hab with all hatches functional.
Fixes a bug that could cause empty mission boards. Still not solved for the Crimson Fleet board. -
1.05Bugfix release:
Fixes Brig/Armory desktop items whose floor/ceiling links were broken by the v1.04. -
1.04Bugfix release:
Fixes two bugged weapon racks and other small issues in the Brig/Armory.
Fixes the aft cove wall of the Living Quarters not zapping properly when a door is placed. -
1.03Precautionary update in case a BlueprintShips-Starfield.esm dependency snuck into v1.02.
-
1.02Maintenance release:
Corrects .esm erroneously uploaded as a small master to a full master. -
1.01Maintenance release:
Fixes Workshop hab floor and ceiling plugs not zapping properly when a ladder is placed.
Fixes Shipbuilder menu conflict with Empty 1x1 Habs (https://www.nexusmods.com/starfield/mods/10196).
Switches galley fridge and storage shelf positions to stop fridge doors clipping the wall.
Dims the central lighting in all habs to better match vanilla Nova aesthetics.
Additional Screenshots Available
This mod has 12 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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By GrafPanzer • 1 year ago
This patch makes Graf's Habs - Nova 1x1 compatible with Place Doors Yourself. Both of those mods are also required.
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Mod Information
- Published
- Nov 17, 2024
- Last Updated
- Sep 11, 2025
- Platforms
- PC, Xbox