UC Outfit Overhaul
By The_Wulfy
Community Rating
Massive clothing/outfit overhaul of the entire UC faction. Named characters will be wearing unique variations of clothing. Custom unit detachments and even a new UC Army spacesuit have been added.
UC Marines/UC Navy: 10 new custom UC Marine detachment skins and 5 new UC Navy Pilot squadron skins have been added all with unique markings and numbers. Available for purchase and as loot. New skins are not intended to be applicable at a workbench, the suits must be discovered.
MAST: Named characters will have custom recolors and assorted clothing. Custom spacesuits belonging to high-ranking MAST officials are on display.
UCSEC: UCSEC will now favor wearing spacesuits when on patrol. They will wear a mixture between the modified vanilla UCSEC spacesuits and a new custom version. Named NPC's will have nameplates on their attire. UCSEC officials will now wear custom UCSEC uniforms instead of UC Navy uniforms.
SYSDEF: Overhauled visually. SYSDEF crew will now often prefer wearing a spacesuit. Names NPC's have modified clothing.
UC Army: A new UC Army spacesuit suit has been added in an attempt to flesh out this underutilized sub-faction. A custom example of the UC Army Infantry Spacesuit can be found in Xiao's office. The suit can normally be found in vendors or as loot.
Quests: Virtually all UC military and civil personnel encountered in quests will now have unique markings to designate what unit they belong to. Whether it is unit 74 on Altair II or unit 825 fighting Terrormorphs in New Atlantis OR even the marines on Londinium wearing their own colors.
Helmets: Marine and Pilot helmets with blast shields raised replace vanilla originals so as to provide a better view of NPC and player's face. You get to keep the drip and people can see your face!
Conceptual/Cut-Content: Effort was made to rebuild and/or include unused decals and create consistency amongst services. Effort was made to restore conceptual and in-game art markings. UCNavy/UCMarines/SYSDEF/UCSEC/UCArmy should now be wearing separate and identifiable markings.
It is highly recommended to wait/sleep for up to two weeks for the new outfits to begin populating on NPC's. Many unique NPC's have protections that prevent new clothing from being worn once they are spawned. Therefore a new game or simply a new game+ may be required for the new clothing to spawn on certain unique NPC's.
This creation is part of my "Vanilla Spacesuits Expanded" collection
CREATIONS: Faction's & Encounter's Expanded UC Outfit Overhaul FC Outfit Overhaul Companion Outfit Overhaul (WIP) Non-Faction NPC Outfit Overhaul (WIP) Crimson Fleet Outfit Overhaul Spacesuits Expanded Kitbash I Spacesuits Expanded Kitbash II Spacesuits Expanded Kitbash III Spacesuits Expanded Kitbash Medical Outfits Spacesuits Expanded Salvaged Marine Spacesuit Spacesuits Expanded Salvaged UCNavy Spacesuit Starborn Spacesuit Overhaul Starborn Spacesuit Variety & Skins (SFSV) Starborn Craftable Suits & Skins Constellation High Fidelity Skin Pack Vanguard High Fidelity Skin Pack Settled Systems Outfit Varieties Settled Systems Vendor Inventory Expanded
INTEGRATION PATCHES: SFSV - Faction's & Encounter's Expanded Integration Patch SFSV - Starborn Craftable Suits & Skins Integration Patch SFSV - Starborn Spacesuit Overhaul Integration Patch Kitbash - Faction's & Encounter's Expanded Integration patch Kitbash - Crimson Fleet Outfit Overhaul integration patch
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This mod has 12 additional screenshots available on the official Bethesda.net page.
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Mod Information
- Published
- Sep 16, 2025
- Last Updated
- Nov 14, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX
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