Vanilla Ammunition Overhaul
By The_Wulfy Verified
Community Rating
A full rework of the existing system around ammunition crafting. Fully automate ammunition crafting at your outpost, if you choose to; or craft manually for larger & more efficient yields
Ammunition is now composed of several new components:
Primers (Magnetic, Energy, Chemical - Cased, Chemical - Caseless) Cartridges (Cased, Caseless, Energy - LZR, Energy - Fuse) Projectiles (Rifle, Pistol, Shotgun, Magnetic) Propellant (Chemical and Energy)
These new components are, themselves craftable using existing resources, however, enemies will drop these new components and many vendors will keep them in stock as well.
The goal is to make the player independent from vendors in general. Ideally, players will be able to harvest/extract/construct all materials to craft ammo independent of vendors and looting. Crafting materials were chosen for their ability to be extracted in order to allow supply lines to connect harvesting outposts. You will now be able to build a complete outpost network to automate the crafting of ammo. Be warned, the automated yield for the ammunition itself is quite low and by automating component manufacturing the player will lose out on material reduction bonuses awarded by the perk "Research Methods". Ultimately it is up to the player on how best to manufacture their arsenal.
The system is not tyrannically granular in that components are not specific for a type of caliber. For example, Cased Cartridges can be used with any cased ammunition caliber and Magnetic Primers and Projectiles will work with any magnetic ammunition type, and so on. The new Ammunition Workbench is a highly sophisticated machine that can plasticize the components in order to create the desired ammunition. The only exception is 40mm XPL; specific components are required for those. I wanted to increase the immersion of crafting ammunition and increase player independence but not at the expense of bogging the player down with overly complex crafting requirements or literally weighing down their inventory with useless items.
Crafting Examples:
6.5 CT: Projectile Rifle Chemical Propellant Cased Primer Cased Cartridge
11mm Caseless: Projectile - Rifle Caseless Primer Caseless Cartridge - (Caseless Cartridge is crafted using propellant)
MI .43 Array: Magnetic Primer Magnetic Projectile
Ammunition Crafting has been removed from the Industrial Workbench and sent to the new Ammunition Workbench.
Component names are generalized and simple to allow for a better UI experience, but more immersive names are stamped onto the components themselves. New icons will also help players recognize components and ammunition more quickly in the UI.
Release notes
Xbox
-
1.00 PS5- Adds PS5 support
-
1.00== Describe this release ==
Playstation
-
1.00 PS5- Adds PS5 support
PC
-
1.00 PS5- Adds PS5 support
-
1.00== Describe this release ==
Additional Screenshots Available
This mod has 6 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
Community Rating & Feedback
No reviews with comments yet.
Be the first to leave a review!
Related Starfield Mods
By The_Wulfy • 1 year ago
Purchase faction gear and rare spacesuits from a variety of vendors across the Settled Systems
By The_Wulfy • 1 year ago
100+ outfit varieties that are lootable and have been added to venders in New Atlantis, Akila City, Cydonia and Neon
By erebusparcae • 1 year ago
Unlocked All Parts in Ship Builder Vendor (except Mission Locked Parts) with adjusted Habs and Landing Gear. (This does not include M-type Parts or Space Station Parts)
By Gothos25 • 1 year ago
This mod revamps Starfield's gameplay by removing all level scaling and adjusting combat for a challenging yet balanced experience.
Quick Actions
Your Rating
Sign in to rate and review this mod—your vote helps the community.
Community Rating
Categories
Mod Information
- Published
- Oct 21, 2025
- Last Updated
- Apr 30, 2026
- Platforms
- Playstation, PC, Xbox
Search Mods
More by The_Wulfy