TLMS 4x3x3 EMPTY and VIGILANCE
By tom8787
Community Rating
You wanted a GIGANTIC hab? Then this is a must. TLMS designed a 4x3x3 hab, for those that like BIG. 4 long, 3 wide, 3 high. A spectacular room for your xeno-collection, your command bridge or you plushie collection.
This mod includes
- two HAB variants: an empty hab, and a copy of the UC Vigilance Command Center. It also includes stairs, platforms, a wall and railings in the decorations menu.
- a cokpit variant of the Vigilance. It's almost the same interior, the central console is the pilot seat.
This is version 1.32. Some things to keep in mind:
Known issues and to-do's:
- module is in ship builder only grabbable by its doors and hatches, not the hull
- roof habs have a short ladder
- the decks (platforms) are actually tiles at 3.5m high. The base of this object however is a eetsy teeny weeny little piece of paper at a height of 0. I will post a video on the best way to place the decks, but it takes some practice. Thanks to VirtualChrisM this will be resolved soon.
- you cannot place a hab next to a cokpit. I will try to solve this bug in a later version.
- the cokpit variant still has some details that need finishing. The hull is not yet fully what I want it to be, through the front window you see an empty space (ugly), the pilot sits somewhat inside the console during flight, there's still an object showing at port side during photo mode
Stuff improved:
- the lighting in the empty variant is much better now
- the Z-fighting in the empty variant is gone
All doors are "Inaccessible" by default. In the empty variant, all bottom access points (side, front-aft and bottom) can be used for a landing bay. When a module is connected to a door, I made sure that only one door remains, aither the one from the 4x3x3 or the one from the connected module, depending on what side you connect it to.
In the Vigilance hab variant, I made extra space at the front of the hab for entry doors and bottom access points. You can use all front entry points for cockpits, bays and habs. Some details have been adjusted, like the bottom entry space, the central navigation console, so it is not an exact copy, but more than 95% is still original. It even contains an easter egg :)
The decoration items are stackable and remain in place after using the ship builder, except for the items in the empty variant at the highest level (so all deco items in L1 and L2 stay in place).
Another "bug" that has been brought to my attention is the disappearing of vanilla habs. I'm still investigating this, but I do not have this issue myself. Up until now I believe that the cause is a conflicting mod. Just to be on the safe side: if you are using Stroud Premium Edition, make sure that TLMS 4x3x3 goes BEFORE SPE in your load order.
And for those that read all this: there's also a hidden extra location somewhere in Alpha Centauri
Feel free to leave any feedback or comments on Reddit or Nexus.
Release notes
PC
-
1.32v1.30 and v1.31 were faulty. This is a new attempt to get it loaded everywhere and correctly.
-
1.31In v1.30, habs disappeared because of missing meshes. v1.31 should resolve this.
-
1.30Known issues and to-dos:
- module is in ship builder only grabbable by its doors and hatches, not the hull
- roof habs have a short ladder
- the decks (platforms) are actually tiles at 3.5m high. The base of this object however is a eetsy teeny weeny little piece of paper at a height of 0. Thanks to VirtualChrisM this will be resolved soon.
- you cannot place a hab next to a cokpit. I will try to solve this bug in a later version.
- the cokpit variant still has some details that need finishing. The hull is not yet fully what I want it to be, through the front window you see an empty space (ugly), the pilot sits somewhat inside the console during flight, there's still an object showing at port side during photo mode
Stuff improved:
- the lighting in the empty variant is much better now
- the Z-fighting in the empty variant is gone
- check Lovell ... -
00Known issues and to-do's:
- module is in ship builder only grabbable by its doors and hatches, not the hull
- roof habs have a short ladder
- the decks (platforms) are actually tiles at 3.5m high. The base of this object however is a eetsy teeny weeny little piece of paper at a height of 0. Thanks to VirtualChrisM this will be resolved soon.
- you cannot place a hab next to a cokpit. I will try to solve this bug in a later version.
- the cokpit variant still has some details that need finishing. The hull is not yet fully what I want it to be, through the front window you see an empty space (ugly), the pilot sits somewhat inside the console during flight, there's still an object showing at port side during photo mode
Stuff improved:
- the lighting in the empty variant is much better now
- the Z-fighting in the empty variant is gone
- check Lovell ... -
Wrong upload
-
1.20This update now includes a new variant, the TLMS 4x3x3 Vigilance, which is a copy of the UC Vigilance Command Center.
It also includes three additional decoration items: stairs, decks and railings, for use in the empty variant.
-
1.10- All doors are now fully functional
- Ship is fully paintable (special thanks to Matilija)
- All bottom row (sides, front-aft and bottom plugs) access points can be use for a landing bay
- Inludes stairs and decks, to be found in the decorations menu under trashcans -
1.00First release, Known issues and to-do's:
- roof habs have a short ladder
- doors work all the time, even when no hab is connected (watch out in space!)
- exterior is not paintable yet
- catwalks and stairs to be added to decorations menu
Xbox
-
1.32v1.30 and v1.31 were faulty. This is a new attempt to get it loaded everywhere and correctly.
-
1.31In v1.30, habs disappeared because of missing meshes. v1.31 should resolve this.
-
1.30Known issues and to-dos:
- module is in ship builder only grabbable by its doors and hatches, not the hull
- roof habs have a short ladder
- the decks (platforms) are actually tiles at 3.5m high. The base of this object however is a eetsy teeny weeny little piece of paper at a height of 0. Thanks to VirtualChrisM this will be resolved soon.
- you cannot place a hab next to a cokpit. I will try to solve this bug in a later version.
- the cokpit variant still has some details that need finishing. The hull is not yet fully what I want it to be, through the front window you see an empty space (ugly), the pilot sits somewhat inside the console during flight, there's still an object showing at port side during photo mode
Stuff improved:
- the lighting in the empty variant is much better now
- the Z-fighting in the empty variant is gone
- check Lovell ... -
00Known issues and to-do's:
- module is in ship builder only grabbable by its doors and hatches, not the hull
- roof habs have a short ladder
- the decks (platforms) are actually tiles at 3.5m high. The base of this object however is a eetsy teeny weeny little piece of paper at a height of 0. Thanks to VirtualChrisM this will be resolved soon.
- you cannot place a hab next to a cokpit. I will try to solve this bug in a later version.
- the cokpit variant still has some details that need finishing. The hull is not yet fully what I want it to be, through the front window you see an empty space (ugly), the pilot sits somewhat inside the console during flight, there's still an object showing at port side during photo mode
Stuff improved:
- the lighting in the empty variant is much better now
- the Z-fighting in the empty variant is gone
- check Lovell ... -
Wrong upload
-
1.20This update now includes a new variant, the TLMS 4x3x3 Vigilance, which is a copy of the UC Vigilance Command Center.
It also includes three additional decoration items: stairs, decks and railings, for use in the empty variant.
-
1.10- All doors are now fully functional
- Ship is fully paintable (special thanks to Matilija)
- All bottom row (sides, front-aft and bottom plugs) access points can be use for a landing bay
- Inludes stairs and decks, to be found in the decorations menu under trashcans -
1.00First release, Known issues and to-do's:
- roof habs have a short ladder
- doors work all the time, even when no hab is connected (watch out in space!)
- exterior is not paintable yet
- catwalks and stairs to be added to decorations menu
Additional Screenshots Available
This mod has 9 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Dec 17, 2024
- Last Updated
- Feb 28, 2025
- Platforms
- PC, Xbox