Cross Heavy Industries Model 3 Ship Modules
By JaxonCross
Community Rating
Bring your shipbuilding to the next level with Cross Heavy Industries Model 3 Ship Modules.
This mod introduces 100+ standalone ship parts with over 3000 placeable rotations using base game assets, letting you create ships like never before. Explore the Settled Systems and beyond under the Cross Heavy Industries banner. Fines non habebimus. We will have no limits.
For those looking for the Achievement-Friendly version, you can find it here: https://creations.bethesda.net/en/starfield/details/074667e3-c3ec-4a02-9c46-e9498f8f37d7/Achievement_Friendly_Cross_Heavy_Industries_Model_
Features ✔️ 100+ unique ship modules ✔️ 2500+ new build rotations for creative freedom ✔️ Rotations every 15 degrees (from nose, along longitudinal ship axis) = 24 rotations per module ✔️ Most modules have added snap points based on model geometry
Notes ✔️ CHI ship modules are located under the Structures tab in the ship builder. Look for the CHI prefix. ✔️ On PC, arrow keys (default keymapping) will allow you to change rotation of a module. Z key (default keymapping) will allow you to change part morph (for parts that have various morphs). ✔️ There are no simple Port/Stbd/Top/Bottom labels or flips on these parts. Rotation will be required to get your desired connection (000 = Port, 90 = Top, 180 = Stbd, 270 = Bottom).
Compatibility ✔️ Works with Starfield v1.15.222.0 and later. ✔️ Should be compatible with most mods. ✔️ Should conflict with no mods (self-contained models and placeable objects); however, Cross Heavy Industries ship modules will likewise not benefit from any mods making changes to other ship modules.
Known Issues ✔️ Some rotations will overlap other parts. For best experience, please use in combination with a mod that allows parts to overlap such as Ship Builder Tolerance Tweaks, Ship Builder Configurator, etc. ✔️ Some angles/rotations will be difficult to place accurately without the use of the CHI universal snap. ✔️ Some parts will attach cleanly with other ship parts (000, 090, 180, and 270 rotations, specifically), and most of these should snap in place without any additional effort. For rotated parts, you may need to select & drag the ship or other component into them in order for the snap points to lock in place. ✔️ Please report any additional bugs.
Credits & Tools ✔️ Mod created by Jaxon Cross ✔️ Thanks to Bethesda Game Studios for Starfield & the Creation Kit ✔️ Tools: Creation Kit, xEdit
Permissions ✔️ Do not redistribute without permission. ✔️ You may not make patches or translations without my permission.
Additional Screenshots Available
This mod has 11 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netReddit Discussions (15)
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Mod Information
- Published
- Aug 29, 2025
- Last Updated
- Sep 27, 2025
- Platforms
- WINDOWS, XBOXONE, XBOXSERIESX