Cross Heavy Industries Model 3 Ship Modules
By JaxonCross
Community Rating
Bring your shipbuilding to the next level with Cross Heavy Industries Model 3 Ship Modules.
This mod introduces 100+ standalone ship parts with over 3000 placeable rotations using base game assets, letting you create ships like never before. Explore the Settled Systems and beyond under the Cross Heavy Industries banner. Fines non habebimus. We will have no limits.
For those looking for the Achievement-Friendly version, you can find it here: https://creations.bethesda.net/en/starfield/details/074667e3-c3ec-4a02-9c46-e9498f8f37d7/Achievement_Friendly_Cross_Heavy_Industries_Model_
Features ✔️ 100+ unique ship modules ✔️ 2500+ new build rotations for creative freedom ✔️ Rotations every 15 degrees (from nose, along longitudinal ship axis) = 24 rotations per module ✔️ Most modules have added snap points based on model geometry
Notes ✔️ CHI ship modules are located under the Structures tab in the ship builder. Look for the CHI prefix. ✔️ On PC, arrow keys (default keymapping) will allow you to change rotation of a module. Z key (default keymapping) will allow you to change part morph (for parts that have various morphs). ✔️ There are no simple Port/Stbd/Top/Bottom labels or flips on these parts. Rotation will be required to get your desired connection (000 = Port, 90 = Top, 180 = Stbd, 270 = Bottom).
Compatibility ✔️ Works with Starfield v1.15.222.0 and later. ✔️ Should be compatible with most mods. ✔️ Should conflict with no mods (self-contained models and placeable objects); however, Cross Heavy Industries ship modules will likewise not benefit from any mods making changes to other ship modules.
Known Issues ✔️ Some rotations will overlap other parts. For best experience, please use in combination with a mod that allows parts to overlap such as Ship Builder Tolerance Tweaks, Ship Builder Configurator, etc. ✔️ Some angles/rotations will be difficult to place accurately without the use of the CHI universal snap. ✔️ Some parts will attach cleanly with other ship parts (000, 090, 180, and 270 rotations, specifically), and most of these should snap in place without any additional effort. For rotated parts, you may need to select & drag the ship or other component into them in order for the snap points to lock in place. ✔️ Please report any additional bugs.
Credits & Tools ✔️ Mod created by Jaxon Cross ✔️ Thanks to Bethesda Game Studios for Starfield & the Creation Kit ✔️ Tools: Creation Kit, xEdit
Permissions ✔️ Do not redistribute without permission. ✔️ You may not make patches or translations without my permission.
Release notes
Xbox
-
1.0.4.124Release Notes for CHI M3 v1.0.4.124
Now over 110 objects with over 3000 placeable rotations using base game assets
Features and Fixes:
- Updated models for Nova Colony modules (these were causing rare problems for XSX users before, should be fixed now)
- Updated paints on several models
- Removed dust, grime, manufacturer labels, and wear from most models
- Revised some snap points to make connections more cleanly
Additions:
- Deimos Belly (Fore and Aft morphs)
- Deimos Bumper (Fore and Aft morphs)
- Deimos Bumper - Mid (base game mid bumper)
- Deimos Bumper - Small Mid (shortened bumper, new model)
- Deimos Cowl (Fore and Aft morphs)
- Deimos Hull A (changed some the metal stripe)
- Deimos Radiator (you can now color the metal)
- Deimos Spine A (Fore and Aft morphs)
- Deimos Spine B
- Deimos Spine C (Fore and Aft morphs)
- Deimos Spine D (Fore and Aft morphs)
- Deimos Spine E (Fore and Aft morphs)
- Deimos Spine F (Fore and Aft morphs)
- Deimos Spine G (Fore and Aft morphs)
- Deimos Tail (Fore and Aft morphs)
Notes:
- Tested on PC and XSX. Please contact me (chi.jaxoncross@gmail.com) if you find any errors. -
1.0.2.110Release Notes for CHI M3 v1.0.2.110
Now over 100 objects with over 2500 placeable rotations using base game assets
Features and Fixes:
- Revised and validated records (6 out of 20000+ records, 0.03% error)
- Updated placing and order in Structures tab (should no longer be scattered)
- Updated collision models
- Updated paints on several models
- Removed dust, grime, manufacturer labels, and wear from most models
- Revised some snap points to make connections more cleanly
Additions:
- Nova Hex Booster Engine (former Class M-only engine)
- Nova Hex Inline Engine (former Class M-only engine)
- Flat Mount Plate (updated equipment plate)
- Raised Mount Plate (updated 2-weapon horizon plate)
- Nova Cowling (updated Nova Cowling 2L-TF, lateral and longitudinal morphs)
- Nova Colony Booster End Cap (former Class M-only Nova cap)
- Nova Colony Booster Mid Cap (former Class M-only Nova cap)
- Nova Colony Booster Passthrough Cap (former Class M-only Nova cap)
- Nova Hex Hull (former Class M-only Nova hull)
- Nova Hex End Caps (former Class M-only Nova nose/tail cones)
- Extended Weapon Mount (updated Nova weapon mount)
- Stroud Cap B (longitudinal and lateral orientations)
- Stroud Cap D (longitudinal and lateral orientations)
- Taiyo Rounded Hull (new structural component for Taiyo ships based off Taiyo A-habs)
- Nova Colony Booster Engine (former Class M-only engine, engine and braking engine morphs)
- Taiyo Dual Braking Engine (updated Taiyo forebtm braking engine)
Notes:
- Tested on PC and XSX. Please contact me (chi.jaxoncross@gmail.com) if you find any errors. -
1.0.1.76Release Notes for CHI M3 v1.0.1.76
Features and Fixes:
Better organization within the Structures tab
- Still subject to priority other mods set, so some scrambling can still happen at times depending on load order.
Easier access at ship vendors. Should have minimal travel now (if any).
- Updated the list so that every vendor selling any type of basic engine should have every Cross Heavy Industries Model 3 part now.
Standardized prices. All modules should be 1000 now. Universal snap point cost reduced to 500.
- Expanding availability for even the newest of captains.
Additions:
Dunn-41 Engine (tweaked the color swaps to make this better match the Amun-1 swaps)
White Dwarf 2000X Engine (tweaked the materials on this to get rid of the bronzed metal piece)
Hopetech Braking Engine (fore and aft morphs)
Hopetech Radiator (longitudinal rotations only for now)
Notes:
- Tested on PC and XSX. Please contact me (chi.jaxoncross@gmail.com) if you find any errors. -
1.0.0.0Release Notes for CHI M3 v1.0.0.0 (Initial Release)
Adds 70 standalone ship modules and 1700+ placeable modules and rotations using base game assets
CHI Model 3* Ship Modules include:
Amun-1 Engine
Atlas DT310 Engine (downsized from vanilla Class M)
Nova 1000 Engine
Quasar 3000 Engine (downsized from vanilla Class M)
White Dwarf 1000 Engine
White Dwarf 3000 Engine
Slayton SA-4110 Engine (includes additional morph for 5110 engine)
Deimos Hull A
Deimos Lat Wing A (fore and aft morphs)
Deimos Lat Wing B (fore and aft morphs)
Deimos Lat Wing C (fore and aft morphs)
Deimos Lat Wing D (fore and aft morphs)
Deimos Lat Wing E (fore and aft morphs)
Deimos Long Wing A (fore and aft morphs)
Deimos Long Wing B
Deimos Long Wing C
Deimos Long Wing D (fore and aft morphs)
Deimos Long Wing E (fore and aft morphs)
Nova Lat Cowling 2L (fore, mid, and aft morphs)
Nova Long Cowling 2L (fore, mid, and aft morphs)
Nova Wing (fore and aft morphs)
Stroud Inner Hull (relabeling of vanilla Mid Bracer)
Stroud Outer Hull (new structural module based off Stroud Port/Stbd Habs)
Stroud Lat Cap A (fore and aft morphs for both port and stbd vanilla models)
Stroud Lat Side Cap C (fore and aft morphs)
Stroud Lat Side Cap E (relabeling of vanilla Port Cap B, fore and aft morphs)
Stroud Long Cap A (fore and aft morphs for both port and stbd vanilla models)
Stroud Long Side Cap C (fore and aft morphs)
Stroud Long Side Cap E (relabeling of vanilla Port Cap B, fore and aft morphs)
Taiyo End Cap (relabeling of vanilla Taiyo Nose/Aft Caps, fore and aft morphs)
Taiyo Side Cap (includes both top and bottom morphs)
Taiyo Joined Side Cap (new module combining top and bottom side caps to simplify building)
Deimos Braking Engine (fore and aft morphs)
Nova Braking Engine (fore and aft morphs)
Stroud Braking Engine (fore and aft morphs)
Taiyo Braking Engine (fore and aft morphs)
Universal Snap (new object to more accurately snap rotated parts)
*Look for this prefix in the Structures tab of the ship builder.
PC
-
1.0.4.124Release Notes for CHI M3 v1.0.4.124
Now over 110 objects with over 3000 placeable rotations using base game assets
Features and Fixes:
- Updated models for Nova Colony modules (these were causing rare problems for XSX users before, should be fixed now)
- Updated paints on several models
- Removed dust, grime, manufacturer labels, and wear from most models
- Revised some snap points to make connections more cleanly
Additions:
- Deimos Belly (Fore and Aft morphs)
- Deimos Bumper (Fore and Aft morphs)
- Deimos Bumper - Mid (base game mid bumper)
- Deimos Bumper - Small Mid (shortened bumper, new model)
- Deimos Cowl (Fore and Aft morphs)
- Deimos Hull A (changed some the metal stripe)
- Deimos Radiator (you can now color the metal)
- Deimos Spine A (Fore and Aft morphs)
- Deimos Spine B
- Deimos Spine C (Fore and Aft morphs)
- Deimos Spine D (Fore and Aft morphs)
- Deimos Spine E (Fore and Aft morphs)
- Deimos Spine F (Fore and Aft morphs)
- Deimos Spine G (Fore and Aft morphs)
- Deimos Tail (Fore and Aft morphs)
Notes:
- Tested on PC and XSX. Please contact me (chi.jaxoncross@gmail.com) if you find any errors. -
1.0.2.110Release Notes for CHI M3 v1.0.2.110
Now over 100 objects with over 2500 placeable rotations using base game assets
Features and Fixes:
- Revised and validated records (6 out of 20000+ records, 0.03% error)
- Updated placing and order in Structures tab (should no longer be scattered)
- Updated collision models
- Updated paints on several models
- Removed dust, grime, manufacturer labels, and wear from most models
- Revised some snap points to make connections more cleanly
Additions:
- Nova Hex Booster Engine (former Class M-only engine)
- Nova Hex Inline Engine (former Class M-only engine)
- Flat Mount Plate (updated equipment plate)
- Raised Mount Plate (updated 2-weapon horizon plate)
- Nova Cowling (updated Nova Cowling 2L-TF, lateral and longitudinal morphs)
- Nova Colony Booster End Cap (former Class M-only Nova cap)
- Nova Colony Booster Mid Cap (former Class M-only Nova cap)
- Nova Colony Booster Passthrough Cap (former Class M-only Nova cap)
- Nova Hex Hull (former Class M-only Nova hull)
- Nova Hex End Caps (former Class M-only Nova nose/tail cones)
- Extended Weapon Mount (updated Nova weapon mount)
- Stroud Cap B (longitudinal and lateral orientations)
- Stroud Cap D (longitudinal and lateral orientations)
- Taiyo Rounded Hull (new structural component for Taiyo ships based off Taiyo A-habs)
- Nova Colony Booster Engine (former Class M-only engine, engine and braking engine morphs)
- Taiyo Dual Braking Engine (updated Taiyo forebtm braking engine)
Notes:
- Tested on PC and XSX. Please contact me (chi.jaxoncross@gmail.com) if you find any errors. -
1.0.1.76Release Notes for CHI M3 v1.0.1.76
Features and Fixes:
Better organization within the Structures tab
- Still subject to priority other mods set, so some scrambling can still happen at times depending on load order.
Easier access at ship vendors. Should have minimal travel now (if any).
- Updated the list so that every vendor selling any type of basic engine should have every Cross Heavy Industries Model 3 part now.
Standardized prices. All modules should be 1000 now. Universal snap point cost reduced to 500.
- Expanding availability for even the newest of captains.
Additions:
Dunn-41 Engine (tweaked the color swaps to make this better match the Amun-1 swaps)
White Dwarf 2000X Engine (tweaked the materials on this to get rid of the bronzed metal piece)
Hopetech Braking Engine (fore and aft morphs)
Hopetech Radiator (longitudinal rotations only for now)
Notes:
- Tested on PC and XSX. Please contact me (chi.jaxoncross@gmail.com) if you find any errors. -
1.0.0.0Release Notes for CHI M3 v1.0.0.0 (Initial Release)
Adds 70 standalone ship modules and 1700+ placeable modules and rotations using base game assets
CHI Model 3* Ship Modules include:
Amun-1 Engine
Atlas DT310 Engine (downsized from vanilla Class M)
Nova 1000 Engine
Quasar 3000 Engine (downsized from vanilla Class M)
White Dwarf 1000 Engine
White Dwarf 3000 Engine
Slayton SA-4110 Engine (includes additional morph for 5110 engine)
Deimos Hull A
Deimos Lat Wing A (fore and aft morphs)
Deimos Lat Wing B (fore and aft morphs)
Deimos Lat Wing C (fore and aft morphs)
Deimos Lat Wing D (fore and aft morphs)
Deimos Lat Wing E (fore and aft morphs)
Deimos Long Wing A (fore and aft morphs)
Deimos Long Wing B
Deimos Long Wing C
Deimos Long Wing D (fore and aft morphs)
Deimos Long Wing E (fore and aft morphs)
Nova Lat Cowling 2L (fore, mid, and aft morphs)
Nova Long Cowling 2L (fore, mid, and aft morphs)
Nova Wing (fore and aft morphs)
Stroud Inner Hull (relabeling of vanilla Mid Bracer)
Stroud Outer Hull (new structural module based off Stroud Port/Stbd Habs)
Stroud Lat Cap A (fore and aft morphs for both port and stbd vanilla models)
Stroud Lat Side Cap C (fore and aft morphs)
Stroud Lat Side Cap E (relabeling of vanilla Port Cap B, fore and aft morphs)
Stroud Long Cap A (fore and aft morphs for both port and stbd vanilla models)
Stroud Long Side Cap C (fore and aft morphs)
Stroud Long Side Cap E (relabeling of vanilla Port Cap B, fore and aft morphs)
Taiyo End Cap (relabeling of vanilla Taiyo Nose/Aft Caps, fore and aft morphs)
Taiyo Side Cap (includes both top and bottom morphs)
Taiyo Joined Side Cap (new module combining top and bottom side caps to simplify building)
Deimos Braking Engine (fore and aft morphs)
Nova Braking Engine (fore and aft morphs)
Stroud Braking Engine (fore and aft morphs)
Taiyo Braking Engine (fore and aft morphs)
Universal Snap (new object to more accurately snap rotated parts)
*Look for this prefix in the Structures tab of the ship builder.
Additional Screenshots Available
This mod has 11 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Aug 29, 2025
- Last Updated
- Sep 27, 2025
- Platforms
- PC, Xbox