Event Horizon
By Ravvynfall
Community Rating
Welcome to the Event Horizon.
Version 1.4
This is an ongoing overhaul mod for Starfield, with the ambition to eventually rebalance and fine tune many aspects of the game in a vanilla+ style.
[Note] Pre-Existing Saves must visit an Industrial Workbench to convert their old ammo into the new ammo, or start a new game/new game+
Changes include: Adjusting player economy Damage changes to several early weapons Adds level scaling to most common enemy types Adds crafting recipe to healing items Adjusts several perks Adds Legendary Crafting Adds Equipment Quality Crafting (Not a Retroactive Feature: New Gear/New Game Required) Adds Equipment Research and Fabrication Easier Starborn Temple Puzzles Adjusts Ships Expands the Starborn Trader's Wares Adds Tier 5 Weapon Quality Adds Several New Backgrounds Improves Many Legendary Effects
Recommended Mods to use with this: Angels of War Angels of War - Event Horizon Compatibility Patch
Got Shattered Space DLC too? Use "Event Horizon - Shattered Space Patch" too!
Like my work, or need assistance? Consider joining my discord(s)! https://discord.gg/4MX4XNP or https://discord.gg/APwQWveqUP
Public Changelogs: https://docs.google.com/document/d/1o22eEGZz_rSxXhzYprBQ-k2RVpvT8lluQ8mQuRYbz3U/edit?usp=sharing
Release notes
Xbox
-
1.4
Fixed:
- Custom crafting recipes that broke from the update to game and creation kit.
- Non-functioning custom burst-fire weapon mods, and correctly set them to "receiver" mod, instead of "internal".
General Stuff:
- Adjusted MANY legendary effects.
- Adjusted damage behavior for shrapnel and incendiary grenades.
- Adjusted damage behavior for "Flechette" effect for the Kodama, and several - weapon modifications.
- Converted Energy-Type Toolgrip weapons to behave similarly to the Cutter.
- Reworked Auto Rivet weapon
- Rebalanced several other weapons.
Created several new backgrounds:
- Dusty: “Mining” themed background: Grants Geology, Lasers, and Commerce Perks.
- Pirate: Grants Ballistics, Commerce, and Security Perks.
- Zealot: “Va’ruun Zealot” themed background. Grants Intimidation, Particle Beams and Piloting Perks.
- Tinkerer: “Crafting” themed background. Grants Research Methods, Weapon Engineering, and Spacesuit Design Perks.
- Archaeologist: Grants Geology, Scanning, and Research Methods Perks.
- Wraith: "Assassin" themed background. Grants Ballistics, Stealth, and Theft Perks. -
1.39Version 1.39
Bugfixes:
Weapon Fabrication: Fixed Magpulse recipe displaying Maelstrom instead.
Armor Fabrication: Fixed Ranger recipe displaying Pirate Armor instead.
Fixed incorrect resource costs and behavior for Fabrication Recipes.
Misc:
Added new wares to The Trader: [Base Game and DLC Patch]
More Weapons, More Grenades, More Armors, More Apparel, More Ammo, More Aid, More Food/Drinks, Diagrams, Astra
Added Contraband to boss loot, has 5% drop chance.
Quality Crafting System:
Detangled and tested quality slots for weapons in base game and dlc.
Detangled and tested quality slots for armor in base game and dlc.
Created tier 5 (Superior) quality for weapons.
Fixed associated crafting costs for weapons and armor in base game and dlc.
Leveling Armors from standard to superior will now cost 10 astra
Leveling weapons from standard to superior will cost 10 astra
Weapons:
Magsniper: created craftable burst-fire internal mod. Fires 2-round burst in rapid succession. Does not require charging to function.
Novablast Disruptor: re-enabled charge-to-fire on weapon base. Properly disabled charge-to-fire on burst-fire mod. Reduced burst count from 3 to 2, reduced base EM damage by 25% in burst-fire mode.
Hard Target: Increased ammo by +1 (max 6), added +3 ammo capacity to Burst-Fire mod.
Kraken: Created new internal mods for Semi-Automatic, and Burst-Fire modes. Increased reload speed by 50%
Crafting:
Aurora: crafting recipe has been adjusted to produce 2x, also requires an additional unit of chasmbass oil. -
1.38Weapons:
Novablast Disruptor; increased base ammo from 5 to 8. Disabled charge-to-fire.
Created new “Microlaser”, laser variant of the Microgun. Incorporated into Microgun’s loot pools.
Burstfire Receivers:
Created new craftable burstfire receivers for;
Hard Target
Lawgiver
Old World Hunting Rifle
Novablast Disruptor -
1.37Created new Equipment Fabrication and Research Frameworks
Refer to Public Changelogs for Details -
1.36Ships:
Adjusted game setting for ship recharge delay after last hit: reduced from 8 seconds to 5 seconds. Adjusting high-level shield generators’ delay from 10 seconds to 8 seconds.
Increased ship cargo by 25% (dropping any decimals) per ship mod.
Increased ship reactor power output by 2 per ship mod
Weapons:
Quality Damage boost fixes;
Fixed many detrimental boosts on higher tier quality mods that reduced damage between tiers instead of increasing them, as well as slightly buffed entries that offered no change between quality tiers. Some exceptions apply (Bridger, Negotiator). [NOTE] Several weapons have received a buff due to these adjustments.
Drumbeat; increased rate of fire from 0.4 to 0.45
Eon; reduced reload speed from 1.3 to 1.2
-
1.35[Re-Upload] Fixed a missing keyword
Built entire equipment quality crafting framework and recipes.
Adjusted balance on automatic weapons to differentiate better between assault rifles and submachineguns.
Fixed overlooked items for ammo conversions in earlier update.
Added new tier 4 quality mods for a handful of weapons that did not previously have any.
Adjusted ammunition prices. -
1.35Built entire equipment quality crafting framework and recipes.
Adjusted balance on automatic weapons to differentiate better between assault rifles and submachineguns.
Fixed overlooked items for ammo conversions in earlier update.
Added new tier 4 quality mods for a handful of weapons that did not previously have any.
Adjusted ammunition prices. -
1.34Added missing temple data to slate added to the lodge
Made temple puzzles even easier. Only requires touching the orb once to solve. Note: does not retroactively change your active temple quest status. Should work fine on the next. -
1.33Craftable aid items; Adjusted crafting material cost for Med Pack, Trauma Pack, Emergency Kit
[reduced Immunostimulant cost by 1 per tier] -
1.32Added Legendary Crafting System
-
1.31More changes to player economy
Addition of tool-grip weapon damage buffs with Outpost Engineering perk -
1.31.3
Reduced all credits rewards by 50%
Reduced vendor buying capacity via credits
Avoided adjusting shipyard credits to incentivize privateering in the blackest sea.
Nutrition Skill; heal duration of food/non-alcohol drinks are increased by 1 second per rank.
1.29
Doubled craft output from med pack, trauma pack, and emergency kits
1.28
Updated active effect description for Serpent's Embrace trait -
1.27Converted all food and non-alcoholic drinks to heal 1% of max-hp per second.
Gastronomy now scales healing from food and non-alcoholic drinks. -
1.26Adjusted Equinox's Full-Automatic damage modifier (Damage Buff)
-
1.25[Re-Upload]
Fixed broken crafting recipes for MedPack, Trauma Pack, and Emergency Kits -
1.25Fixed broken crafting recipes for MedPack, Trauma Pack, and Emergency Kits
-
1.24Rattler; fixed associated ammo drops
-
1.23Renamed Custom Ammo for better clarification
Pistol Rounds -> Small Caliber Ammunition (SCA)
Rifle Rounds -> Large Caliber Ammunition (LCA)
Craftables
Medpack, Trauma Pack, Emergency Kit;
reduced required research rank by 1 for each. -
1.22Temple Slate: added Temple Upsilon (Inner Demon)
Flagged several placed items as "disabled"
Buffed combat skill damage:
Skills buffed;
Boxing (+5% to rank 1, +10 to rank 2, +15% to rank 3, and +20% to rank 4)
Boxing [Continued] (Adjusted oxygen bonuses; rank 2 -40% o2 for power attack, rank 3 -40% o2 cost to sprint, rank 4 -50% for both)
Demolitions (+10% per rank, double-bonus on max)
Dueling (+5% damage per rank)
Heavy Weapons Certification (+5% damage per rank)
Marksmanship (adjusted crit chances; rank 1 set to 5%, +5% per rank)
Pistol Certification (+5% per rank)
Rifle Certification (+5% per rank)
Shotgun Certification (+5% per rank) -
1.21 (Alpha)Emergency Hotfix:
Temple Slate: Added Epsilon (Earthbound) info.
Crew/Companion Weapons: Fixed unintended "companion ammo" breakage. -
1.2 (Alpha)Version 1.2 (Alpha)
Traits:
Serpent's Embrace; increased effect duration to 8 hours, and converted health/oxygen to a scaling percentage (+/-15%)
Alien DNA; converted health/oxygen boost to a scaling percentage (+15%)
Spaced; converted to scaling percentage benefit and detriment (+/-15%)
Terra Firma; converted to scaling percentage benefit and detriment (+/-15%)
Perks:
Weightlifting; buffed benefits per rank; now scales as +15, +50, +100, +150
Locations:
Adjusted Starborn Temple Puzzle Timers: Now starts at 30 second timer, decreasing by 5 seconds with each absorbed anomaly.
Increased max debris/decal count from 25 to 500
Aid:
Created crafting recipes for Med Pack, Trauma Pack, and Emergency Kit, requires research category "Medical Treatment".
Weapons:
Solstice; Adjusted penalty modifier to 20% for full-automatic receiver.
Maelstrom; Adjusted modifier for semi-auto receiver to 3x
Kodama; Adjusted modifier for burst-fire receiver to 1.5x
Starshard; Adjusted modifier for burst-fire receiver to 0.85x
Grendel; Adjusted bonus for semi-auto receiver to 3.75x
Equinox; Adjusted penalty modifier to 20% for full-automatic receiver
Eon; adjusted modifier for binary-trigger to 0.85x, and burst-fire receiver to 0.75x
Drumbeat; adjusted modifier for semi-auto reciever to 2.5x, and burst-fire to 1.75x
Beowulf; adjusted penalty modifier to 0.20 for full-automatic, modified burst-fire to 0.75x
AA-99; adjusted modifier for semi-automatic receiver to 1.85x
Ammo;
Built ammo consolidation;
Built conversion recipes for old ammos to new ammos as a failsafe. (Vanishes when no required ammo is present.)
Built new crafting recipes for new ammo types.
Manually swapped world-placed ammo with new ammo.
New Condensed Types:
Pistol Rounds
Rifle Rounds
Shotgun Shells
High Voltage Capacitor
Neutrino Pack
Kinetic Rounds
Heavy Ordnance -
1.02 (Alpha)Version 1.02 (Alpha)
Adjusted Player Economy
Adjusted Player-to-Vendor sell value from 1/8th item value, to 1/25th item value.
Adjusted Ship Registration value modifier from 81% to 50% -
1.01 AlphaVersion 1.01 (Alpha)
Created custom Slate to help identify temples and which powers they grant. Placed it at the bar in the Lodge.
Tripled the ammo provided from crafting recipes at industrial workbench.
Weapons:
Tombstone; increased ammo capacity from 20 to 24
Cutter; increased base damage from 4 to 5, added max-health-percentage damage over time effect. 1% damage for 3 seconds. -
1.00 AlphaIncreased gunshell casing lifespan to 10 minutes
Increased gunshell casing view distance to 51,2000 (very far)
Added 1:1 level scaling for most common enemies
Weapons:
Kraken; buffed base damage from 3 to 5
Grendel; buffed base damage from 3 to 6
Maelstrom; buffed base damage from 4 to 7
PC
-
1.4
Fixed:
- Custom crafting recipes that broke from the update to game and creation kit.
- Non-functioning custom burst-fire weapon mods, and correctly set them to "receiver" mod, instead of "internal".
General Stuff:
- Adjusted MANY legendary effects.
- Adjusted damage behavior for shrapnel and incendiary grenades.
- Adjusted damage behavior for "Flechette" effect for the Kodama, and several - weapon modifications.
- Converted Energy-Type Toolgrip weapons to behave similarly to the Cutter.
- Reworked Auto Rivet weapon
- Rebalanced several other weapons.
Created several new backgrounds:
- Dusty: “Mining” themed background: Grants Geology, Lasers, and Commerce Perks.
- Pirate: Grants Ballistics, Commerce, and Security Perks.
- Zealot: “Va’ruun Zealot” themed background. Grants Intimidation, Particle Beams and Piloting Perks.
- Tinkerer: “Crafting” themed background. Grants Research Methods, Weapon Engineering, and Spacesuit Design Perks.
- Archaeologist: Grants Geology, Scanning, and Research Methods Perks.
- Wraith: "Assassin" themed background. Grants Ballistics, Stealth, and Theft Perks. -
1.39Version 1.39
Bugfixes:
Weapon Fabrication: Fixed Magpulse recipe displaying Maelstrom instead.
Armor Fabrication: Fixed Ranger recipe displaying Pirate Armor instead.
Fixed incorrect resource costs and behavior for Fabrication Recipes.
Misc:
Added new wares to The Trader: [Base Game and DLC Patch]
More Weapons, More Grenades, More Armors, More Apparel, More Ammo, More Aid, More Food/Drinks, Diagrams, Astra
Added Contraband to boss loot, has 5% drop chance.
Quality Crafting System:
Detangled and tested quality slots for weapons in base game and dlc.
Detangled and tested quality slots for armor in base game and dlc.
Created tier 5 (Superior) quality for weapons.
Fixed associated crafting costs for weapons and armor in base game and dlc.
Leveling Armors from standard to superior will now cost 10 astra
Leveling weapons from standard to superior will cost 10 astra
Weapons:
Magsniper: created craftable burst-fire internal mod. Fires 2-round burst in rapid succession. Does not require charging to function.
Novablast Disruptor: re-enabled charge-to-fire on weapon base. Properly disabled charge-to-fire on burst-fire mod. Reduced burst count from 3 to 2, reduced base EM damage by 25% in burst-fire mode.
Hard Target: Increased ammo by +1 (max 6), added +3 ammo capacity to Burst-Fire mod.
Kraken: Created new internal mods for Semi-Automatic, and Burst-Fire modes. Increased reload speed by 50%
Crafting:
Aurora: crafting recipe has been adjusted to produce 2x, also requires an additional unit of chasmbass oil. -
1.38Weapons:
Novablast Disruptor; increased base ammo from 5 to 8. Disabled charge-to-fire.
Created new “Microlaser”, laser variant of the Microgun. Incorporated into Microgun’s loot pools.
Burstfire Receivers:
Created new craftable burstfire receivers for;
Hard Target
Lawgiver
Old World Hunting Rifle
Novablast Disruptor -
1.37Created new Equipment Fabrication and Research Frameworks
Refer to Public Changelogs for Details -
1.36Ships:
Adjusted game setting for ship recharge delay after last hit: reduced from 8 seconds to 5 seconds. Adjusting high-level shield generators’ delay from 10 seconds to 8 seconds.
Increased ship cargo by 25% (dropping any decimals) per ship mod.
Increased ship reactor power output by 2 per ship mod
Weapons:
Quality Damage boost fixes;
Fixed many detrimental boosts on higher tier quality mods that reduced damage between tiers instead of increasing them, as well as slightly buffed entries that offered no change between quality tiers. Some exceptions apply (Bridger, Negotiator). [NOTE] Several weapons have received a buff due to these adjustments.
Drumbeat; increased rate of fire from 0.4 to 0.45
Eon; reduced reload speed from 1.3 to 1.2
-
1.35[Re-Upload] Fixed a missing keyword
Built entire equipment quality crafting framework and recipes.
Adjusted balance on automatic weapons to differentiate better between assault rifles and submachineguns.
Fixed overlooked items for ammo conversions in earlier update.
Added new tier 4 quality mods for a handful of weapons that did not previously have any.
Adjusted ammunition prices. -
1.35Built entire equipment quality crafting framework and recipes.
Adjusted balance on automatic weapons to differentiate better between assault rifles and submachineguns.
Fixed overlooked items for ammo conversions in earlier update.
Added new tier 4 quality mods for a handful of weapons that did not previously have any.
Adjusted ammunition prices. -
1.34Added missing temple data to slate added to the lodge
Made temple puzzles even easier. Only requires touching the orb once to solve. Note: does not retroactively change your active temple quest status. Should work fine on the next. -
1.33Craftable aid items; Adjusted crafting material cost for Med Pack, Trauma Pack, Emergency Kit
[reduced Immunostimulant cost by 1 per tier] -
1.32Added Legendary Crafting System
-
1.31More changes to player economy
Addition of tool-grip weapon damage buffs with Outpost Engineering perk -
1.31.3
Reduced all credits rewards by 50%
Reduced vendor buying capacity via credits
Avoided adjusting shipyard credits to incentivize privateering in the blackest sea.
Nutrition Skill; heal duration of food/non-alcohol drinks are increased by 1 second per rank.
1.29
Doubled craft output from med pack, trauma pack, and emergency kits
1.28
Updated active effect description for Serpent's Embrace trait -
1.27Converted all food and non-alcoholic drinks to heal 1% of max-hp per second.
Gastronomy now scales healing from food and non-alcoholic drinks. -
1.26Adjusted Equinox's Full-Automatic damage modifier (Damage Buff)
-
1.25[Re-Upload]
Fixed broken crafting recipes for MedPack, Trauma Pack, and Emergency Kits -
1.25Fixed broken crafting recipes for MedPack, Trauma Pack, and Emergency Kits
-
1.24Rattler; fixed associated ammo drops
-
1.23Renamed Custom Ammo for better clarification
Pistol Rounds -> Small Caliber Ammunition (SCA)
Rifle Rounds -> Large Caliber Ammunition (LCA)
Craftables
Medpack, Trauma Pack, Emergency Kit;
reduced required research rank by 1 for each. -
1.22Temple Slate: added Temple Upsilon (Inner Demon)
Flagged several placed items as "disabled"
Buffed combat skill damage:
Skills buffed;
Boxing (+5% to rank 1, +10 to rank 2, +15% to rank 3, and +20% to rank 4)
Boxing [Continued] (Adjusted oxygen bonuses; rank 2 -40% o2 for power attack, rank 3 -40% o2 cost to sprint, rank 4 -50% for both)
Demolitions (+10% per rank, double-bonus on max)
Dueling (+5% damage per rank)
Heavy Weapons Certification (+5% damage per rank)
Marksmanship (adjusted crit chances; rank 1 set to 5%, +5% per rank)
Pistol Certification (+5% per rank)
Rifle Certification (+5% per rank)
Shotgun Certification (+5% per rank) -
1.21 (Alpha)Emergency Hotfix:
Temple Slate: Added Epsilon (Earthbound) info.
Crew/Companion Weapons: Fixed unintended "companion ammo" breakage. -
1.2 (Alpha)Version 1.2 (Alpha)
Traits:
Serpent's Embrace; increased effect duration to 8 hours, and converted health/oxygen to a scaling percentage (+/-15%)
Alien DNA; converted health/oxygen boost to a scaling percentage (+15%)
Spaced; converted to scaling percentage benefit and detriment (+/-15%)
Terra Firma; converted to scaling percentage benefit and detriment (+/-15%)
Perks:
Weightlifting; buffed benefits per rank; now scales as +15, +50, +100, +150
Locations:
Adjusted Starborn Temple Puzzle Timers: Now starts at 30 second timer, decreasing by 5 seconds with each absorbed anomaly.
Increased max debris/decal count from 25 to 500
Aid:
Created crafting recipes for Med Pack, Trauma Pack, and Emergency Kit, requires research category "Medical Treatment".
Weapons:
Solstice; Adjusted penalty modifier to 20% for full-automatic receiver.
Maelstrom; Adjusted modifier for semi-auto receiver to 3x
Kodama; Adjusted modifier for burst-fire receiver to 1.5x
Starshard; Adjusted modifier for burst-fire receiver to 0.85x
Grendel; Adjusted bonus for semi-auto receiver to 3.75x
Equinox; Adjusted penalty modifier to 20% for full-automatic receiver
Eon; adjusted modifier for binary-trigger to 0.85x, and burst-fire receiver to 0.75x
Drumbeat; adjusted modifier for semi-auto reciever to 2.5x, and burst-fire to 1.75x
Beowulf; adjusted penalty modifier to 0.20 for full-automatic, modified burst-fire to 0.75x
AA-99; adjusted modifier for semi-automatic receiver to 1.85x
Ammo;
Built ammo consolidation;
Built conversion recipes for old ammos to new ammos as a failsafe. (Vanishes when no required ammo is present.)
Built new crafting recipes for new ammo types.
Manually swapped world-placed ammo with new ammo.
New Condensed Types:
Pistol Rounds
Rifle Rounds
Shotgun Shells
High Voltage Capacitor
Neutrino Pack
Kinetic Rounds
Heavy Ordnance -
1.02 (Alpha)Version 1.02 (Alpha)
Adjusted Player Economy
Adjusted Player-to-Vendor sell value from 1/8th item value, to 1/25th item value.
Adjusted Ship Registration value modifier from 81% to 50% -
1.01 AlphaVersion 1.01 (Alpha)
Created custom Slate to help identify temples and which powers they grant. Placed it at the bar in the Lodge.
Tripled the ammo provided from crafting recipes at industrial workbench.
Weapons:
Tombstone; increased ammo capacity from 20 to 24
Cutter; increased base damage from 4 to 5, added max-health-percentage damage over time effect. 1% damage for 3 seconds. -
1.00 AlphaIncreased gunshell casing lifespan to 10 minutes
Increased gunshell casing view distance to 51,2000 (very far)
Added 1:1 level scaling for most common enemies
Weapons:
Kraken; buffed base damage from 3 to 5
Grendel; buffed base damage from 3 to 6
Maelstrom; buffed base damage from 4 to 7
Additional Screenshots Available
This mod has 2 additional screenshots available on the official Bethesda.net page.
View All Screenshots on Bethesda.netYouTube Videos
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Mod Information
- Published
- Oct 13, 2024
- Last Updated
- Nov 21, 2024
- Platforms
- PC, Xbox
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