N12 - Energy Shields
By N12-Miyuki
Community Rating
-Description-
This mod adds craftable Energy Shields that can be installed on any standard modifiable apparel. This shield system was heavily inspired by the Energy Shields found in Halo which offers a layer of protection withstanding incoming damage acting as an outer layer of defense, absorbing damage from weapons such as bullets, energy blasts, and explosives before the actual armor or body of the wearer is affected.
The shields can only withstand a finite amount of damage before they fail exposing the wearer to harms way. Make sure to get to cover to allow the shielding systems to recharge before reengaging. If you've played Halo before, you will understand how this works but it is easy to pick up.
Be careful when fighting enemies equipped with EM weapons as these will disrupt the shields leaving the wearer vulnerable.
-NPCs-
The shields have been designed to work on any character equipped with the Energy Shield modifications. Also, each major base game faction and enemies will have a chance to spawn with various different shields based on their level and spawn chance set in the Gameplay Options. You can adjust the spawn chance for each faction separately or disable the feature entirely in the options. Additionally, if an NPC or enemy spawns with shields, there is a chance that they will drop components and resources used to craft the shields. You'll need ammo! and aim for the head!
-Vendors-
Several equipment vendors, and even the Trade Authority, now have a chance to stock components essential for crafting energy shields. Additionally, there’s a chance you’ll find pre-fabricated watches already equipped with installed shields available for purchase.
-Crafting-
There are three research tiers to study/unlock, each with there own additions to the crafting system.
-Tier 1- Will unlock the ability to craft Prototype shields to attach to apparel, these shields are the weakest and will fail the quickest.
-Tier 2- Will unlock the ability to craft optimized shields which are greatly improved.
-Tier 3- Will allow you to craft modules that can be equipped along side the optimized shield systems granting the wearer different unique perks to the shielding systems. Only one module can be installed at a time.
The components required to craft the shields can be crafted on the Industrial workbench, you will need various ranks of the "Special Projects" perk for this. The shields have been designed to work on any character equipped with the Energy Shield modifications.
-Modules-
At Research Level 3, you can install one of seven unique modules alongside optimized shields. Each module offers distinct benefits to enhance your performance in various scenarios:
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Atmospheric Protection Automatically activates energy shields when entering a hostile environment without proper protection equipped. This module will provide minimal protection against the elements at the cost of shield efficiency. The more extreme the environment, the harder the shields will work, making them more susceptible to failure during combat.
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Enhanced Durability Significantly increases the amount of damage your shields can absorb before failing.
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Enhanced Recharge Rate Boosts the recharge rate of your shields, allowing them to recover more quickly.
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Electromagnetic Protection Provides resistance to electromagnetic weapons, enabling shields to withstand EM damage and remain intact.
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Explosive Shields Upon shield failure, releases a powerful explosion that knocks back nearby enemies.
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EM Pulse Shields On shield failure, emits an electromagnetic pulse that disables the shields of nearby enemies.
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Stealth Interference While sneaking, undetected, and out of combat, the shields emit subtle electromagnetic interference that disrupts enemy shields over a wide area. However, due to the power draw, shield recharging will be temporarily disabled after activation, and shields will operate at reduced health.
-Sound Themes-
There are now several different Sound Themes that can be switch between in the Gameplay Options changing the sounds produced by the shields including a Starfield inspired theme for immersion. A special thanks to the guys creating the Dune - Project Arrakis mod for providing the sound effects for the new Dune Sound Theme that can be enabled in the settings. Make sure to check their mod out and show support!
-Support-
For the best support, to keep up with development, or to report a bug join our Discord server. https://discord.gg/uZZkqc3VSM
Release notes
PC
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1.5Changes & Additions:
- Improved external faction/external Mod systems used by authors for creating patches to support other mods NPCs.
- Added option to increase the chance vendors sell pre-made shields. -
1.4Changes & Additions:
- Added Starfield-inspired Sound Theme, selectable in Gameplay Options.
- Improved Environmental Damage detection; shields no longer take damage unless suit soak is depleted.
- Better Environmental Damage protection with Atmospheric Protection module installed.
- Increased chance for crafting components and Chronomark watches with pre-installed shields to be sold at Apex Electronics.
- Adjusted crafting perk requirements to be easier.
- Tweaked NPC drop rates for components and resources.
- Added toggle for shield health UI notifications on hit (enabled by default).
- Shield health UI notification now updates in 1% increments (was 10%).
- Updated Gameplay Options description text.
- Components and shields can now be sold by:
-- Trade Authority
-- UC Surplus (New Atlantis)
-- UC Exchange (Cydonia)
-- Neon Tactical (Neon)
-- Added new in-universe lore texts.
- Reduced effectiveness of Enhanced Durability Module (still stronger than base shields).
- New option to customize modules NPCs can spawn with.
- New toggle to allow NPCs to activate shields outside of combat (disabled by default).
- Script optimizations.
Bug Fixes:
- Fixed shield logic not resetting properly after NG+.
- Fixed faction ships dropping shield components.
- Fixed pre-made shield items at vendors not being playable.
- Fixed rare bug where enemies could become invincible or shields would not fail. -
1.3Changes & Additions:
- Disabled robot shields for now, need to rework their whole system.
- Apex Electronics in the well district of New Atlantis now sells components required to build shields and modules, as well as basic shield emitting watches.
- FX added for EM Protection module when protecting against EM hits.
- Added additional shield module: Explosive Shields - On shield failure, the shield discharge results in an explosion knocking back anything near by.
- Added additional shield module: EM Pulse Shields - On shield failure, the shield discharge results in an EM pulse disabling any near by enemies shields.
- Added additional shield module: Stealth Interference - While sneaking, undetected, and not in combat, EM interference is emitted by the shield emitters subtly disrupting enemy shields over a great distance. Due to the power draw required, your shields charging will be disabled for a brief period once activated and will operate at low shield health.
- Further improvements made to balance stealth game play styles. Successful stealth hits will now drop enemy shields, the shields will still protect the wearer from the damage sustained but shields will drop so be careful, use additional added Stealth Interference module to take down the shields before striking.
Bug Fixes:
- Prevented issue where shield logic could apply to mannequins in certain situations.
- Resolved issue where sound effects could linger on dead enemies. (Needs Testing)
- Resolved issue where resources would be added to followers inventories if they go down.
- Fixed display issue with the Chronomark watches screen. -
1.2- Implemented NPC Shield Distribution. Spawn rate adjustable in Gameplay options.
- Implemented Sound Sets system to choose between different sound themes.
- Changed research requirement from Spacesuit Design to Special Projects.
- Corrected light colour in the Prototype Shields scanner interference effect.
- Made it so head shots do more damage to shields.
- Added light to the Prototype Quick Charge effect.
- Added light to the Optimized Quick Charge effect.
- Resolved intermittent issue where Extended Shield effect would not show correctly if the spacesuit was set to be hidden.
- Corrected the Chronomark watch Biped Object Assignment from 23 to 22.
- Resolved issue where the first charging effect when equipping the shields could get interrupted.
- Resolved issue where the Scanner Interference effect could get stuck on characters.
- Adjusted charge effect sound effects be to be more like the source material sounds.
- Improved the Shield Break sound.
- Made it so the Durability module protects against head shots damage increase.
- Added Shield Strength as a Gameplay Option.
- Adjusted Durability Module crafting description to include notes regarding head shot protection.
- Fix an issue where the Main Logic OnHit event had a 1 in 100 chance of not firing correctly.
- Resolved the chance for sound effects remaining on fallen actors.
- Added feature where Melee attacks and explosives do more damage to the shields.
- Adjusted some Gameplay Options descriptions.
Implemented framework for Shattered Space themed mod addon.
- Code optimizations. -
1.12- Added recipe for cut content Neutral Capacitor.
- Added recipe for cut content Quasi-Neutralizer.
- Added recipe for cut content Helical Equalizer. -
1.1- Resolved issue where certain actions preformed by the wearer of the shields could register as a hit against that actors shields, shields now only respond to external threats. Solves the bug where Boost Assault Training would trip shields and potential others like it.
- Optimized Papyrus code.
- Resolved display issue with the Low Shields shader.
- Migrated away from having the Game Engine apply the Hit Effect shader and to Papyrus, resolving micro stutter when being hit, noticeable under heavy fire situations. -
1.00Initial release
Xbox
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1.00Initial release
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This mod has 11 additional screenshots available on the official Bethesda.net page.
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Mod Information
- Published
- Sep 30, 2024
- Last Updated
- Dec 06, 2025
- Platforms
- PC