Same Damage Fire Modes - Starfield Unity
Same Damage Fire Modes

Same Damage Fire Modes

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Fire-modes (Fully Automatic, Burst Fire, Semi Automatic) will now deal the same damage across all guns, regardless of the selected fire-mode. Due to the way Bethesda implemented the damage modes, some guns will be stronger early on than they were previously. However, at the highest tiers, all guns will do the same damage as determined by Bethesda. This benefits weaker guns like the Grendel and Maelstrom, and to some extent, the Drumbeat, A99, and Kodama.

This change also means that enemies firing automatics and burst weapons will deal more damage, as these weapons previously had different damage values for SemiAuto and Auto modes.

This mod is compatible with any mod that makes edits and changes to weapons or any UI mods. Additionally, the changes to Bethesda files are minimal, and it should be compatible with almost any other mod.

If modders create a new weapon, it is up to them how they implement fire-modes damage on their weapon, and it will not be automatically updated, unless they use the same assets that are used in this mod.

From the creator of Immersive Gameplay Fallout 4, as part of the work on Starfield Immersive Gameplay. For more information on my mods and original Starfield songs, visit https://www.youtube.com/@ekrapid

Additional Screenshots Available

This mod has 2 additional screenshots available on the official Bethesda.net page.

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Mod Information

Published
Jun 26, 2024
Last Updated
Jun 26, 2024
Platforms
WINDOWS, XBOXONE, XBOXSERIESX

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